I’m certain they do, and they are in favour of it.
We already have two perfectly good old mechanics to stop projection - jump fatigue and not allowing Supers to dock.
Combined, they make force projection across multiple regions terribly difficult, meaning small alliances limited to a region become a thing again, because if you go stomp one of them with your super fleet, your other stuff becomes too vulnerable.
They also make the base of players Burger and Rattati listen to - old, rich players who do not need to make a living in space - scream, so they both got the nerf bat.
Supercap escalations, that’s your epic content and you’ve ignored it completely. Eve’s equivalent of your LoL World Champs, CS:GO finals, WoW race to WF… Massive hype and prestige and big stream content that hooks people in to a multi year grind to take part in one… Why aren’t you trying to bring these back to the game? Supercap prices are ludicrous now.
In Albion Online you can go full t8 setup relatively easily, videos of people grinding to it (“zero to hero”) in a day. Was 50b for a titan really too cheap? What’s that 10,000 PLEX for a single hull prior to fit, £290. How you managed to hoodwink players into thinking that’s cheap I’ll never fathom, took me 5 years of work to realise.
There’s just no sense of grandeur in null now, just Subcaps Online, a multi month hook with little by way of aspirational pull. You took your epic loot and made it unobtainable, that has to be a ■■■■ design for retention.
Sure, but you can’t anchor a station in the same system where the Ice is. And tbh, the amount of ice mined in shattered WHs is close to zero, so it’s more like a theoretical option, 99.9% is imported from HighSec. I think it’s pretty clear what CCPs design intentions are here, you shall buy the fuel from the market if you want to use the moon drills in a WH (not that I think that is a good idea anyway).
From a lore perspective, it’s because the skyhook population relies heavily on jump clone technology for long-distance transportation. Can’t clone into skyhooks, so no point in anchoring skyhooks there.
From a mechanical perspective, possibly because it would be too easy for wormholers to take systems heavy in ice/lava and lock them down, creating isk farms out of what were meant to be content drivers. Or, possibly, because the skyhooks are more oriented to sparking large fleet engagements with pitched battles, which isn’t necessarily the focus of J-space. (Sure, go ahead and cloaky camp, steal it while the wormholers are logged off… that local-only ping is super threatening.) Or, just maybe, because CCP recognises this is a big enough ball of confusing already without complicating it further, and they’re taking a “wait and see” approach, potentially introducing these to J-space later if they feel there’s a need for more supplies.
Now this is… how much of misunderstanding of nullsec can you have?
There will always be no response fleet or disproportionate response fleet. There is NO OPTION in-between, and there never will be any option in-between, because anything less than disproportionate is a loss, and if you’re taking an L anyway, might as well cut your losses and don’t commit anything.
Simply suggesting a self-destructive option like a non-disproportionate response shows a void where basic understanding of nullsec should be. Whatever is in those new stupid structures you put up so filament trash has more to steal is not worth self-destructive response.
Stop trying to beat us into self-destructing and call it “balance”, get some basic understanding of how response works, and maybe next time I will not want to call you all the derogatory terms at once from being exasperated at your ideas.
Maybe that is what CCP wants to change. This mindset of “I only fight if I can win overwhelmingly with barely any losses” is bad for the game and it has spread in nullsec like a cancer. The current stagnation is just a symptom of a widespread “minimax” mentality, carebearism infecting every aspect of every group living there, from root to top.
Tbh, CCP is not going far enough, Nullsec Groups should be under so much pressure each and every day that they would need to cooperate and stay close together in a lot less systems to be able to defend their infrastructure from raiders rather than claiming (and renting out) entire regions where no one actually lives but a few Ishtar botters or harcore carebears that hate spaceship fights and only want to grind 24/7.
Nah you’ve got it wrong, null is desperate for pvp to return to our space. 2015-2019 was peak null pvp era, ratting supers/titans/rorqs being dunked on constantly. I was in TEST at the time in Eso, you could logon and ride the pvp pings all evenings defending space.
