And now compare that to earlier days in EvE.
When I started there were no career agents. We did not have specialised mining ships. Making 3 million per / hour would have been a wet dream. I had to mine for hours and hours straight over several days, to even be able to afford my first cruiser!
You get more than that today from the career agents alone. We did not have such effective tools available from day 1 either. We did not have ventures. We started with our shitty unbonused rookie ships with a laughable cargo space with an income rookies these days would not even undock for.
On top of that we did not even have a whole lot of alternatives either. There was no stuff like explorations where you can easily make millions in your first few days.
It took me several weeks of mining in a fleet with people, putting effort into building up a corporation to even work half way efficiently to even be able to afford my first battleship.
From there over time CCP added more and more ways to make money and made them available for new players as well.
I am not saying that CCP should dial it back to where it was back then. But speaking of income starvation and claiming that these days it would be hard, to replace losses is simply far from the truth.
My point stands, it´s easier than ever to recover from losses as new players and you get so many goodies on day 1 that even an unlucky gank on your first venture out of a rookie system can be easily recovered from.
-> There is no income starvation at all.
I would agree that it´s harder to get into PvP these days, as there are far more variables, because of the vast amount of available ships alone. But the time it takes to replace 5 frigs these days is a joke compared to what it took back in my early days to replace even one of them.
And I am totally fine with it being easier to replace losses these days, if it allows people to spend more time PvPing or makes them more willing to even try out PvPing.
Speaking of income starvation is flat out dishonest.