Hey DMC,
Your feedback on recruitment and crew culture was next on the list above, and I’ve now deployed a build that addresses several of the friction points you raised.
━━ FRACTURED DEPARTMENTS ━━
The fix for a fractured department has always been present in EVE Crews, it just wasn’t signposted anywhere, which is entirely on me - learning as we go
. But I accept that you shouldn’t have to figure out through trial and error that Shore Leave rotations are the tool for demographic surgery as much as morale recovery.
The FRACTURED culture label now carries a small contextual prompt beneath it:
-> Set a lineage directive and run a Full rotation to resolve.
That’s the complete fix in one line. If you head to the Recruitment Hub, set your preferred lineage directive - Minmatar, Naval Enlisted, whichever you’re targeting - then run a Full crew rotation from the Shore Leave panel, it injects 50% of that lineage directly into the active departments in one action. A single Full rotation is usually enough to flip a fractured culture back to dominant without any manual dismissals or station-hopping.
The Consequence Preview tooltip on the rotation panel already showed the lineage injection numbers when a directive was active - that part was working. It just needed something on the FRACTURED label itself to connect the two.
━━ FINDING THE RIGHT CREW ━━
The station-hopping frustration you described- hunting across multiple systems for faction-specific candidates with no in-app control over the pool - was valid feedback, and it identified something that turned out to have been broken under the surface as well.
The Academy candidate pool has always had a station-based racial bias built in, where candidates generated near Minmatar stations would skew Minmatar, Caldari stations skew Caldari, and so on. That mechanic was implemented but had never actually been connected to the dispatch that generates your candidates - so it was silently doing nothing. Every dock produced a fully random pool regardless of where you were, so that’s now fixed.
On top of restoring the station bias, the pool generation now also reads your active Recruitment Directive. If you have Targeted Demographics set to a specific faction, the candidate pool tilts further toward that race - not a guarantee, but a meaningful lean. The intent is that your EVE gameplay and your EVE Crews directive reinforce each other: docking at a Minmatar station with a Minmatar directive active gives you the best odds of a Minmatar-heavy pool, without removing the variability that makes a strong candidate feel like a find rather than a purchase.
This won’t eliminate station-hopping entirely - that’s partly intentional, since the hunt is part of the loop - but it should make your directive feel like it’s actually doing something rather than being decorative.
━━ CANDIDATE QUALITY ━━
Your suggestion about trait distribution - that fresh Academy recruits feel uniformly rough while Veterans carry mixed profiles - made sense to me and pointed at an imbalance in how candidates are generated (as well as drawing attention to some very broken regeneration logic which is also now fixed as a side benefit).
The system now factors in where you’re docked when it builds the candidate pool. In high-security space, the recruitment market is regulated. Officers operating in empire space have credentials, references, and reasons to present themselves well. The generation logic now guarantees that at least one of an Academy candidate’s traits is a positive quality when you’re docked in high-sec. You’ll still get officers with problems - that’s the game - but there’ll be something to weigh against it.
In low-sec and null-sec the calculus flips. Frontier space draws desperate, damaged, and sometimes dangerous personnel. Candidates generated out there skew toward negative traits — not exclusively, but meaningfully. The Chribbas of New Eden tend not to be looking for work in Amamake.
Wormhole space and Pochven remain genuinely random. Anyone could end up out there.
The practical upshot: if you’re doing serious recruitment, empire stations will give you more workable candidates. Frontier space will occasionally surface something exceptional, but you’re rolling the dice.
Thanks again for the time you’ve put into testing. The build is live - would be curious to know whether the candidate pools feel any different in practice with a directive active.