So clear something up for me.
You identify a fairly large amount of things you consider are problems in the way CCP has successfully run their company for the last 15 or so years. After being around for less than 6 months, with no tracible game history bar 1 loss in lowsec a month after you started playing - you’ve got all the answers and CCP has been doing it wrong all these years.
Yet you offer no solutions other than to criticize the way others choose to play the game.
No I don’t believe multiboxing and Botting/Rmt are directly related - There are hundreds of games out the that don’t “allow” multiboxing that have major problems with botting.
Do you deny that policy choices damaged the potential experience as listed?
Who’s experience was damaged, potentially or otherwise? Eve was until recently one of the most difficult games to become a part of - Starting a character and undocking or completing the relatively new NPE does not make you a part of Eve and never should. Eve is about commitment for the individual, whether that be committing to casual play of 10 or 12 hours P/W or obsessive “part time job” with 10 characters is all part of the Eve experience - NO-ONE has the right to say “you can’t multibox” or “you can’t play Eve for more than XXX hours per week”.
EveOnline is turning 15 years old, is the ONLY game of its kind and still has dedicated players willing to put time and money into it - Even knowing there are cheats out the we still love our game and will support it. Some decisions CCP has made Piss me off and I tell them so as often as possible BUT I love those MFukin devs like they were my brothers and sisters.
EVE has always been a niche game, it has never been designed for the masses and this i believe is why the game has survived for so long - You love it and will put up with lots of things OR you leave and go play something else.
Personally I believe CCP’s biggest mistake of the last few years was dumbing down the game to try and appeal to the masses - This and this alone has encouraged the increase in botting and RMT. As I said, Eve was niche, it had limited market appeal due to it being a harsh place to live with a terribly hard learning curve and one of the most abrasive, competitive player bases of any game out there (today or in the past), this alone kept botting and RMT at minimum (controllable) levels because there just wasn’t a big enough market for RMT’rs.
Baba_Ji
All gaming companies do this now.
Do you deny that all mmos have the intent to capitalize by way of multi client game play?
(Perhaps not all but in large nearly all.)
Not at all but then “Gaming Companies” are just that - Companies that set out to make money from people playing the games they own. Each and every individual has the option to play as they choose - You can have a single account with one character or you can have 20 accounts with 60 characters. The most I ever had was 18 but found i couldn’t run that many effectively so sold off a few characters (before extractors were a thing)
I would much rather have CCP make money out of multiboxing than microtransactions, the direction too many gaming companies have gone.
In those that use microtransactions a players (customers) gaming experience is based on how big their wallet is or what their credit limit is on a credit card - CCP allows us to play the game with a subscription by playing the game.
Stay around a few years, get involved with the community - aside from trying to tell it they are doing it wrong - Only after a few years can you form a valid opinion on Eve and those who play it.
Eve is unlike any other game out there and aside from CCP’s current push to appeal to the “instant gratification” crowd, it is still a game that requires a player, new or old, to make a commitment and NO-ONE has the right to tell someone else they are playing the wrong way.