Its no secret that low sec has been a big issue all of the history of the game. The truth is that low sec is designed for new players to gradually progress into nullsec, or that is the general mentality, however that has not actually ever worked well.
The truth is that design format is really not working in motivating drones of people out of low, and oppressing high sec players by making it so unbearable they want to leave high sec (like a lot of null players want) is not a good option either. the truth is this mentality is killing the game, Eve is not here to fuel nullsec BS, its here with options to be a sandbox to do many things in, and high sec should be a COMPETITIVE Option.
So, what we learn is that nullsec will need to obtain concorn, or sitting in low sec should have significantly more serious punishment assigned to it to allow it to function like above. If we look at the deterrent of why people dont go to low sec, the answer usually is pirates. Imo, in my history of even i find real low sec pvpers to be some of the better pvpers in eve (even over null) because of the constant skirmish (< 100v100man) type battles. This gives them a massive advantage over new players.
So the solution here is to remove pirates from low sec, or make them being there something temp, Or to take away their desire to kill people.
It is for this reason i have the position that pirate ships should be assigned to conditions, namely, ones that are standing and reputation based. That means converting all pirate ships into requiring a - sec status for example
Pirate Frigates: - 1.0
Pirate Destroyers: - 1.5
Pirate Cruisers: - 2.0
Pirate Battle cruisers: - 3.0
Pirate Battleships: - 4.0
In addition to this, i believe that a status should be applied to pirates that kill or destroy ships, and that concord now reacts differently to the current security system.
Concord will no longer kill people with <5.0 security status, but will now enable players to attack them in high sec.
A new system will be given to players which will measure how many ships they destroyed, and if this progresses to - 5.0, then concord will actively hunt them, including in low sec. This has a high decay rate reducing -0.5 standing each day after a day that no ship was destroyed.
In addition to this, pirate ships are now changed to have a new module and benefit from this new module. This new module will give definition to pirate ships like cloaks to covert-ops. the entire set of pirate ships will be built around this concept.
Pirates will now be able to fly around and use this module to steal things from cargo, however, this will only count as a suspect actions and will NOT trigger concord in high sec, or low sec, but will drop security status each time the action is done and enable players to freely attack them.
This will return piracy to pirates, and removing the griefing aspect from them causing low sec to be a safer place for players (but not totally) and provide a new gradual system for players to progress while helping out both high sec, and low sec in validation and safety.