There are regular career agents available in Exordium so no need for new players to travel outside until after those missions are finished. Even though they don’t have any portraits for unknown reasons they still provide the same missions and rewards as they do outside of that area.
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Except you quoted it, and you tried to call me out for criticizing it.
Do these enemies have exceptional range, tank or something? Are you restricted to blasters? You can’t kite them with rails? If I can do most Level 2 missions and pretty much all hiSec combat anoms in a kite fit corvette this should be possible in a Merlin with a basic fit. But I must admit I have no idea what’s going in Exordium. Sounds like a shyteshow.
Are we even sure you have to follow the guidelines the mission giver gave? The other career agents would give guidelines that did not have to be followed to in some missions. Like equipping guns on ventures. Again, just asking because I have no clue what’s up with that place.
They have since changed, but day one they were orbiting at 12km at 1200m/s, with enough dps to overwhelm any ship allowed.
You can’t activate the gate to get into the mission site unless you have a remote shield repper and ECM equipped to a Caldari frigate. (corvettes and DDs were removed today)
It’s a real shame that CCP/FC can no longer put together a decent event, much less a “major” expansion without it seeming rushed, low-effort (from a development standpoint) and grindy. Not to mention the major show-stopping bugs that were allowed to make it to release in Cradle of War.
Please FC take a real listen to the feedback on the Eve official forums (and other media where you apparently hang out instead) and rethink your development strategy. Better, more engaging content will keep players logged in longer, not more grinding, non entertaining, poorly documented and ill-thought out…whatever this new epic arc is.
Not sure if they just fixed it but I finished the Caldari one today.
First part you just need to jam the enemy ships long enough for the transports to fly off. Shooting them doesn’t work. In the second part it turns out if you shields and armor get to zero the enemy damage drops and your hull doesn’t take any damage. This threw me off the first time. Also the enemy ships either get weaker or your damage increases. I only used the ship and modules they gave me in the crate.
Maybe it is because of the afterburner which significantly increases your signature radius? I turned it off, fitted a shield booster and done.
Afterburners do not bloom your signature radius like MWDs do.
To be gankend outside?
The new systems are the BEST that happenend to this game for decades… This safety zone should be expanded to all high while keeping all benefits high actual has…Low and Null is FAR enough space for the strange PVP hobby which is a 25% minority according to ccp’s(fenris’s) own numbers anyway, so no harm would be done in making real what i state…yes, the pvp morons will moan but that is to be ignored and they are to be flipped off… welcome to the 21st century people…get adult, not everything is for you in this game, you were pampered for 20 years…now that it seems to be over stop whining and get adult…
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