I’d put out my rorqs when NPSI groups like BB were fleeting up or when HK were active just to try to facilitate content.
The problem for me is Scarcity means both attacker and defender are less able to sustain pvp so activity dropped off. With null pve nerfs on top, that constant flow of pings, dropped to a trickle, can go days without needing to form up now.
The problem is the lack of carrots and resources and overcomplication of indy processes IMO. This expansion creates opportunities for pvp, but the fundamental issue with being able to sustain losses hasn’t been addressed for null, low, high or wh space.
This has already happened – twice. Those mass restrictions already exist, and have existed.
The number of roaming NS wormholes was reduced overall, and the lifetime was reduced to ~16 hours, and the frigate holes lowered to 4.5 hours (being end of life for 4 of those hours – making them a large risk).
Most WH folks only go back when you guys drop supers on them. Largely because they aren’t allowed to move similarly sized ships out to fight you.
Of course, if you guys ever decide to fight the WH folks on the same terms that they are restricted in for fighting you, you could simply follow them back into their hole.
You are going to have to do a better job of explaining what “interesting” means. The current batch of CCP think reinforcing structures using the damage caps and sitting in an ESS waiting for a larger response fleet to smack you is “interesting”. I strongly disagree with those definitions of “interesting”. This goes deeper than CCP Aurora, unfortunately.
And this new “interesting” content requires the attacking force to bring in a DST in order to hijack moon goo auto-miner fluid.
Fillaments should be a bit rarer, right now they cost nothing and highsec data sites will crap out plenty of them. And they really should be a 1-way trip with a 1h timer to prevent the current assclownery of runing around in insta-warp crap to gank bots and then fillamenting again to avoid an actual fight.
This “combine pve with pvp to make the thing profitable” concept that seems to be attempted at every turn seems to fail at every turn. It is always abused in one way or another, and then gets nerfed into being nigh useless as a solid means of producing isk because it is easier to play both sides to cheese things than to play fairly with the intended mechanics.
And of course, the issues of rampant botting with mining, NS anoms, and HS homefront operations is rarely addressed. I wish we got more blog/updates from the CCP Security team on the number of accounts get locked/closed for botting, and what activities the bots were doing in game.
What I propose is an opposite of restriction - an ability of ships lower than certain mass to move through wormhole infinitely. So that you know, you can actually get a fleet in and ruffle some hole chicken feathers.
Also 16 hours is a joke. It should be 4 hours max.
We don’t form for hole chickens because they scuttle back to the chocolate highway that spewed them as soon as we do, and you can’t harm them inside because the hole would close once you get inside.
My entire proposal was focused on the suggestion that allows NS to actually bring a sufficient number of smaller ships to do something about the hole chickens.
There is an example right there.
We don’t form for MESS.
a) It is impossible to form in time it takes to clean it out.
b) you can’t cover it with caps.
c) if you actually form, the MESS douches will just filament away.
So what’s the effing point of forming on MESS douches? None whatsofkingever.
As for reinforcing structures, that’s actually on the better side, because sure as hell we will form for a structure timer. You wanna fight in NS? Man up and make a timer, you’ll get your pvp.
I am aware. Step 1 is to take care of that. Step 8 is there to ensure than when you clean out the trash, you don’t forget to take that little bag of sink gunk with it.
And who but hole chickens would actually do that? Then again, in a post-filament bs world, who knows.
I would actually be not against the idea that everyone who wants to roam in NS has to buy a 50mil license that always drops, and can be traded back in for 30mil. If you also make filaments only work in lowsec, that would actually be an incentive to form for random space junk flying around. Said space junk is going to fly in full pussymode though, should that happen.
The change I’d make to filaments is to allow a Null upgrade that both made filamenting pilots much more likely to arrive in that system, and to make it impossible to filament out of that system.
A wussier version, if you want to enable carebears who want to avoid fights, is to merely make exit filaments only 90% likely to work.
