Estimation of Effect of Crashing Each Size of Ship

I’ve read quite a bit about what the different spacecraft weapons (from antimatter blasters, to titan doomsday devices) would do (and even have done) to any planet or moon fired upon.
I have not read/found much which details what the entire spacecraft crashing onto a planet would do (other than in rare events in lore, which just mentioned fragmenting and damaging multiple locations).

Google A.I. came up with some believable estimates for (the aftermath/effect/impact of) ships of various lengths, but also some bizarre estimates which did not scale proportionately with ship size or impact speed.
After adjusting some of the figures the Google A.I. came up with, I’m posting this revised set of estimates here in hopes that anyone who knows how to math this better will explain how probable, or completely wrong, the following numbers are.

The following is probably FULL of errors, so please come reply to make it sound much better! Thank you.

Asteroid/Meteorite estimated Destruction, for the reference frame:
(diameter in meters) followed by (area destroyed)
*the following not factoring in density, speed, and whether it air bursts or hits land or hits water, etc.

10m (diameter)… comparable to an atomic bomb or two going off
–likely to result in: an air burst, with some trees tipped over, and windows shattered
..
20m… ~30× the blast of 1 atomic bomb; ~.5 MT
..
30m… ~500× 1 atomic bomb; ~9 MT
..
40m… ~1,000x 1 atomic bomb; 19 MT (comparable to the Tunguska event; ~44×44 km^2 leveled)
..
50m… ~22 MT; levels an avg. city (and local damage all around it)


and now for the EVE Online spaceships, in order of class, from smallest to largest:

shuttle; ~75m long: 1 small city or large town destroyed, with suburbs damaged and some rural damage
Google A.I.'s estimate of the blast: 6 MT (comparable to above-average ICGM warheads; most (average) ICBM warheads being .1 to .5 MT)
–but maybe as much as 25 MT
blast radius: ~3 km; “Everything within 1.5 to 2 miles of ground zero is vaporized or subjected to total destruction, with almost 100% fatality rates.”
crater: ~.5km diameter, a few dozen meters deep (as deep/tall as a 110-story building --for reference: avg./most Earth skyscrapers have only 60 stories)
windows shattered ~a dozen km away (halfway or all the way across the city, or nearly to a nearby/neighboring city)
2 Richter (generally not felt by people, or only felt by a few individuals indoors) felt a dozen km away
–*However, close to the blast, a 6-25 MT event would register as a 5-6 Richter.
~8m-tall tidal waves (like a 2.5-story house; 2 floors + attic)

corvette; 100m: 1 average city destroyed, with damage across the county
50 MT (comparable to Tsar Bomba)
blast radius: ~10km
crater: ~1.3km diameter, several dozen of meters deep, if not a couple hundred
windows shattered dozens of km away (across the entirety of any touching/neighboring cities)
3 Richter (slight vibrations, such as rattling dishes, swinging doors, or shaking indoor objects, and is roughly equivalent to a passing heavy truck) felt dozens of km away
~10m-tall tidal waves

frigate; 150m: 1 large city destroyed, with state-wide damage
100 MT
blast radius: ~15km
crater: 5km diameter, >100m deep
windows shattered 100km away
4 Richter (moderate shaking, rattles indoor objects, and may cause minor damage like cracked plaster or broken, loose items) felt a hundred km away
~15m-tall tidal waves

destroyer; 300m: multiple large cities destroyed, with nationwide damage
200 MT
blast radius: ~30km
crater: 10km diameter, 200m deep
damage a couple hundred km away
5 Richter (moderate to severe damage to weak structures, and slight to moderate damage to well-designed buildings) felt a couple hundred km away
~30m-tall tidal waves

cruiser; 400m: several large cities destroyed, with continental damage
300 MT
blast radius: ~40km
crater: 15km diameter, 300m deep (comparable to the Kara-Kul structure in Tajikistan)
damage a few hundred km away
6 Richter (structural damage to poorly-built buildings) felt a few hundred km away
~40m-tall tidal waves

battlecruiser; 1,000m: dozen large cities destroyed, with world-octant damage
lowest gigatons; >1,000 MT
blast radius: ~100km
crater: 40km diameter, 500m deep
damage several hundred km away
7 Richter (destroy poorly-constructed buildings) felt several hundred km away
~100m-tall tidal waves (like a 33-story building; a high-rise, not quite a skyscraper)

battleship 1,250m: dozens of large cities destroyed, with world-quadrant damage
lower gigatons; ~10,000 MT
blast radius: ~200km
crater: 50km diameter, 700m deep (comparable to the Chicxulub impactor; instantly vaporizing a mid-size state or small nation)
destruction (not just damage) hundreds of km away
thermal radiation 600km out
7.5 Richter (potentially destroying avg. buildings, and causing landslides) felt a couple thousand km away
~200m-tall tidal waves (small-skyscraper heights)
not an extinction-level event, but the dust kicked into the atmosphere could cause significant global cooling and crop failure for several years

carrier; 1,500m: ~one hundred large cities destroyed, with hemisphere damage
low gigatons; ~100,000 MT
blast radius: ~300km
crater: 75km diameter, 800m deep
damage a thousand km away
8 Richter (severe destruction) felt a few thousand km away
~300m-tall tidal waves (below-average skyscraper heights)

dreadnought 2,500m: a couple hundred large cities destroyed, with damage extending beyond a hemisphere
mid gigatons; ~500,000 MT
blast radius: ~400km
crater: 100km diameter, 900m deep
damage a couple thousand km away
9 Richter (near total destruction of buildings) felt several thousand km away
~400m-tall tidal waves (midsize-skyscraper heights)
local (regional) extinction-level event; a major biome/region of an entire continent… turned into barrens/desert/fallout/wasteland

jump freighter; 4,000m: a few hundred large cities destroyed, with damage to a majority of the surface of the planet
high gigatons; ~750,000-999,000 MT
blast radius: ~500km
crater: 150km diameter, 1+ km deep
damage a few thousand km away
10 Richter (total destruction of buildings) felt ~10,000 km away
~500m-tall tidal waves (tall-skyscraper heights)
possible global extinction-level event

titan 18,000m: several hundred large cities destroyed, with worldwide damage
teratons; >1,000,000 MT
blast radius: ~600km
crater: >150km diameter, a few kilometers deep
damage a several thousand km away
11 Richter (splitting tectonic plates) felt ~20,000 km away; on the other side of an Earth-size planet
~900m-tall tidal waves (super-skyscraper heights; as tall as the Burj Khalifa in Dubai)
global extinction-level event

