Not true. If you defend the DBS will raise ratting bounties.
Really? that is the upside of the change? we get to pvp our way back to the bounties we lost because we were ratting too much? This is fundamentally wrong. Other than taxes you should be able to keep what you earn. If my employer suddenly decided to take a percentage of my earnings and put it in a box marked “steal this” for any passerby to take. I would be looking for another job. This is a terrible mechanic that does not encourage people to keep playing. And your suggestion about alliance organization seems to follow the “bigger is better” school of thought. Why are you and CCP so dead set against small player groups?
I think this is pointless discussion at this moment of time. Truth will emerge once “true PeVePers” will realize that EVE ecosystem is much more complex and you can’t impact only one side without affecting others.
ratting -> income -> allow people to buy stuff -> manufacturing -> mining -> space -> PVP -> back to ratting
Affect one aspect in that general chain and you will see how other aspects will suffer.
They already are to a rather impressive degree. There is just some line between EVE being a game and EVE being a second unpayed job.
Have you ever been in Delve, there are plenty of hostiles even on a good day (before the war).
And why are they entiteled to any sort of content from local residents? Why does CCP forcing one side to fight another?
It is not about space, it´s about effort/gain issue. Not being able to go afk for 3 hours is just wow. Suddenly CCP decided that local residents owe something to roamers, which is utter nonsence.
You dont understand at all. If you are a small group and you are organised and you can defend your space, you earn a lot of money. If you are a big group with a lot of nameless krabs who lazy to defend their space, these small alliances can finally harhass you and eat you slowly. Instead of numbers and krabbing capacity, the future of your space will be stand on who is better organised, who having greater reply potential, and useful members. Thats the way to finally start getting rid of big dead whale nullsec krab block, who are so lame, but has so much people and insanely lot of money and holded space, but they are only holding the biggest power because they can krab the most money, so they can make big fleets to erease the smaller guys. Now we will see what will happen if an alliance needs to be organised, not just richer then their enemies.
Imagine sitting in the CCP office:” guys we ■■■■■■ up the game so bad with giving excavators to rorquals, what now? Reverse it and make it fair again? Noooo dude, ■■■■ up anoms. Hey man it wasnt enough, what now? Nerf all super!!! Cmon man its still ■■■■. Now? Hmmm, we should remove all mineral from the game, and punish ratters again! Thats it!!
So ■■■■■■■ sad to watch how out of touch CcP wit thier own”game”. When you ratting actively in a super you can make around 100-120 mill/20 minute. Ratting in some drone ship AFK style 15-25 mill/20 minute. Mining in a fricking brick, where you can control 10-20 miner at time cuz you dont have to do crap? Nooo its not problem. Promoting you never fly alone!!! You are important!!! You can play your own game!!! Then shitting in the playerbase mouth. Well done. Oh and delete some more comment guys, players still hate you
I haven’t said that, I have tried to make a point that affecting PVE aspect in nullsec won’t bring expected result - if people don’t want to fight, they won’t. On contrary, I’m trying to highlight that this change won’t affect nullsec “ratters-only”, it will have opposite impact - people who previously could fight roaming gang since they could afford to lose their ships, will be more careful, thus there will be less PVP than now.
Cause and effect, mate. Think about that: less ISK reward from PVE will decrease buying capability, thus will reduce manufacturing, which will reduce mining, which will reduce need in space for mining, which will reduce need in big PVP events as you need less space now, which subsequently will increase price on goods and as result you, who wants to roam and kill some ratters, will pay more for your new ship and will get less PVP during nullsec roaming.
I dont really understand your points. EVE is a pvp game. Nullsec is full of people who simply not belong there. Delve has lot of enemies roaming but you are a lot there also. Plus instead of your enemies, you can still make the biggest income among the null regions.
CCP forcing you to change your playstyle and defend your ratting income, or suffer the loss of income if you cant organise a fleet in a 10000 member alliance to shoo off a 10 man roaming gang.
This is incorrect. EVE is sandbox where you can do whatever you want within game mechanics. PVP is only one of the direction you can move. There is huge population of players who haven’t engaged in PVP for years, as they enjoy economical aspect of the game - trading, manufacturing, research.
If you believe it is PVP only, then we need a solution for Jita traders: for example after you have sold something, part of price should go to ESS in Jita and anybody can steal it. You can form fleet with other Jita traders and defend it. Isn’t that a dream?
Sure. Then what is your problem? Your enemies can do the same. If they like to destroy you, they will if you not doing anything against them. So null sec is a PVP area if you like it or not.
By that same logic… if you run missions… suddenly NPC’s should start hunting you and warp in an pirate fleet with support when doing your high sec missions.
Nullsec is FFA area. You can mine, you can rat, you can manufacture, you can PVP, you can sit idle in cloak and annoy people, you can scan, you can trade, you can run missions. Anything within the game mechanics.
Look, I think this discussion can be concluded. Time will tell if this change is positive or negative.
Personally, I would be careful trusting that CCP is doing something to entertain you, first of all it is business, and their primary goal is to increase revenue. From that standpoint, they are doing very correct steps - they make ingame ratting more broing and frustrating and force more players to buy plexes and sell them for isks, thus will increase their profits.
False. Null sec is a PVP area. If you like to PVE you have to accept that you doing it in a fully PVP environment. If you not like this you can go to safer space.
Alright, you are correct and I’m wrong. I think we can conclude this discussion. I don’t see any reasons to continue my attempts to explain difference between PVP arena and FFA.
It´s a sandbox, spit in the face to whoever sold you the lie about “pvp game”.
Like wormholes, i guess…
what the… How many years ago did you check MERs?
I wonder why do i suddenly have to cater to others playstyles? If CCP thinks that someone is krabbing too much - there are many ways to do that.
This has been a thing since forever: people are docking up and not ratting. 0 income for them. Literally 0.
It´s not about “defending”, it´s about mechanic being an absolute cancer: now i can not go afk even for a short while, i can´t even jump into a fleet, i have to sit there and wait untill i´m sure that isk will be delivered.
Even the filthiest C1 wh NPCs are dropping loot that can be collected within a rather short period of time to then be sold for a fixed price. What do null get? 3 hours shifts, Dynamic Bounty System + 2 banks (main and whatever the 2nd one is called that CCP will make available later). Srsly, C5-C6 whs or some highsec activities are now more profitable/less painfull.