Encounter Surveillance System Update

well last patches where a good swing with da nerf bad… anything thats needed to make PVP comfortable is now boring and disrewarding as hell. also i see problems with getting new guys into game to fight the starving… what you promise them?? riches in null?? security in high? youn cant neither now… they will get spanked in highsec over and over again , and if you take them to null?? they starve cause they cant make any isk anymore not with mining nor pve. and with no isk at hand they whant make pvp.

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Are you proposing bum-fights?

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So true. …
I can see first hand how the game is loosing his players. Before all this changes the area that I live in were full of people doing there stuff : mining, ratting , etc… Now there are only 3-4 people per system usually setting their PI production or their production jobs. I look on the Agency info and in 10 jumps range 90% of the banks are empty and the other 10% are at max 30 mil isk. Nobody is ratting anymore so all the players that are coming looking to steal isk are jumping around and not finding even the ratters that were use to find and kill.
For now is a lose-lose situation for all the players but in the end the big loser will be CCP who will lose their players base.

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absolutely agree. we have seen our numbers drop a good bit since the mining changes and now the dbs/ess stuff. the recent patch was a good move only because the initial implementation was so bad. I am blind in real life and it has taken me years to learn to play EVE , so i will likely stay and keep my alliance going. but it saddens me to see how many are leaving , or only logging in to see whats happening today and chat in comms. they arent even undocking. It is hard to be a cheerleader when the owner has deflated the ball and let the grass die and turn to dirt. this is a game, by definition it should be fun. at the moment the fun is rare. and new players arent seeing it.

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Wormhole-Space is welcoming all null refugees, we got perfectly safe krabbing, fantastic ISK per hour, no SOV-■■■■■■■■ either. You can even mine in perfect peace. Minor downsides only.

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Now you’ve let CCP know, that won’t last.

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CCP implemented very healthy downsides. I mean healthy for the economy.

CCP actually REMOVED ISK Sinks from the game previously because they wanted the whole thing to be player driven. Before they created “Fuel Blocks” you still needed all the materials that are in fuel blocks to power the POS’s. you had to have oxygen, you had to have robotics, etc. That’s the background, now the point of the post, before these could be generated essentially for Free in Null and at 6-whatever% in Highsec then sold on the market, you had to buy these (what are now) PI components off NPC stations. which was a MASSIVE ISK sink of the day, now instead of that being an ISK sink, it just moves from player to player instead, driving inflation higher.

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plenty of isk sinks. quantam cores being the latest. all forms of tax not paid to players, the ESS as a content generator is minor. if they wanted to reduce isk flow all they needed to do was lower bounties instead of an overcomplicated mechanism that defies logic. it appears that the real focus of the ESS will be the reserve bank when they finally reveal how to get keys. the isk numbers are getting large in some spots and i am sure large fleets will go after them. Unlike killing a rorqual for a few billion on the killboard. there will be an actual pay out. still, a bit of a stretch that pvp will suddenly improve. it will just add a new target that is easier to find for the hunters. meh

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Did not know that. Well that was an odd decision!

Personally, and this is only conjecture, I felt that the idea on a napkin in CCP Canteen was to have a grand tie-in with DUST whereby the PI would constantly be at risk from FPSers, therefore the cost would sink into the DUST gear in order to defend your base with.

But then money + Sony put an end to that.

No evidence, just a theory

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good morning all. great news. if you are reading this then you woke up today. cant think of a better start to any day. ( just thought we needed more good news here)

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a simpler solution for pvp content incentive. forget the whole ESS thing with all its complicated math . Just go to 100% loot drops. this way the hunter gets a reward for combat. not theft. it will make actual combat ships more more likely to engage combat ships for the drops rather than miners. (what pvper really wants strip miners and ore). simple and the focus is pvp .

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You are misunderstanding this entirely. People who Gank are not after PvP, they want to ruin someone’s day, they want to fight PvE fitted ships with PvP fitted ships, they want to fight easy targets, they want to Gank in high sec where they know the maths is on their side. with ESS, every time the PvP’ers come to steal, IF we form a defence fleet, they never engage, they just run away. Anyone who claims they “want good fights” are full of ■■■■. they run the instant someone tries to fight them. they are there to steal what will hopefully (and in most cases) be uncontested. They get on these forums and claim “oh we just want good fights, we want to get more PvP happening” but in the real world they run instead of engage, EVERY time.

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^^ This. Exactly right.

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I guess that Vigilant pilot thought the same, until we bubbled him on the Acceleration Gate. Yes, the ESS is an invitation for a bunch of bads to circle your bank and waste your time. I hate that BS as much as the next guy.

But ultimately, it’s the players who bring such ships to pester you with. I see now the issue isn’t mechanical, but risk aversion on both sides. Non-PVPers and fake PVPers are condemned to each other. I hated the ESS at first but… there are ways to get good content out of it, on the offensive as well as on the defensive.

Ratting together (and not for hours on end) also help.

This can’t be applied properly to EVE due to the player run economy.

The only things that have a fixed isk price to them are stuff bought from LP stores, BPOs, and a few items supplied by NPCs, like freight and station continers(which cans till be crafted by players).

I already feel that CCP might be meddling too much in the market with the introduction of upwell cores, as they can’t be crafted, and there’s not a single good reason for that, when players already have most BPOs for upwell structures.

As for skins and etc, they can be bought with PLEX, which is somewhat a pseudo megaisk that you spoke off, that can be used to purchase in-game sub time, cosmetics for ships and character, and other premium commodities from the New Eden Store.

Just creating a random isk sink while letting the economy run wild isn’t controlled inflation, as if a player can make 100g to buy a 1.000g mount, they won’t be happy when they are making 100.000g yo buy a 5.000.000g mount. These big numbers become meaningless.

Same reason for the damage squish in WoW, as it didn’t make sense for players to be dealing millions of damage, when the average mob had millions of health anyway.

Back tot he point, what’s the point of earning millions, if to afford even the basic modules in the game you’d now be needing billions of isk?

i log in i see the BM then i check Belts then i log off go playin something rewarding with Fun.

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EvE just need to create more stuff NPC’s sell to players (components of fuel that used to be used for POS operations were good sinks)

Removing Planetary items back to NPC based listings - ISK sink
Planetary items runned by playerd = ISK redistribution and accumulation in the game

EvE has no real sinks

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Even after the latest patch I strongly dislike the last ESS and Bounty Modifier change. For me it simply kills the fun to play EVE.

Especially the Bounty Modifier combines all the grind with a very bad feeling. Add good content and stop punishing real players CCP! The last patches are a heaven for bots because less real players are ratting and the bots dont care about time. They can rat 24/7.

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