Iapetan-class (super titan); 500,000m (500km)
100,000,000,000 to 1,000,000,000,000 MT; 100,000,000 to 1,000,000,000 gigatons; 100,000 to 1,000,000 teratons; 100 to 1,000 petatons; .1 to 1 exatons
radius: possibly 2,500km (instantly vaporizing an entire large state or mid-size nation)
apocalyptic shockwave/s circling the entire planet, likely many times in a row, resulting in chaotic force-direction changes
tidal waves more than a kilometer tall, easily sweeping over entire continents
..
Total Surface Sterilization: The impact would likely vaporize the Earth’s oceans, melt the entire surface of the planet, and trigger global earthquakes up to magnitude 12 (crustal fractures, widespread volcanism –*with a Richter 15, by the way, probably able to destroy the whole planet (turn it into a shattered planet), not just ruin its surface/habitability).
Crater Size: It would create a crater roughly 2,000 kilometers or more in width.
Atmospheric & Global Destruction: The atmosphere would be filled with trillions of tonnes of debris, leading to a “nuclear winter” effect, with hot ejecta raining down globally and igniting fires across the planet.
Shockwaves: A massive shockwave, moving at hypersonic speeds (up to 1,000 km/hr), would flatten everything for thousands of kilometers from the impact point.

Please feel welcome to throw math, science, and lore my way,
correcting / fine-tuning every last one of those wild estimates!

I hope this helps with any extreme player-fiction writing,
such as interesting conversations between protective Admirals/Generals trying to plan for worst-case scenarios,
or between would-be world-crippling terrorist leaders.

o7

Why are you using the radius of the ship instead of the mass?

2 Likes

a lot of your(or google AI’s) numbers seem to heavily rely on things being moving at stellar velocities like, you know, an asteroid.

When more likely you’re going to be seeing ships impacts from localized gravitational velocities.

a lot of numbers seem plausible until you actually consider contextual application.

It’s why I tend to get really annoyed with genAI spitting out numbers and actively avoid it, as they’ll give something that sounds plausible until you put it under any context sensitive scrutiny. Which, most data requires to be… ya know… useful.

2 Likes

Good point. I was using the length of the long axis because it was easier information to find. I had only seen mass speculated on, and m^3 as it relates to cargo space.

Agreed. Most crashes I think would be accidental and at slower speeds, excepting only a handful of times when an abandoned or hijacked ship might be accelerated via its MWD or whatever other means.

Most asteroid impacts: between 11 and 70 km/s

Most plane crashes: between 60 and 140 m/s;

Asteroids tend to hit at 183 to 500× faster.

That said, New Eden ships can rapidly accelerate in multiple ways, creating even worse damage than an asteroid.

Now for density: obviously, some asteroids are far denser than a ship full of hangars and other spaces, but these ships are also full of fuel, ammo., etc.

Is there reliable lore about not only length, but width, height, density, etc.? I can try factoring that in next.

As for whether this is useful numbers crunching, it is just for fan fiction or potential/reference.

OK, a reference point:
The impactor that did for the non-avian dinosaurs was about 10^15 kg (1000bn tons) - low end estimate. Probably about 10 miles per second (15km/s) at about (as I recall) 60 degrees. A billion Hiroshimas, punch hole through most of the crust, global 9.0 earthquake sort of stuff.
(I have this mental picture of globally all the dinosaurs falling over as the earth shifts beneath them… but then things get worse for 'em)

Physical size is irrelevant, the only thing that is important is energy of impact. That’s mass by the square of the velocity. 10 miles per second is possibly on the high side, but could be justified - it’s what you’d expect for “dropped from the edge of the solar system”.
The mass, well that’s a lot less. An Avatar is (from in game) 2.4x10^9 kg - a millionth the size of the dinosaur killer.

So, A Titan falling on a planet: that’s still a thousand Hiroshima’s - 18Mt TNT or so, about a quarter the size of the Tzar Bomba the USSR detonated in 1961.
So, big, will make a regional mess, but not devastating.

And there endeth the back of the envelope, hand waving sort of argument of scale of damage.

No remaining Dinosaurs were harmed during this discussion.

3 Likes

Instead of just using ship length, which Google A.I. assumed was diameter for a sphere,
let’s:

  1. volume section 1: calculate those spheres’ volumes
  2. volume section 2: calculate more-probable ship volumes; L × 1/10 L (for W) × 1/10 L (for H) (using 1/10 just for simplicity’s sake, not attempting to determine exact ship measurements)
  3. comparison: determine how much more voluminous a sphere of diameter equal to ship length would be
  4. masses
  5. densities: note that while an asteroid or meteoroid is denser than cavities/hangars in a ship, it might Not be denser than alloys/armor
  6. speeds: determine how fast a MWD or afterburner can get the thing going
  7. breakup: assume good shields prevent breakup in atmosphere
  8. compared to Earth/modern
  9. reasoning for these calculations
  10. easier numbers
  11. in-character motives
  12. reactors: factor in the reactor going supercritical on (or before; manually interfered with) impact
  13. brought with the ship: factor in the firing of all weapons during approach
  14. limitations/constraints
  15. destinations
  16. conclusion

- - - - -

SPHERE (NATURAL OBJECT) VOLUMES:

