Edencom weapons alternative ammo

I’d like to suggest that Edencom weapons have an alternative ammo so they have the option of the chain lightening or a lightening bolt which produces a focused shot with all the damage being directed to an individual target, this would make the ship more useable in more situations especially pvp.

This would make the ships absolutely OP. The whole point of their weapon system is that they can do chain damage but CAN’T do high single target damage.

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Isn’t that what Alpha Strike is? I’m asking because I’m not sure. I haven’t been playing long enough to be sure. Maybe a long-time player can verify.

Isn’t it lightning bolt? Or are you talking about something else that I don’t know?

Anyway, enjoy the game and welcome to the community.

Them becoming absolutely OP would bring them in line with the Triglivians they’re supposed to fight.

Not really. Triglavians lost a lot of their dominance once people found out how to fight them, and especially after the latest nerf that let their guns begin to spool at even lower levels. As soon as any kind of EWAR is on the field, even very few ships with TDs, ECM or SD can very reliably despool trig ships, which robs them of most of their power. In fact, in WHs the meta has already shifted away from Trigfleets again, except if there are high HP stations/POSes to raze. But for sheer combat, other ships that are able to quickly switch targets and don’t need to rely on (delayed) spool-up have taken their place.

In PvE trig ships play almost no role, neither for ratting nor for missionrunning nor in the abyss (funny thing, their ships suck in there ^^).

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Edencom weapons have clear strengths and weaknesses. It’s single target damage isn’t strong but they make up for it by having the highest dps if shooting multiple targets.

I don’t think their weakness should be removed.

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Alpha strike is the damage per shot. Some weapons have a lot of time in between shots, like artillery, which is why they have such high ‘alpha strike’ even though their damage per second isn’t higher than other weapon systems. Other weapon systems just attack more often with smaller hits.

Being able to focus all dps on one target instead of having it spread to multiple isn’t meant to improve the alpha strike (although it does that too), but it’s meant to improve the low dps against single targets.

I don’t think EDENCOM weapons should have much stronger single targeted dps. The weapons have low single targeted dps by design, which makes up for their massive dps when you can chain to multiple enemies.

I was kind of thinking along the lines of being more akin to the sort of damage you could get to other similarly classed ships for a focused ammunition maybe double the quoted dps of the AOE ammo nowhere near the total dps of all potential damage from the current ammo.
This would allow it to be used for pvp as well as pve.

In effect yes although it would be more akin to chain lightning where multiple lightning bolts hit in rapid succession or sheet lightning which bounces around in the clouds, where as a lightning bolt strikes the ground in a single stream although you may see multiple forks coming from it, only 1 ever makes contact with the ground.
Also thanks for the welcome although it has been years since I’ve posted I’ve been around for 20+ years. I just don’t post often.

Sorry, I don’t know what you are trying to say.

What we tried to explain you is that the ability to hit 10 targets at once comes at the downside of not being able to deal high damage against a single target. And that is a nessessary tradeoff. If EDENCOM ships could freely chose if they want to make Arc-damage against multiple ships or high single-target damage by just switching the ammo, they would be incredibly strong. Way stronger than any other ship in EVE. They would clearly dominate most PvE and probably many PvP situations.

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That’s like wanting Trig weapons to chain against multiple enemies at once, spooling the entire time. That would be broken as ■■■■. The Edencom ships have their strengths and weakneses, as do the Trig ships. Any changes to either one of them would make them extremely OP.

Oh. I thought Alpha Strike was the damage for all weapons fired simultaneously. At least that’s what the little pop-up says or something to that effect.
Thanks for clearing that up.

Wouldn’t that be extremely overpowered and would change some of the game mechanics?
Also, you speak about lightning but most ammo do not act like a bolt of lightning like Hybrids and Projectiles. I could see it with lasers but it feels incredibly overpowered.

You’re welcome.

It is.

Say one weapon does 100 damage, you have 6 weapons and they take 4 seconds to reload.

Your damage per combined hit is 6*100 = 600. This is your Alpha Strike. You cycle your guns and it deals 600 damage when it hits.

Your damage per second then is 600/4 = 150. This is your dps.

As you said you thought alpha strike of damage per shot is different than the damage dealt by all weapons fired simultaneously. It’s meant to be the same, where is the difference between the two according to you? Maybe I’m not being clear.

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Not at all. Your post is very clear. Thank you.

It would be more in line with ammo variants if it made a small adjustment. Like +10% more damage to the primary target with -15% damage to the chained targets. Or perhaps another variant with -15% damage to all but arcs to 12km instead of 10.

Another way to adjust it would be to have a module like a Target Painter for Vortons, which increases the damage application against the modules target.

As usual it would need to be determined if any such changes break other situations. It’s clear that Edencom ships are quite effective in certain scenarios, but those scenarios tend to be so niche that you rarely see them kicking around.