To be fair, and this isn’t aimed so much as you as the whole thread, Upwell.structures could use some buffs to make them stronger fleet support platforms which would help small corps feel like they have a chance in a fight to defend one.
Give them some logistics and command boost capabilities. Useless solo but great for a small fleet, doesn’t scale so well to mega fleets since they already have other logi and boosts anyway so doesn’t alter null sov warfare much.
Aimed at the high and lowsec gang scale.
Fair enough.
Actively defended structure should be hard to explode. There should be a large home field advantage. However, what structures should not be is too tedious to even bother with attacking if undefended, or should be able to defend themselves. You need to do something to defend your space castle, and I have no problem if that means there are more, or stronger, active defensive options available to a defender.
But this doesn’t affect that. These changes only affect literally abandoned ones. In fact, maybe now that some of that tediousness to explode an undefended structure will be removed shortly, there is some room to buff active defenses.
I would argue it has some impact on some current not abandoned ones that have been let be low power as their utility isn’t based on services. However yes this is clearly unintended gameplay as far as CCP is concerned and this is changing.
I have no issue with the changes but do think it needs to be a fortnight timer. Or removing a structure needs to be made faster than a week. As if a structure is already low power by the time it can be removed it is allegedly abandoned.
Show us what you lost.
Only if your suggestion is stupid and largely entitled. No one mocks people who lost loved ones or have gotten cancer. No one will mock you if you post in the plex4good thread that you lost your dad to cancer.
We look at everything based largely on merit and good arguments. If you have poor arguments, you’re going to be shredded to pieces. Ridiculous ideas are deserving of ridicule.
Daisy once had a corporation with a station, building and mining, multiple wars happened just to get easy kills.
Pirates came along 1 guy with 4 alts and a logi who offered a deal to mine outside of highsec due to the corporation being organized, active, and productive.
Infighting happened among the council which resulted in the kicking of any council or normal member that didnt suppose the CEO 100% pirates and evil and must be killed view.
The pirate wrecked a 22 man fleet with approx 40 kills in 1 battle (this fleet included mercenaries friends of 1 guy who had his alt in the corporation).
The Merc guys claimed that because they guy for 4 alts had shinier ships is why he won and they left and the rest of the corp left. months later the abandoned inactive station was eventually destroyed.
So far my post has hardly any replies from users who aren’t regular posters.
I would be grateful for more replies from players who are new to the forums / who haven’t posted much in the past or frequently.
This will show a more realistic overview of opinions.
Thanks.
Daisy
Why, because were all veterans and know what you’re saying is bullsh*t?
You want new players because they dont know any better and will be more inclined to agree with you?
The veterans who know how the game is played, are the ones with the most realistic overview of opinions.
You cannot balance the game around players who do not understand how the game works.
Regular posters, here, in alliance and corp OOG forums, and on reddit, tend to be engaged with the game; many Eve players don’t bother with any of them.
Unfortunately, these players who are engaged with the game arent agreeing with her talking points.
Working as intended, if you lose your billions of isk, there is a greater chance you’ll buy PLEX to replace it.
Indeed, I said in her thread about banning 1 man corps that what she wants is an echo chamber; and that ain’t going to happen.
As someone who has been running a small industrial corp for 5 years, first in POS, then in a Raitaru, I see no problem with the current or planned mechanics.
First thing you need to do is put your structure(s) in a holding corp so you can keep your operating corp war ineligible. Doesn’t matter whether the operating corp is just you and your ALTS or you and a hundred other players. An Alpha can be CEO of the holding corp and the structure should be private. Also doesn’t hurt to put it in a backwater system few people ever visit.
Next thing you do is rent offices in the stucture and an NPC station in the same system for your operating corp. Put the stuff you need for current operations in the structure and everything else in the station. Basically the same process we used to use for POS.
Don’t worry about defending the structure, the fact that killing it is a lot of work for very little reward is all the defense it needs. If someone does kill it, Raitaru’s are cheap, quickly and easily replaced. If you need to leave the game - most of your stuff should be in the station and the loss, if someone kills it should be manageable.
dr Do Little speak the truth
Let’s hope I haven’t posted too much already to your taste
Having a station as a solo-industrialist – and that’s a big word for what I do – is for me more for the experience (=checking out how it’s managed, how those fighters work, …) than for profit. Having one will for me never be economically viable. But you can do what you want without having to deal with other people. Which is for me more than its moneys worth. I prefer to have only 1 idiot in my corps and no drama
The defenses of a station are indeed laughable. t’s just lazy from CCP to make them like this. I was reasonably sure no one would bother to attack my deathstar POS. I don’t have that feeling for my station.
Just try out the defenses to kill 4 Trigs that are attacking you…They die more from laughing than from explosions.
One such experience makes it very clear that putting rigs in a station is something you don’t want to do as a solo player. Just put some defenses on it. And consider it as a loss when you are ever wardecced.
If you are serious about making money and don’t care about the experience, it’s probably best to use the public station of a rather big alliance. You pay taxes, but if you are a big customer you can probably make a deal to get a lower one than the public one. If there aren’t any public ones, there is no harm in asking if they wouldn’t allow you to be a private customer. Even for a solo player, Eve is about having decent cont®acts with other people.
But as to your last point : no CCP doesn’t care about us. They don’t have a vision for people who don’t want to blow something up or don’t like to be blown up.
No, it doesn’t. What you want is others to agree with your ■■■■■■■■.
But you are not a “TRUE industrial corp”. You are just one player. If you where a “TRUE industrial corp” then you had the resources and people to defend your station.
This isn’t just a “sandbox” where you can realize your dreams. It is an competitive multiplayer sandbox where you and others can build you dream in competition to each other with all the consequences that brings. If you can’t accept that and just cry about it then you simply don’t understand the game and will never be successful at it.
You are not betrayed by the mechanics, the new patch is to give players a reason to destroy unused and unpowered upwell structures. If you remove this the clutter will degrade all players experience, the other option is for CCP to just remove unused structures.
As far as wardecs, have you thought about renting offices in other corps structures, using a holding corp? While most people hate PIRAT, you can hire them to defend structures. For a lot of war-deckers, this will be too much content for them and they will look for other target.
There are ways to avoid the issues you have brought up. You just need to find the path that works for you.
And they tend to be among the most effective.
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