I believe empire-restrictions are being underused right now, so I have a few ideas to expand on it a bit:
Illegal Ships in High-sec space!
Sansha, Guristas, Blood Raider, Angel Cartel and Serpentis ships become illegal in Empire space.
What does that mean?
Empire NPCs (not CONCORD) will automatically engage all players in ships belonging to those 5, recognized criminal factions of New Eden: Station/Gate guns, along with those random NPC ships flying around. Something about zero-tolerance for criminal stuff, idk - but only in high-sec, low-sec stations wouldnât bother with them, just gates. Even their BPC/BPOS would be illegal commodities! Legion, ORE and SOE ships would be kosher, though.
Sansha ships would be illegal AF however, as Sansha is a declared enemy of all empires, making even Low-Sec a dangerous prospect.
If the restriction to Guristas, Blood Raider, Angel Cartel and Serpentis ships would be to stiff, we can restrict them to just Sansha or something, or just to a specific empireâs nemesis, like Angel Cartel to Minmatar, Serpentis to Gallente, Guristas to Caldari and Blood Raider to Amarr (and Sansha to ALL, ofc).
ISK Tokens!
Using a specialized encoding service module for player-owned stations (that can only be acquired from pirates), that taps into CONCORDâs (or whatever NPC entity is responsible for finance) systems, you could create physical ISK tokens. Banned in all empire space like any illegal trade goods, theyâd only be able to be used in Low-Null sec space, and with Lowsec token creation carrying a special âloking the other wayâ fee, proportional to the token value. Even the station module ITSELF, along with the BPC/BPOs would be illegal commodities, carrying a fine and customs penalties like always.
These tokens could be used for those under-the-table transactions you really donât want to leave a paper-trail for, and even as materials for Sansha, Guristas, Blood Raider, Angel Cartel and Serpentis blueprints - be it ships or modules, and even Booster bpcs/bpos, and some illegal implants as well, as a bribe to the manufacturing/station personnel.
Youâd only be able to create and consume those tokens in player-owned stations with this illegal service module, though. And, of course, these token can totally be destroyed in combat.
Ofc, there could be a free-form token that you could fill with however much isk you want - the fixed denominations are just for the blueprint thing, and to have a kind of standard.
I believe these two ideas could help spice things up a bit. What do you guys think?
Click the arrows in the post for more details, theyâre not that visible as spoiler tags.