  • “Based on typical densities for stony asteroids, a 1-tonne (1,000 kg) asteroid is estimated to be approximately 1 to 2 meters (roughly 3 to 7 feet) in diameter.”; volume = 1.77 m^3.
  • “A 10-tonne (10,000 kg) stony asteroid would be approximately 2 to 3 meters in diameter, assuming a standard, relatively dense composition.”; volume = 8.18 m^3.
  • “A 100-tonne (100,000 kg) asteroid typically has a diameter of approximately (4) to (5) meters ((13) to (16) feet). These small, rocky bodies are common and generally cause atmospheric airbursts rather than surface impacts.”; volume = 47.71 m^3
  • “The diameter of a 1,000 tonne asteroid is approximately 9 meters. Because asteroids vary in composition, the exact diameter depends on the material’s density.”; volume = 381.7 m^3
  • “A 10,000-tonne (or 10,000-metric-ton) asteroid is estimated to have a diameter of approximately 17 to 20 meters (56 to 66 feet).”; volume = 3,315.23 m^3

- - - - -

SHIP VOLUMES:

Death Star 1 had an estimated volume 2,140,000 km^3
(with a 160km diameter).
vs.
An Iapetan-class super-titan volume might be 1,250,000 km^3
(if ~500km long x ~50km wide x ~50km tall).

- - - - -

SPHERE VOLUME COMPARED TO VOLUME OF A SHIP OF THE SAME LENGTH:

  • Iapetan-class ex.: 1,250,000 km^3
    vs. sphere of same length (diameter) = 65,400,000 km^3;
    the ship is like a rod, thus obviously far less voluminous –52.32 times less voluminous, in this case
  • to have a comparable volume to an Iapetan-class super-titan, the sphere would need to be 133.66km in diameter; it would have to be >3.74 times narrower/shorter

- - - - -

MASSES:

Ship masses in tonnes:

  • Shtl = 1,600 tonnes
  • Corv 1,000
  • Frig 800-1,700
  • Dest 1,000-1,800
  • Crui 11,000-15,000
  • Btcr 12,500-15,000
  • Batl 80,000-100,000
  • Carr 1,100,000-1,150,000
  • Drea 1,250,000-1,300,000
  • Tita 2,075,625-2,379,370
  • Iape: determine based on how much more voluminous 516 km in length and 157 km in height (×157 W)… is than an Avatar’s L×H×H (~13.5km x ~1/10 that x ~1/10 that –an avg., since the front is so much wider than the rest of the body): Avatar volume = 24.60375 km^3
    Iapetan-class volume = 12,718,884 km^3
    24.60375 goes into 12,718,884 slightly more than 516,949 times.
    516,949 times an Avatar mass (2,400,000 tonnes) = 1,240,677,604,023.77686… tonnes;
    The Iapetan-class super-titans may be >1 trillion times more massive than the regular/modern titans,
    and that is certainly enough to cause an E.L.E., even if they just crash, even if that crash occurs at normal speeds (not approaching light speed).

Amarr Shuttle mass = 1,600 tonnes

Amarr Executioner mass = 1,090 tonnes

That mass when in freefall; terminal velocity = nearly 12 tonnes of TNT; .00001195 MT

That mass when at warp speed =
(2 AU/s for freighter)
“An object with a mass of 1,600 tonnes moving at 2 astronomical units per second would release approximately 7.16×10^28 Joules of energy upon impact, which is equivalent to 17.1 trillion Megatons of TNT.”
..
It would only take several thousand megatons to cause a global E.L.E..
..
vs. (9+ AU/s for interceptor)
“The impact of a 1600-tonne object traveling at 9 AU/s would release approximately 1.45×10^30 Joules of energy, equivalent to 3.46×10^14 Gigatons of TNT.”
..
“To release an explosion equivalent to several thousand megatons (Mt) of TNT, a 1,600-tonne 1.6×10^6 kg object would need to strike the ground at a relativistic speed, specifically above 99.9% of the speed of light (c).”
..
Avatar base-speed = 50-60 m/s
with MWD: 300-350 m/s
mass 2,400,000 tonnes
"How fast would a 2,400,000 tonnes object have to hit the ground in order to release an explosion equivalent to several thousand megatons of tnt?
“To release an energy equivalent to 3,000 megatons of TNT, a 2,400,000-tonne object would need to impact the ground at approximately 102,274 meters per second (or about 102.3 km/s).”
I don’t know why Google A.I. misinterprets “several thousand” to mean “3,000”, not “7,000”, but whatever.
..
“The impact of a (2,400,000) tonne object moving at (300) m/s would result in an explosion of approximately 0.0258 megatons of TNT.”
..
Short answer: A titan cannot cause a global E.L.E. by crashing at its top speed into a planet.
What it can do is fire its hundreds of thousands of nuclear weapons, and its doomsday device (multiple times, if able to “hang out” in the area long enough), and then crash onto the most industrial/productive city/area.

- - - - -

DENSITIES:

Most stony asteroids/meteorites have densities between 3.0 and 3.7 g/cm³. Several metals, alloys, and armor materials are significantly denser, including Iron-Nickel alloys (7-8 g/cm³), Lead (11.3 g/cm³), Tungsten Carbide ( 15 g/cm³), and Depleted Uranium (19 g/cm³). Osmium, at 22.59 g/cm³, is the densest stable element.

- - - - -

SPEEDS:

max MWD speed boost for different ship classes:
ex.: titan = 60 m/s base, with MWD = 300-350 m/s

30,000 m/s = Earth’s avg. speed around the Sun, and is ~1% LS

(modern real Earth) Space shuttle = 7,743 m/s (in orbit)

warping = 8+ AU/s; 149,600,000 km/s

‘jumping’ = bypassing/crossing 5-10 LY instantly (47,303,652,362,904 to ~94,610,000,000,000 km/s), but this bypasses regular physical Space

Ways to speed up a ship to cause more MT worth of an impact explosion:

  • specialized implants
  • nanofiber internal structure
  • overdrive injector system
  • auxiliary thruster/s
  • afterburner
  • polycarbon engine housings
  • hyperspatial velocity optimizers
  • MWD
  • MJD --but this technically moves a ship beyond physical space, thus it would not smash into a surface

- - - - -

BREAKUP:

Unlike a natural object, a ship is specifically designed to maintain its structural integrity in-atmosphere, and it has armor and energy-shielding to help, plus other features such as knowing how to adjust its velocity or trajectory to minimize air friction and other unwanted things.

