So here are my thoughts:
Eve industrialists love to imagine that Eve is a ‘sandbox’ style castle-building game. But we all know better.
The attraction to having my first corporation in high-sec, then owning a station was because I wanted to build up an ORE-ship manufacturing industry. Little did I know that Eve doesn’t support the ‘dreams’ I had in mind way back when I was young. I was naive about the game style, and quickly grew up.
Station mechanics are strategic ‘money pots’ with very little or no real value in terms of offensive capabilities. If your corporation owned one in high-sec you would very soon be wardecced, and your valuable industry-building time would be wasted in trying to defend something which is undefendable because its mechanics are so flawed.
Then to appease the non-war–minded players CCP introduced wardecc eligibility solely for corporations that owned a station: now the problem with this is that a TRUE industrial corp depends on a station for many reasons, but to properly generate its ‘industry’.
Now i’m stuck in some limbo between wanting to have a station for my industry gameplay, and not wanting to because of the drawbacks of having a station.
They are non-defendable for majority of corporations, unless you have experienced players in great numbers
Owning one makes you a war target
Owning one places your entire industry in jepordy and your corporation will end up losing most of its members as they try to avoid the inevitable. The reason you play Eve in the first place (to build stuff) is put on hold as you become a part of someone else’s ‘thrill-seeking’.
Millions - billions of isk is wasted, and you end up either taking a long break from the game or quitting altogether.
So what, I ask, is the whole point of owning a station in Eve today? The mechanics (and upcoming changes) clearly are not aligned with the needs of industrial players, and this is unlikely to change ever, based on the past trends in development.
Does nobody care about ‘our’ needs?
Thanks for any feedback.