I spent years living in WH space but I think hi-sec is the only part of the game.
Yeah that sums up the validity of your opinions.
I spent years living in WH space but I think hi-sec is the only part of the game.
Yeah that sums up the validity of your opinions.
LMFAO all these Null characters trying to make High Sec into Null Sec!!
Not all of us want to PVP anymore, some of us have spent ten years doing that and cba with it anymore. Some of us just want to play the game our way as it’s ya know a sandbox!!
@Cassian_Anders don’t tell me what to do. This game is a sandbox - i don’t tell you what to do apart from this: Go f*ck yourself
But I though NS was the new WH…
Obligatory meme
From another thread but on topic:
A portrait of the decline, given the time of day of my choice: 2:45pm EVE Time, which is not within USTZ and not the daily max. Sort of a stable moment of the day… here is the decline:
Between today and yesterday: 2.16%
Yesterday vs the day before (Sep release): -4.01%
Today vs 1 weeks ago: -7.52%
Today vs 2 weeks ago: -10.81%
But in order for that decline rate not to be contaminated, we still have to look through a wider scope.
There are still more playing now than when I started this game.
I’m not sold on the idea that the bottom is falling out. It could be that Eve is just losing some of the fat.
The game might actually starting improving if CCP started working toward a more inclusive game environment like it was 15 years ago, before all the more casual Hi Sec players left .
How would you like to be the Corp Exec that looks at CCP Hilmar’s resume and leans over and says to him, “So let me get this straight, you think it was good to start with 40 thousand plus players and leave the company when you reduced the player base to 5 thousand?”
I really hope CCP Hilmar brings EVE back from the brink, but what I have seen so far does not have me convinced. I will give him credit should he pull us out of this nose dive!
I never thought it’s up to him. As I’ve explained, the break point numbers exist and have not been reached as of today. I doubt the load of the company can be laid on a single individual. He is just some sort of PR.
EVE has potential to become even more special for way more people.
The issues are not being attended individually because they are hard to tackle that way, requiring an expanding manpower, an exponential manpower.
So, simple solutions must be applied. Things like flipping a comms switch in an instance.
In this case, the proposed solution failed as it gained momentum. Too much of it.
We must agree, it was wrong and something must be done quickly!. It is possible, yes!
There are a myriad of switches but as long as the small guys have no hope, nothing great to look up for, devs and admins will keep on throwing disposable lifesavers to the new blood, which can never engage, as there is nothing remotely promising for them.
You think getting in a new environment (game) is alluring when the goal is to become part of what’s going on in Null? It’s an example and biased because for me the ultimate EVE is the creation and survival of what you can build with friends, which can only happen in Null and WH. Others may like HS, IDK.
Well, I remember cheering when the PCU reached 5000 sometime in 2004, up from 3500… Space was very empty back then. I could move a new BS from Yulai to Fountain, 50 jumps 40 in Null, withough seeing a single pilot. However, it’s now mid-September 2019, and there’s less than 20k EUTZ prime time. Lower than usual I guess, perhaps due to the cyno changes and krabbing being discouraged and/or changed. Which was the goal I suppose… But I also noticed yesterday as I went through 12 LowSec systems; all of them were empty… That hasn’t happened before. Well, unless Local was broken again…
That’s right, WH space is safer AND has better rewards.
Isn’t CCP moving into a new building? Would that be enough to show things are hopping with EVE?
A solid, strong building built like a bunker…hey, wait a minute!
Making it safe has made everyone bored.
When players are quitting it’s not because they are being shot at. The vast VAST majority of players quit before they encounter any pvp. And the only correlation between getting shot at and player retention is that players that have been killed illegally are sticking around longer.
Does not mean what you think it does.
According to EVE-Offline, the maximum player count today was 20,066.
The last time the 24hr player count was under 20,000 was December 2005.
Some far-fetched speculation, that even I don’t believe will happen:
CCP starts adding bots that look like real players and even engage in small talk.
The last two real human players roam New Eden trying to kill each other…
Blackouts, real ones.
Is what I would do to hinder the numbers… servers down and stuff (unknown issues, DDOS) and tons of SP to “compensate”.
Or you know, a year ago, or two years ago, 12th July 2016, 17k 24h average
Hell, 19th Nov 2015, I can find an 18k average.
Lets not go inventing false statistics in a head frenzy shall we.
I was referring to the 24 hour maximum which usually occurs around 19:00 UTC time. E.G.:
For July 12, 2016 the 24 hour maximum was around 27,988.
This does not make me happy. EvE is one of my favorite games. I just don’t know how it will all pan out.
And today wasn’t under the maximum then either.
So quit stressing out.
Edit.
What you probably haven’t bothered looking at is the off peak pcu. Even in EVE’s heyday of 2011 this was at around 21-22k most days, 26-27k on weekends.
That is now 15k most days, yes it’s down, but what we are actually seeing is not as sharp a peak at a particular time of day, which gives a strong indication that the number change we are seeing was a few real players with a large swarm of alts in the EU timezone. Not a dramatic murdering of their overall player count.
Now I’d love to see a graph showing active accounts/players over time for the last year, my guess is that number is going closer to 1.
Just gonna toss out that tonight, Wed. 9/11, checked a few times. From 7pm Eastern to 10pm Eastern. Generally considered pretty prime time for global gaming. The numbers ranged from 12,416 at 7pm to 13,221 at 10pm.
For comparison, when I played World of Tanks some years back, people started to freak out when the North American server (not the global count) starting falling below 23,000 during the same time slot.
It’s not ‘summer slump’ any more. It’s also not the knell of doom, because the numbers go up and down and even 12-13k is still a fair number of players. (Well until you discount the bots and alphas, that is.)
But it’s a giant “alert” sign to CCP that they really, really need to stop pretending they know how to design games. It’s time to do some serious reflection on why people play EVE, what they get out of it, and how to increase the value they get from it. CCP is mostly just coasting now on people who’ve been paying subs for so long it seems like a waste to stop… basically ‘sunk cost fallacy’ in action.
If they don’t know how to do it (and they don’t)… then they need to get some direction that does.
This is what you get if you only add visual and cosmetic updates to a game for a couple of years. I hope we dip below 15k, even 10k. “Walking in stations” all over again. CCP never learns.