Even upon impact (i.e. collision/crash), its shielding and armor will allow it to punch a bigger/deeper crater than a natural body ever could.

What will be broken up sooner, I suspect, are all the unshielded/normal surface buildings, plus a considerable amount of the land they are on.

- - - - -

COMPARED TO EARTH’S MODERN ERA:

EVE Online lore is all about taking modern figures and upping them by degrees of magnitude;
our millennia of recorded history became tens of millennia,
our billions of people became trillions,
carriers got outdone by super carriers and titans,
nukes by antimatter,
terraforming by Deathless Circle changing/moving an entire solar system,
etc.
So kamikazes in New Eden might not be targeting the biggest ships and stations anymore, but entire cities, if not entire worlds.

Which class of ship in New Eden might logically take on a target the size of a civilization spread out across a planetary, or at least lunar, surface?

  • Frigates might still tend to target small buildings the size of frigates; mansions and strip malls.
  • Destroyers: midsize buildings; high-rises
  • Crui’: large buildings; skyscrapers
  • Btlcr’: city blocks
  • Batl: downtown areas
  • Carr: large towns / small cities
  • Drea: carpet-bombing large cities and even regions
  • Tita: global ELE, such as via instantly vaporizing an icecap (by firing its doomsday; not by just crashing)
  • Iape: global destabilization; shattering (since they are longer than the Death Star is wide –though still not as voluminous / massive)

- - - - -

REASONING FOR THESE PARTICULAR CALCULATIONS:

Why calculate spheres… or rectangular prisms… when CCP already posted masses?
It’s just another way to gain a more complete understanding of how some of these vessels might react to colliding with a planet or moon.
Some ships are blockier than others, so a calculation based on their dimensions might help.
For curvier ships, maybe the sphere volume might help, if only to be halved to account for smaller details and gaps.

“CCP determines the mass of EVE Online spaceships through manual, developer-defined balancing, rather than a direct, consistent physical formula based on size or lore, as the game’s physics are abstracted. These values are assigned primarily for balancing agility, propulsion, and mechanics like warp disruption and wormhole mass limits, resulting in a non-linear scaling across ship classes.”
After how impossible many of the orbital distances in planet- and moon-info pop-ups have been, this summary of ship-masses doesn’t surprise me.
In other words, even though the mass of each class of ship is posted in-game and on the wikis, those masses do not necessarily reflect what the real masses of those ships would be if based solely on their dimensions or parts and density.
In short, as I mentioned in a previous post in this thread, those masses are made up, thus we have only speculated on them.

- - - - -

EASIER NUMBERS:

Google’s estimate of what each mass, moving at 42 m/s (avg. speed of meteoroids), would cause in MT:

  • 1 tonne (commercial-grade, heavy-duty pickup truck or light commercial vehicle, and some compact cars): 2.11×10^-10; 0.000000000211 MT
  • 10 tonnes (medium-to-heavy-duty commercial truck): 2.108×10^-9; 0.000000002108 MT
  • 100 (~3x a capsuleer pod): 2.108×10^-8; 0.00000002108 MT
  • 1,000 (~corvette or frigate, ~half a destroyer): 2.11×10^-7; 0.0000002108 MT
  • 10,000 (<cruiser and <battlecruiser): 2.108×10^-6; 0.000002108 MT
  • 100,000 (~battleship): 2.108×10^-5; 0.00002108 MT
  • 1,000,000 (<Archon carrier, and <half an Avatar’s weight): 2.108×10^-4; 0.0002108 MT
  • 10,000,000: 2.108×10^-3; 0.002108 MT
  • 100,000,000: 2.108×10^-2; 0.02108 MT (like the first atomic bomb)
  • 1,000,000,000: 2.108×10^-1; 0.2108 MT (avg. modern (2026 A.D.) nuke)
  • 10,000,000,000: 2.108×10^1; 2.108 MT (higher-yield ICBM nuke)

Thus, as some of you have already pointed out, a crashing titan would not cause an E.L.E., but a normal nuclear-level explosion, or about the same amount of damage as an average nuke.

It will take acceleration to significant speed to add enough energy to the equation to result in an explosion capable of damaging more than the local crash site.

The number of nukes and doomsday firings the titan unleashes will be what does the most damage to the targeted civilization/world. Accelerating as much as it can before crashing, and ensuring its reactor goes supercritical along the way, will probably do a lot less damage.

- - - - -

IN-CHARACTER MOTIVES:

Why would anyone crash a ship onto a planet?
For the same reason they sacrifice them in battles, and ganking, and as bait; sometimes it is cost effective, or just effective in general.
Maybe they want to demoralize competition, and cannot yet just set up P.I. themselves.
Maybe they want to change the direction of expansion into unsettled systems.
Maybe they are just terrorists or something else.

The U.S. used to nuke islands and entire fleets of old ships just to see what would happen.
They nukes Army units (on their own soil/homeland) whose troops were told to just lie in ditches and then stand up, facing the mushroom cloud.
Why wouldn’t people, millennia ahead, do the same types of tests, but on the global scale?
Why wouldn’t New Eden empires cause E.L.E.s of different types just to see how they play out?
Not much could stop them. Sometimes, far enough out from their capital planets, those tests might even go unnoticed.
The Talocan make man-made wormholes and stellar engines.
Deathless Circle moved an entire star system.

There are many reasons different groups might consider crashing a ship into a world.

