Eve do not forget your new players …
I’m not a typical, miner who kill and cry, nooo, I understand the mechanics of the game, the levels and of course the laws that the game dictators themselves put in the areas they want to dominate.
I understand it because it is power.
I understand the game as corporate, developer and gamer
one of the important factors is the plex for CCP and for Eve itself, many players are lost because of the frustrations not so much of the skills or better ships of the best level of those who attack, but the safe area is not really safe, that’s that anyone who wants to make skills or pvp easier than killing rats, is to kill new players who are in pve mode trying to raise skills, and trying to climb to get the omega and learning the game.
I have noticed that the safe areas are not really safe, even though there is concord and I dare to say that the hi-sec zones are always used for pvp atacking beginners which becomes null sec in my opinion in the zone more safe from eve online.
CPP imagines that you have like me other games with numerous clans and which you would lose to most potential players, that it becomes plex throughout but without protection of your new players everyone will like to feel powerful when killing a novice to a capsuler without skills without good ships and how difficult and interesting the game, you need to take into account your new players to keep them in the game.
My story is this: I am a 3D animator and VFX for film, programmer, game player from 1987 to this day, I love games, I am commander and competition strategist in some games, 29 years ago I managed my first computer, it was a great privilege see the progression of video games Eve on line is now one of my favorites, but I think it is lost too.
they have to take into account that this is important to attract potential players, to conserve them and for potentials quickly to their goal which is the economy in eve
It’s easy to say, that killing beginners is like taking a candy out of a child but the real experience is not really acquired by killing npc or newbies who will not even be able to defend themselves, actually doing that they acquire in corporations bad combat skills is like training by pulling stones when you go to war
as a result we have this same situation:
you can have experienced players skills good ships and assets
and on the other side you only have players who throw stones, aaa if they are many but without real experience, and at the time of the fight and the results are not given to wait, eg 300 players throw stones vs 100 experts. This has happened in real life.
Power and Intelligence together are invincible. But for everything to work, there must be more to last. the loyalty
I will especially focused to builder, I still have a long way to go.
I would like to see that CPP protects its new members of this game throughout are profit goals
it does not work more concord, hi sec must be high security that works from its root, having the option to disable attacks to players with a certain amount of skills, it is impossible to card them, if they cry many who do not have combat skills because they do not do duels only they will make the new players lose everything so difficult created and leave the game
I love Eve Online
but, as I like to create elite players in my clans, taking care of them and creating loyal players.
I would like CPP to create loyalty in its players,
piracy will never end and even I am a pirate in other games but even pirates have codes and loyalty
to all this, my plan to make a pirate account I am a very loyal pirate who loves to beat cannons, a builder account and a commander / strategist account, maybe these last two merge into one, but as a pirate seriously , I would not dare to kill little turtle and say that I am male (Macho) for having killed beginners, even as training it is better to fight against npc of better levels and thus each leader of the battle group can be observing if things are done correctly, delegate Of course.
As a pirate I will not attack miners but I will focus on destroying the sources of resources of my enemies, alliances or clans, to reduce their production force.
I would like to see stations where you can not dock in any area, all out and online :P. being online of course
always attack the bases of production is the most important in the long term