ive yet to find anything about this.
FIrstly, I havent run any of these sittes, but reading through this thread i didn’t see anyone make mention of RHML SNI. Sounds like you need a dead tank of about 500 DPS? Just threw this together using only T2. Level 5 skills show a cap excess of +37.5 effective so you can just tank the neuts too. DPS 1024 w/o reloads:
True Scorp (Scorpion Navy Issue)
DPS: 1024 (Weapon: 1024, Drone: 0, Volley: 2096)
EHP: 80.4k (Em: 72.8k, Th: 79.5k, Kin: 88.8k, Exp: 98k)
Shield: 47.9k (Em: 59%, Th: 67%, Kin: 75%, Exp: 79%)
Armor: 15.7k (Em: 50%, Th: 45%, Kin: 25%, Exp: 10%)
Hull: 16.8k (Em: 33%, Th: 33%, Kin: 33%, Exp: 33%)
Self shield repair: 625 EHP/s
Speed: 129 m/s
Signature: 465 m
Capacitor: 7k GJ (Stable at 51%)
Targeting range: 135 km
Scan resolution: 94 mm
Sensor strength: 36
Scorpion Navy Issue
Scourge Fury Heavy Missile x150
Ballistic Control System II x3
Large Cap Battery II x2
Capacitor Flux Coil II x2
Rapid Heavy Missile Launcher II x6
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II x2
Shield Boost Amplifier II
X-Large Shield Booster II
Adaptive Invulnerability Field II x2
Heavy Stasis Grappler II
Target Painter II
The only think that costs anything is the blingy hull, but still cheaper and faster than most of the fits posted.
Could also lost a BCU for another flux coil and then dump CCC2 rig for a Rigor II. Goes down to 900 DPS with a signifigantly smaller ER.
thoughts?
?? Misclick?
I’ve been running EC’s with 2 chars in T2 Drakes (passive regen) with T2 Light Missiles.
Not the fastest nor the most efficient, but relatively ‘easy’ all the same.
I’ve just moved one char into a T2 Gila for more DPS.
Drop MTU, orbit, recall drones after each wave, profit.
I’d run the EC’s with 3 chars if I had another account to maximise the payout.
That said Loot and Salvage is somewhat meh - only reliable source of additional ISK are the surveys if you sell them to DED.
Here is what I used when it was worth using.
[Vindicator, Trigs'R'us]
Reactive Armor Hardener
Dark Blood Capacitor Power Relay
Centus C-Type Large Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Sensor Booster II
Dark Blood Cap Recharger
Republic Fleet Large Cap Battery
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Nanobot Accelerator II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Valkyrie II x10
Salvage Drone I x4
Scan Resolution Script x1
Null L x5800
Caldari Navy Antimatter Charge L x3184
Void L x6880
before the resist change, could tank the whole site.
I tried with a few abyssal webs, was better (99% web is better than 90 ^^ )
warp in, warp to the roid behind the black portal at 70km, use your “approach” key to approach a point in space right in the portal, shoot kikis first, then starving, then cruser, then frigate. drop MTU once close enough the black portal, or at last wave. Target named first.
With the nerf this fit should have lost approx 30% tank, I was never close but you never know, if fit for more tank : replace one cap rig with axuiliary, sebo with cap recharger.
v2
[Vindicator, *Simulated Vindicator Fitting]
Reactive Armor Hardener
Dark Blood Capacitor Power Relay
Centus C-Type Large Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Sensor Booster II
Dark Blood Cap Recharger
Republic Fleet Large Cap Battery
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Nanobot Accelerator II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Valkyrie II x10
Salvage Drone I x4
Scan Resolution Script x1
Null L x5800
Caldari Navy Antimatter Charge L x3184
Void L x6880
and/or remove an EANM and use two LAR instead
v3
[Vindicator, *Simulated Vindicator Fitting]
Reactive Armor Hardener
Dark Blood Capacitor Power Relay
Centus C-Type Large Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centus C-Type Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Dark Blood Cap Recharger
Dark Blood Cap Recharger
Republic Fleet Large Cap Battery
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Valkyrie II x10
Salvage Drone I x4
Scan Resolution Script x1
Null L x5800
Caldari Navy Antimatter Charge L x3184
Void L x6880
drones are useless.
I have found out though trial and error that your overall tank is not so important in the Emerging Conduits. The precursor DPS starts out low and ramps up over time. Kill them quickly and you’ll find your tank is rarely if ever tested. If you are having to warp out one or two times it’s because your not killing them fast enough and by trying to make your tank better you are compounding this problem. Try using a Micro Jump Drive this breaks their lock on you and re-sets their DPS. Better than warping out.
never had to warp out in a vindi ?
Here’s what I ended up with post resist nerf. It finished solo but it is close. The first run I was cycling the booster and forgot to turn in on until about 10% shields in the last wave. It just BARLEY hung in there and I took about 10% armor damage. Cap stayed stable. Probably would’ve been fine if I had left the booster running.
[Scorpion Navy Issue, True Scorp]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Pith B-Type X-Large Shield Booster
Gist B-Type Shield Boost Amplifier
Republic Fleet Large Cap Battery
Republic Fleet Large Cap Battery
Adaptive Invulnerability Shield Hardener II
Adaptive Invulnerability Shield Hardener II
Heavy Stasis Grappler II
Target Painter II
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Auto Targeting System II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Warhead Rigor Catalyst I
Hobgoblin II x5
Salvage Drone I x5
Salvage Drone I x5
Scourge Fury Heavy Missile x5000
Scourge Precision Heavy Missile x5000
Mobile Tractor Unit x1
Can be done easily with an orca so long as you have industrial command ships 5 and a healthy lvl of drone skills.
With a half decent fit has 350k + hp and around 700+ DPS from augmented drones.
Take out the target painting ships first and all is good.
Do the random roving spawns still sometimes warp in on you? I have had some sad times when having that happen to me.
A full additional wave with new scrams/neuts on top of extra Leshak and friends.
Never had that happen in emerging conduits.
Maybe it was in the next one up?
I found it. They happen in Major Conduits… Can attest getting wrecked.
Site can be further reinforced by Roaming Fleets warping in from elsewhere in the system. Roaming Fleets are around 15-20 random ships. If one Roaming Fleet warps in, it is very likely that two or three additional reinforcement waves will warp in over the next few minutes. (This can mean that a Flashpoint can be Sealed, and payouts given, while their are still ships on grid.)
Major and minor conduits != emerging conduits. They are definitely more challenging.
Apparently, Emerging Conduits have been removed from non-invasion systems.
When did that happen?
Last Tuesday.
Yes it’s gone and it makes me a sad miner. No more zydrine and megacyte.
Can’t play this game anymore (sarcasm for those who read everything literally)
Was only briefly looking, but the sites still had asteroids in it. Talassonite or something like that.
Yeah, content is the same, just the way they spawn appears to have changed.