- - - - -

REACTORS:

Then we factor in what a nuclear reactor hitting a planet would do:

Vocab’:
Critical (stable self-sustaining nuclear reaction; normal, operational, safe power production)
Vs.
Supercritical (“Supercriticality in a nuclear reactor is only dangerous when it becomes “prompt critical,” meaning the fission chain reaction is sustained solely by immediate (prompt) neutrons, leading to an uncontrollable, exponential power spike that can destroy the core. While slight, temporary supercriticality is normal for raising power, rapid, unplanned supercritical states—often due to operator error, control rod failure, or cooling loss—are dangerous, causing fuel overheating, meltdowns, or explosions.”)
..
So any ship with a nuclear or antimatter reactor could be intentionally rendered bad-supercritical, as explained above, sure to explode more than a regular-crash explosion of a ship merely falling from orbit.

Types of Reactors:

  • Amarr: Antimatter Reactors
  • Caldari: Graviton Reactors
  • Gallente: Fusion Reactors
  • Minmatar: Nuclear Reactors
  • Triglavian: Singularity Radiation Convertors
  • CONCORD: a mix of those types
  • Jove: secret (not revealed in lore) and far beyond the tech’ available to capsuleers/outsiders

Biggest explosion resulting from a nuclear reactor:

“The April 26, 1986, Chernobyl explosion was a massive steam explosion, not a nuclear detonation, that destroyed Reactor No. 4, blowing off its 1,000-ton roof and releasing 100-400 times more radiation than the Hiroshima bomb. It caused immediate deaths, sent radioactive fallout across Europe, and created a 30-km exclusion zone.”

IOW: Factoring in the reactor of any of these ships can dramatically worsen the effect of crashing one into a planet, when compared to a natural body of the same mass and velocity.

- - - - -

BROUGHT WITH/IN THE SHIP:

If a titan uses 75k isotopes per doomsday firing,
and can carry hundreds of thousands of isotopes,
it might bring enough isotopes to fire its doomsday 2-3 times.
It can also, of course, be resupplied without it docking.

“Specific radioactive isotopes can cause massive explosions, but only under specific, engineered conditions.” Those fuel isotopes probably aren’t going to produce a nuclear explosion, or enhance such an explosion. They are just mentioned here to explain how much damage a titan can do to a world, even before it crashes itself.

Then we factor in how many nukes an EVE Online ship can carry:

Launcher Capacity: A typical titan fits Siege Missile Launchers, which have a capacity of 15 missiles per launcher. With multiple launchers fitted, a Titan can carry thousands of missiles in its cargohold.
Ammo Bay/Cargo Size: Titans generally have a cargo bay size of roughly 56,000 (m^{3}).
Missile Volume: Citadel Torpedoes (used by Titans) have a volume of 0.1 (m^{3}) to 0.3 (m^{3}).
Total Capacity: Given the, say, 56,000 (m^{3}) cargo hold, a Titan can realistically carry hundreds of thousands of Citadel Torpedoes, easily exceeding 100,000+ missiles depending on the specific fit and cargo capacity modules used (e.g., Expanded Cargoholds).

compared to:

  • shuttles: technically, plenty of room to at least transport a dozen or so; just gotta activate them without standard launchers
  • frigates: dozens (90+)
  • destroyers: ~a few hundred
  • cruisers: ~more than a few hundred
  • battlecruisers: ~several hundred
  • battleships: ~thousands

- - - - -

LIMITATIONS:

Min. distance to lock onto a destination for warp: 150km

Depth of most terrestrial atmospheres: ~100km
Any ship could jump or be jumped to within hundreds of km of a planet, then ‘burn’/warp to the surface.

Planetary defenses will stop some of that barrage, but can any really say with certainty they would be able to stop a ship suddenly firing all its weapons and then ‘burning’ or warping straight to the surface?

Any developed/guarded world is likely to be easily able to destroy or redirect incoming asteroids, comets, meteoroids, etc., but a ship with a shield, guidance system, weapons, and accelerating/warping straight for them, maybe after taking out one of their defenses along the way, maybe escorted by a fleet? That might succeed in striking the surface.

- - - - -

DESTINATIONS:

It has been said that intentionally hitting a major body of water would cause more damage in the long-run than if just aiming for a city or major industrial center; while initial damage to such a developed area might appear greater or more favorable, a towering wave spreading out in all directions would be able to flood/damage a greater area, displacing far more people and other assets.

What mass and impact speed would generate a 10m tall tsunami?
“To generate a 10-meter tall tsunami upon reaching a coastline, an asteroid would typically need a mass of approximately 1.0x10^10 kg (roughly 200 meters in diameter) impacting at a speed of 15–20 km/s.”
“To generate a tsunami with a height of 100 meters (approximately 330 feet), an asteroid impactor typically requires a diameter of 500 meters to 1.1 kilometers, moving at typical orbital speeds of 12 to 20 km/s.”
Eve ships have such dimensions and mass, and can reach such speeds, so while they might not permanently sterilize a planet, they can certainly wash away big portions of any civilization upon it, just by crashing in various ways.

- - - - -

CONCLUSION:

By themselves, sometimes even when accelerating to significant sub-light speeds, New Eden ships (other than the super-titans) will not cause an E.L.E., but all of them (even shuttles, technically, just not with in-game mechanics/options) are capable of bringing enough firepower to ruin at least one city, if not hundreds or even thousands of cities, all before they crash, and this is especially true if they intentionally crash at high speed into a major body of water (causing tsunamis), or trigger a major fault line (causing civilization-shaking earthquakes, not to mention increased volcanism).

_

“Estimates suggest that as few as 100 to 400 nuclear warheads could effectively end civilization as we know it, with an all-out nuclear war leading to billions of deaths.”
Since even some frigates in EVE Online can carry 90 or so,
and their nukes are far more powerful than the average nukes of real-life today on Earth,
instead of accelerating a bigger ship toward a planet,
it would be the most cost-effective to just launch a future-nukes barrage from a smaller ship at that given planet,
and then accelerate it to a speed which would result in yet another nuclear-level explosion.
In short, frigates will probably be the planet-kamikazes of this era.

