Price randomisation
This is the same problem as above, but a different approach. Instead of adding a tax, we make the price of the order be changed depending on near other orders.
Idea
The main goal is that if you try to cut, then you may fail.
The goals are :
- The more other close orders there are, the higher chance of variation
so that placing a second order to cut has more chance to fail.- The closer we are to other orders, the higher the chance of variation
This means that if you are on the edge of “being close” you have lower chance to be have a change- The bigger the other orders, the more likely yours is changed
This avoids small orders spamming
So I read your ideas and I admit I only understand about 70% of the post, not enough to have constructive criticism, but I do like the idea quoted above.
Things would have to be shuffled for sure in order to work out Collateral based on game items for isk so we could have somewhat of a logical financial system for N.E but again, I have absolute certainty that if CCP wanted to do it they could.
EvE’s financial system as it is today isn’t the result of organic exchange between the empires, capsuleers and pirate factions ( I assume they build and sell as well otherwise why would they have mining fleets? besides the fact that the game developers manipulate the ecosystem to benefit their bottom line ) but purely the result of real-world economics and business practices. It takes away immersion and castrates the Lore.