Basically everything he said is exactly what is wrong with NS for years and why it sucks so much. He just wants to have maximum safety while krabbing, always the option to blob and outescalate anyone who comes to play around with the locals and even worse, the unrestricted ability to crush and burn the home of everyone who dares to poke their grinders. It’s really disgusting.
In my experience that isn’t true, far from it, NS typically wants lots of response fleet content for the near hourly pings we had in the past + the big supercap escalations to return. The little 1-2b BR small scale fights over ESS / skyhook drops is ok, but the 1-2t 4-12 hour titan brawls is really what we’re after. Sadly CCP is trying to remove the mega battles, probably because after the last Delve hiccup with 150 titans getting whelped just trying to reach the grid when cyno’ing in, they maybe saw people unsub in the metrics out of frustration and felt playing it safe by designing towards purely a small ship pvp sandbox was probably safest.
A real shame, it brought such hype to the game, £1m battles being speculated about in the gaming press, huge Twitch streams pulling in players and providing multi year aspirational hooks for players to work towards. You don’t really get that when shooting for a pure subcap pvp game IMO.
I am inclined to answer positively to this one.
It’s the scale that makes nullsec spaceship fight a nullsec spaceship fight. 2-10 ships micropeepee contest fights you can have anywhere else.
So, the point stands. You want to find pvp in nullsec? Man up and create a timer.
Funny way to put it, but I’m not exempt from the ticket box either, so it works both ways.
Cost of fit and time is not enough, because it is really unequal between the parties: the roamer chooses the time and cost AT LEISURE, while response has both time and cost FORCED upon it. This creates a major disparity that does need some incentive for the response side.
You know, false arguments like yours work both ways.
You want nullsec to not be able to krab without losing twice the krabbed ISK in free kills for every filament douche, for his amazing feat of pressing a button on jita undock, and preying on krabs should be free and unthreatenable, so nullsec should just cope and be your b***h on demand?
Go away till you can form a real argument.
Get away from the mirror.
I’d settle for just a proper blob blobbering. More about the player scale than ship scale for me, but the general sentiment is yes, that is nullsec flavor of content, and trying to mix in different flavors is like adding chocolate to pepperoni pizza.
You know it’s really funny that you say this. When you talk to anyone who fought in nullsec in the first decade (for example if the name „Morsus Mihi“ comes across as a „new group“) one thing is certain and that’s the mentality of nullsec went a mentality shift.
It went from a warrior-like mentality (that you supposedly value with the quoted statement) where the honor and prestige of fighting big battles win or lose and actually using the ships was the point, to a mentality valuing being krabby hangar queens where hoarding wealth like greedy space goblins was the point (which you actually value based on your previous replies).
This mentality won because it makes CCP more money and because the ossified stale nullsec leadership can keep their power.
You mean the “mentality shift” when alliance war coffers went from AFK controlling the region’s moons to actually having to krab to get anything out of space at all?
It was never “warrior-like”, was always about ISK, and hoarding wealth was always the way, because if you don’t, you can’t fight in big battles.
From 2015 to 2019 I drained my entire hangar worth of ships, caps included, at least 4 times.
I have almost a trillion ISK in destroyed value and 5-digit ship kill count, and at least a supercarrier total worth of losses. I know it’s not an amount to brag about, but it’s definitely not an amount to be ashamed of either. I am a proper nullbear, and have full right to talk tough to people who are too unhappy they have to earn me forming up on them. Now man up and make that timer.
You better man up and defend your Space, ESS, Farmbots and Moondrills, else others will steal your ISKies to punish your lazyness and entitlement. As intended by CCP.
Unless you have the balls to debate without hiding beind a mask, no one is taking your “PvP experience” any serious.
MESS is undefendable so you only rat when its about to pay out, old moondrills still require chickens to man up and make a timer, and thus safe, and skyhooks are undefendable as well, so you just self-rob them before closing time before anyone else has the chance.
And have the whole bucket of stupid wardeccing and jita-camping again? Nah you’re not getting any, suck it.