I’d say you’re probably better off going from already existing examples of ships impacting planets in setting as it stands.

We’ve seen frigates, destroyers, freighters, and even titans impact planets in various scenarios.

As given, none had anything quite to the affects the digital asbestos machine put out, not even the titan.

As for width and height, get a hold of the models, and scale them to the listed long axis in something like blender, with a plugin for reading that scaling.

additional point of order, ship masses and m3 values are NOT CANON NUMBERS they have repeatedly been stated to be used for game balance only by devs.

Additional point of order, FTL in New Eden cannot be weaponized in the traditional sense(one of the few settings where that is the case actually!) as you are not actually impacting something while in warp, you’d ‘decelerate’(this is the wrong term functionally) back to a sublight acceleration at point of drop out. you are not actually impacting something at translight or even relativistic velocities, purely based on how the FTL systems function.

a lot of additional assumption would have to be implied as well, such as a complete failure of planetary defenses and sensor systems which… are extant, common, and usually fairly well maintained even in backwaters.

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Thank you. I will see where I can get those models. I hadn’t heard of Blender before. Will be fun to check it out

After reviewing several lore articles, I’d like to mention:

A normal crash (other than of an Iapetan-class super-titan) would not cause a global E.L.E., but ships can cause global E.L.E.s… like we saw in lore when one fired a doomsday on an icecap. That was a single firing of a single weapon; imagine what any of these ships could do if they fired everything they had, then set their reactors to go off during approach or upon impact. In short, nearly any class/size of ship can bring enough firepower/means to cause thermonuclear and even catastrophic events planet-side.

As for orbital defenses being extant and good… how good can they be… when in lore we saw the most developed and defended homeworld still experience a giant ship kamikaze-ing on it? Ships have gotten through the absolute best orbital defenses, including gigantic fleets, and caused major, if not worldwide, damage at times.

Now factor in the numerous spacefaring organizations with fleets and nukes of their own, far outnumbering the big four. There are even some which the empire and other ancient giant groups did not know about until it was too late –after the invasions/attacks began.

Now factor in the rogue drones/A.I.; they don’t hesitate at all to suicide out, if it will achieve their goals.

Now factor in the occasional natural disasters, such as solar flares which knock out comm’s/tech’ indefinitely, leaving entire worlds or even systems vulnerable to anything anyone wants and is able to do to them.

Even nonnuclear and non-crash events have nearly wiped out human life on some worlds; Blood Raider fleets/harvests/swarms.

How many reactors and nuclear weapons and mega-lasers are out there in the cluster? I don’t think anyone has an accurate tally. The means are there, and we have repeatedly been told or shown that it only takes one in the hands of a daring soul… to punch through what once seemed impenetrable.

So, again, while just crash-landing at normal-freefall speed is, of course, not going to cause a regional, let alone global, catastrophe, every last one of the ships out there has the ability to accelerate to speeds capable of dramatically increasing its kinetic energy / energy upon collision, and every last one of those ships can bring nukes and/or destabilize their own reactors, and every last one of them can set a collision course for planet-side (traditional/stationary) reactors or other explosive things. What’s to stop them from going to warp into a major fault line or super volcano? Not much.

The title of this thread just includes “Crashing”, not “Crashing at Normal Airplane/Freefall Speeds”, so the initial estimates suggesting a cataclysmic aftermath remain reasonable. Not for every type of crash, but for pretty much any ship once they reach their respective speeds which jack up their potential destructive force enough to ruin the outer surface, or the civilization on the outer surface, of any targeted world.

How did those handful of fractured/shattered planets end up like that? I’m betting at least one was crashed into on purpose. I’m also betting CCP eventually either reveals that… or writes fresh lore about a modern such event… and based on how few of the giant ships there are, compared to the smaller ones, I’m betting it will be a mid-size or even small ship that pulls it off.

I found this lore article:

This excerpt from it indicates CCP believes that a titan could cause an E.L.E., not just regional damage:

“We must be thankful that only part of the Shiigeru entered the atmosphere, and that the most volatile components of the vessel, the reactor cores and engineering decks, were destroyed in orbit. Had they made it to the surface and detonated on impact, the result would no doubt have been an extinction level event for Caldari Prime."

That brings me back to my initial estimates that these ships can cause global or near-global disasters:

  • frigate: county; multiple major cities
  • destroyer: state
  • cruiser: nation
  • battlecruiser: region
  • battleship: continent
  • carrier: quarter of the outer surface ruined
  • dreadnought: hemisphere ruined; surface requiring re-terraforming
  • titan: global E.L.E.
  • super-titan: shattering

Thoughts?

You mean during the first Gallente-Caldari War, when space militarization(and by extention planetary defenses, were fairly rudimentary)

All current ‘shattered’ planets we know of were caused by the Seylinn Incident where stars were pre-emptively triggered nova by the detonation of the entangled isogen-5 caches around certain A0 class stars

More broadly the point is less about these things not being possible, but that at scale, unlikely due to a variety of factors, many technological, many sociological, and others if they followed through in the modern era they’d get the full goddamned attention of everyone.

We saw during the dreadnought bombardment events during the lead up to the EoM shipyard event that faced against modern setting planetary defenses even on relative backwaters that while damage was significant, it was far from catastrophic even with multiple dreadnoughts specifically designed for planetary bombardment in multiple systems each attacking a single planet in each system, then we saw the same titan that caused the scouring of Reschard V show up in Kahah, fire multiple doomsday shots into the atmosphere of Kahah III, and while there were some concerns of superstorms initially, the planet was not scoured, nor was it catastrophically damaged in the long term.

Specifically in regard to the Caldari Prime incident with the Shiigeru, which you referenced in your following post, that was to some degree stated to be hyperbole later by word of dev, though I don’t doubt characters in setting would believe it without thinking too much on it, its something we know as players was very likely false.

I’ve read of shattered worlds in wormhole systems, and speculation that they were manually shattered during weapons tests.

