Or you know, at least isolate out factors like time played as part of the study. If the average time played was double for those who stayed during their first week/month than those who left, then that indicates maybe the fact more of them encountered PvP was simply a function of hours in game.
If comparable hours in game actually shows that those who quit are more likely to have encountered PvP, when measured against equal hours of game play rather than calender weeks… then maybe we have a trend going the other way.
Or we could find that even after those factors are isolated out we still see a trend for staying alongside increased PvP encounters maybe we start to consider it as a possible cause.
But without doing at least that we have nothing of worth that can be drawn from those stats CCP quoted. they are just some interesting data points that could be worth a second proper look.
Analysis at headquarters is far more granular than we’ll ever see as players. I doubt they say much to the CSM, though they might know more than we do. Deeper analysis is NDA-worthy, so that’s the end of that.
If we all had the same reason to play…let’s say, “I want to fly a cool ship!”…flying a cool ship would be reason #1 to stay; being ganked isn’t why we’d quit unless/until it happens so frequently we can never actually fly that cool ship…in EVE, that reason is tempered by where you “live” and what you aspire to do in the game. Reason #2 might be that we want to retaliate for the loss of said cool ship, reason #3 might be that we have little to do =in= that cool ship, reason #4 might be we’ve got nowhere to go in that cool ship, reason #5 might be that we now have a kid and a mortgage and need to go alpha for a while or not play at all…etc, etc.
Factor in the knowledge in any game that players who love it are willing to forego healthy food to maintain their subscription. We all know players who subsist on ramen for a variety of reasons but staunchly maintain Omega status.
The subscription motivator remains a “cool ship”-centric metric, with ganking being part of a margin between staying and leaving. Since that’s just one objective out of many objectives for playing any game, it merely illustrates that metrics are impossible without collecting the data on every single player in the game - which CCP can do (because we’re all flying around with a variety of scripts on us to tell them what we’re doing) - but we cannot.
So if they say we’re staying =because= of PVP, well, it’s an invited and integral part of the game and it attracts PVPers, so they’re telling the overall truth. What more would any data tell us other than “fly safe”, “don’t fly what you can’t afford to lose”, “if you spook easily stay outta null”, etc.
Yes its a sandbox not a carebear heaven. Without the null player base you wouldn’t have this game in the first place. You high secs are a bunch of ungrateful little c******ts who don’t realize the only reason why you can even play this game is because of us.
Look folks, I think the underlying nature of the OP is missed when those of us who play the game blame each other rather than the root cause for the underlying state of the current game. CCP made the sandbox - the players embraced said sandbox and the overall community grew and evolved into what it was over the years. It was vibrant, alive and different from all other games. It didn’t matter what you did in game, sure CCP weren’t perfect, and I’m not reflecting on better climes with rose tinted glasses. Circa post 2016 onwards and CCP have completely swept away the core values of the original ethos of the game, undermined what made the game different and said community vibrant. CCP, specifically upper management have taken us to this point with 4 years of cash grab, toning down what made the game unique and spending eve sub player cash on projects which never saw the light of day or were a failure. Everybody regardless of what they did in the game had a place in this once special community - CCP Hilmar has overseen the complete destruction of all the fundamentals that made this game what it once was - the blame is not with the player base.
Boom Boom Longtime is right. CCP used to be hip and cool and was a small studio developer we enjoyed liking.
it started going down hill for me with Jump fatigue. I heard at the time it was to nerf PL. It goes worse with pretty much each nerf and change dev team has done in the last 5 years. Fozzy sov, upwells…the list goes on.
This is a game that was more feature rich 10 years ago. It makes me so ill to look at the CSM and see test and goons running the direction of this game right straight into the ground.
This game needs a huge creative boost. I feel like we’ve a tired dev team with the concept that they have it all figured out. They have proven they are very, very wrong.
Utter rubbish.
What it is is that it’s no longer new & hip as far as you are concerned.
You’ve been there and done that.
Because there are significantly more features now than there used to be.
It’s not some terrible Dev work, it’s just that you’ve played the game, you’ve mastered the parts of the game you care about now, and you just don’t find it exciting as a result.
But hey, if you really think they are tired, then go apply to work at CCP, and show them how it’s done. Clearly you are good enough to get the job.
Giving players ships (Titans) that have raid-boss levels of HP was a huge mistake. Top alliances allied up and made insane numbers of these and now we have a situation where one side can field mega fleets purely made up of these raid-boss ships.
How is anyone supposed to compete with that? You can’t.
I’m sure that’s far from the only problem but it’s certainly one that stands out as causing huge imbalance to the game.
Expressing opinions doesn’t make them right.
Since 10 years ago there have been a whole raft of features introduced and a huge number of buffs also.
The fact you choose to focus on the nerfs while ignoring the rest shows you aren’t actually interested in looking, you are just pining for the good old days and Ignoring the fact the game still supports that, it’s the meta that has shifted with social change, age of the game and the advancement of third party tools.
Exactly. And as CCP moves to towards more active play styles the concurrent online numbers will probably drop even more because folks will tend only to log on when they can actively play rather than semi-afk raking in huge isk while watching a movie.
Yeah, I think many of the Goons are finally tired of the game but are afraid to just leave because the rest of us might start having fun again; so they want to ruin it for good.