Regarding the Caldari Prime crash, the articles say it wasn’t just the ship itself that caused such widespread damage, but the fact it partially crashed on a fault line.

Regarding multiple doomsday firings in the same atmo. w/o causing an E.L.E., I can see how that would be the case on large terrestrial planets, i.e. bigger than Earth, but on Earth and smaller terrestrials I would think the aftermath would be much worse.

Kahah III has a smaller radius than Earth at 5900km.

The point I’m making, writ large, is that we have things stated, and things shown. We have in-character statements that imply larger impacts, but are shown that with rare exceptions, those larger impacts aren’t borne out in function in the wider setting.

The gallente dreadnoughts attacking Girani-fa were firing siege rails at the planet, firing meter wide multi-meter long antimatter charge slugs at relativistic velocities into Girani-fa III, five dreads all but emptying their magazines into the planet with what you’d probably call planet killing amounts of ordinance… that wasn’t(we have the killmails that prove they were firing antimatter XL charges), in Tanoo minmatar dreads were firing 3.5 meter wide fusion XL charges from 3500mm siege artillery guns, Tierijev the Caldari dreads were firing Graviton Implosion warheads(which is what Scourge missils are) that are larger than a Saturn V rocket IRL.

None of these worlds were scoured, nor were they significantly damaged, despite high yield high destructivity weapons that would be classified as WMDs being leveled against them enmass.

Tanoo II is a bit of an outlier during the EoM dreadnought attacks being a core world for the Ammatar mandate, but Girani-Fa and Tierijev both were considered to be relative backwaters, as well as Kahah which was hit by multipe Doomsday strikes, which all have lesser defenses than most core worlds, and were able to intercept, disrupt, or otherwise survive the fire levied against them.

Thank you for those details.

So, if I’m interpreting your post correctly, you’re saying that lore tends to be downplayed or mod-ed so that it is not as world-ending as the same munitions or barrages probably would be in real life.

A ship crashing would not do much, but what the ship can fire might surely do more than what lore claims.

Is that accurate?

More to say that, we’re told a lot in lore of what might happen, but when shown the results, its often less severe save some outliers such as Reschard V, which contextually in regard to Reschard V, was more of a response disaster instead of ‘everyone was just killed by the titan doomsday’ as humanitarian aid was interdicted, disrupted, or otherwise disorganized in some fashion while the Gallente Government largely didn’t bother to coordinate a response which is what led to more deaths and the eventual scouring of the planet by the superstorms that resulted destabilizing everything there.

You can probably have any series of outcomes with the right set of circumstances and blunders, but context is important.

We’re told X thing will happen or would or could have happened, but Y is what actually is shown having happened. That make sense?

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Let me preface the following: This post is not to debate in favor of lesser or greater impact damage per ship, but to attempt to estimate the damage of impacts from ships larger than modern real-life aircraft in crashes which actually happened (not in this game, but on Earth in real life).

Also, this post does not factor in which planets have orbital or other defenses. The following estimates are based on at least one ship of each size or class making it through, with perhaps many other ships running defense/diversion for it, those other ships being successfully defeated/destroyed. Every world has a point at which its defenses can no longer simultaneously engage/overcome incoming vessels and projectiles, and something will make it past those defenses.

Since the high-end estimates in this thread are debated,
let’s switch from lore… to instead use a real-life baseline: the 11 September 2001 event, a.k.a. “9/11”.
Commercial airplanes (smaller than frigates, traveling far slower than New Eden spacecraft can, and not carrying reactors or nukes) reportedly caused

  • nearly 3,000 deaths,
  • thousands more wounded; ~10Ks,
  • and 136,000/+ enrolled in programs to treat illnesses resulting from the damage.
  • debris field: 16 acres (0.0647497 km^2)
  • dust travels: 3 miles (4.82803 km)
  • smoke-plume drifts: 44 miles (70.8111 km)
  • tracking extent of environmental contaminants: 256 square miles (~663 km^2)
  • mass of that type of airplane compared to a frigate: 200 metric tons to 4,165 metric tons; frigate would = 20.825× crash material, thus striking and potentially felling far more buildings, especially after partially breaking apart in atmo. due to forms meant for near-zero-friction Space travel, not at all aerodynamic
    (so try to picture 21 times the # of skyscrapers being knocked down if 1 EVE Online frigate crashed into a New Eden city, even if just at airplane speeds)
  • speed at impact: ~900 km/h; 0.25 km/s

Scale those figures up incrementally like before, if not by a full degree of magnitude per ship class:

frigate

  • metric tons: 4,165
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping) --ex. 100 km/s = 400× faster than the avg. of the speeds of the 2 planes which hit the WTC towers
    (assuming this speed in-atmosphere does not overwhelm the forcefield, armor, and hull/structure, breaking it apart before it can crash at such speeds)
  • might be able to kill tens of thousands on impact,
  • and wound hundreds of thousands,
  • and sicken millions,
  • depending on how big of a futuristic mega-skyscraper it manages to hit, and if it manages to collapse a building bigger than the World Trade Center towers, which will then launch debris/rubble across a larger area than in 9/11
  • dust travels: ~5 km (comparable to IRL 9/11 WTC event, not based on a frigate being larger than an airplane, but based on a similar skyscraper or two or more being collapsed, and comparable wind speed)
  • smoke-plume drifts: 10s km (comparable to IRL 9/11 WTC event)

destroyer

  • metric tons: 9,700 (real, on Earth; EVE Space-based might be more)
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping) --ex. 100 km/s = 400× faster than the avg. of the speeds of the 2 planes which hit the WTC towers
  • debris area: 1Ks acres (~8 km^2)
  • dust travels: ~5 km (comparable to IRL 9/11 WTC event)
  • smoke-plume drifts: 10s km (comparable to IRL 9/11 WTC event)
  • full area checked for contaminants: ~1.5M square miles (~4M km^2; 1/128 of an Earth surface area; a big state or small nation)
  • killed: 25Ks (or low-end: ~250; crashing across a single small town at low speed)
  • wounded: 2.5Ks-50Ks
  • sickened: 25Ks-100Ks
  • traumatized/demotivated: 250Ks-1Ms

cruiser

  • metric tons: 9,800 to 17,000 (real, on Earth; EVE Space-based might be more)
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping)
  • debris area: 10Ks acres
  • dust travels: ~5 km (comparable to IRL 9/11 WTC event)
  • smoke-plume drifts: 10s km (comparable to IRL 9/11 WTC event)
  • full area checked for contaminants: ~3M square miles (~8M km^2; 1/64 of an Earth surface area; a region or mid-size nation)
  • killed: 50Ks (or low-end: 500s; crashing across a single mid-size town at low speed)
  • wounded: 5Ks-100Ks
  • sickened: 50Ks-200Ks
  • traumatized/demotivated: 500Ks-5Ms

battlecruiser

  • metric tons: 25K-45K (real, on Earth; EVE Space-based might be more)
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping)
  • dust travels: ~5 km (comparable to IRL 9/11 WTC event)
  • smoke-plume drifts: 10s km (comparable to IRL 9/11 WTC event)
  • full area checked for contaminants: ~6M square miles (~16M km^2; 1/32 of an Earth surface area; a big nation)
  • killed: 100Ks (or low-end: 1Ks; crashing across a single large town at low speed – ~1,600 KIA from crew alone)
  • wounded: 10Ks
  • sickened: 100Ks
  • traumatized/demotivated: 1Ms

battleship

  • metric tons: 35K-61K (real, on Earth; EVE Space-based might be more)
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping)
  • debris area: 1Ms acres
  • dust travels: ~5 km (comparable to IRL 9/11 WTC event)
  • smoke-plume drifts: 10s km (comparable to IRL 9/11 WTC event)
  • full area checked for contaminants: 12.3125M square miles (32M km^2; 1/16 of an Earth surface area; a continent)
  • killed: 1Ms (or low-end: 10Ks; crashing across a single small city at low speed --a few thousand KIA from crew alone)
  • wounded: 100Ks
  • sickened: 1Ms
  • traumatized/demotivated: 10Ms

carrier

  • metric tons: 100K (real, on Earth; EVE Space-based might be more)
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping)
  • debris area: 10Ms acres
  • dust travels: ~5 km (comparable to IRL 9/11 WTC event)
  • smoke-plume drifts: 10s km (comparable to IRL 9/11 WTC event)
  • full area checked for contaminants: 24.625M square miles (64M km^2; 1/8 of an Earth surface area)
  • killed: 10Ms (or low-end: 100Ks; crashing across a single below-average city at low speed --thousands KIA from crew alone)
  • wounded: 1Ms
  • sickened: 10Ms
  • traumatized/demotivated: 100Ms

dreadnought

  • metric tons: #? (more than a battleship, and perhaps comparable to a carrier, at least in EVE; on Earth in the oceans Navies, however, it was just ~18K-33K)
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping)
  • debris area: 100Ms acres
  • dust travels: 10s km
  • smoke-plume drifts: 100s km
  • full area checked for contaminants: 49.25M square miles (128M km^2; 1/4 of an Earth surface area)
  • killed: 100Ms (or low-end: 1Ms; crashing across a single mid-size city at low speed --thousands KIA from crew alone)
  • wounded: 10Ms
  • sickened: 100Ms
  • traumatized/demotivated: 1Bs

titan

  • metric tons: 1Ms (e.g. Avatar = 2,278,125)
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping)
  • debris area: 1Bs acres
  • dust travels: 100s km (occurred in lore)
  • smoke-plume drifts: 1Ks km
  • full area checked for contaminants: 98.5M square miles (255M km^2; an Earth hemisphere)
    ..
    *Remember that in lore, CCP wrote of the dust/smoke blocking out a major city for days, and spanning hundreds of km, with the immediate area affected spanning 1.2M km, and that was just part of a titan, and not the worst parts.
    ..
  • killed: 1Bs (or low-end: 10Ms; crashing across a single major (Tokyo size) city at low speed --tens of thousands KIA from crew alone)
  • wounded: 100Ms
  • sickened: 1Bs
  • traumatized/demotivated: 10Bs

super-titan

  • metric tons: 1T/+
  • possible speed at impact: tens to hundreds of kilometers not per hour but per second, and that’s just sub-light (not warping)
  • debris area: 10Bs acres; most of an Earth-size surface-area, considering ejecta raining back down
  • dust travels: 1Ks km; across an Earth-size hemisphere
  • smoke-plume drifts: 10Ks km; around an Earth-size planet
  • full area checked for contaminants: 197M square miles (510M km^2 if Earth-size)
  • killed: 10Bs (entire planet’s population, or low-end: 100Ms; dozens of major cities’ worth --hundreds of thousands to millions KIA from crew alone)
  • wounded: 10Bs (entire planet’s population, or low-end: 100Ms; dozens of major cities’ worth)
  • sickened: 10Bs (entire planet’s population, or low-end: 100Ms; dozens of major cities’ worth)
  • traumatized/demotivated: 10Bs (entire planet’s population, or low-end: 100Ms; dozens of major cities’ worth) --but likely to lower the morale of far more than just one world; perhaps negatively affects life for hundreds of billions of people across many worlds; coworkers, friends, relatives, economic dependents, etc.

All that said, people in the 23000s A.D. in New Eden have amazingly-better terraforming and clean-up technology, practically endless fleets of drones and other craft/creations able to clear even E.L.E.-level damage, and so on; even if a crash in this setting resulted in more than a city being destroyed, it might be tidied up, and new settlers arriving by the millions, within mere years, not after decades of fallout / nuclear winter.

alright, and now we have to swing things back around in regard to ship masses…

They are also not canonical values. They have, per CCP statement, almost always been used purely for game balance metrics as the ‘mass’ parameter affects align time and prop module speed bonuses alongside wormhole related things.

But, I do understand your intent a bit better.