EVE is not a PVP Game. EVE is an Economy Game

Is extortion without any actual means to carry it out PvP?

2 Likes

yes :+1:

1 Like

Sweet, Ive done PvP then, definately.

1 Like

No.

PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other.

Player versus player - Wikipedia.

Anything related to resources, wealth and the market is competition. And any competition is pvp. You just don’t seem to understand that the presence of other players in your environment automatically creates a competition whether you’re a witting participant or not.

The game only spawns a limited amount of resources per day. Players only create a limited amount of supply or demand on the market.

If you can’t get the best resources to the market fast enough without getting blown up on the way you lose to someone who does.

This is an inescapable fact of economics. There are always winners and losers. It is always a competition.

The economy has broken from all the changes carebears asked for. They wanted an easier game. They wanted more safety. They wanted more rewards.

And here we are trying to re-stabilise the game again after the most colossal set of screw-ups CCP ever made.

I think it’s also easier to turn on and off like a tap.

This doesn’t matter if production is slowed down. It’s the same difference.

Oh wow, one of these threads.

Let me guess! Someone who doesn’t know what PvP is,
and who also doesn’t know a damn ■■■■ about economics,
who lacks the information required to distinguish between facts and his opinion,
believes by making this thread he’s somehow proving superiority.

Disclaimer: I DIDN’T READ BEYOND THE FIRST LINES OF THE INITIAL POST!

How accurate am I?

2 Likes

dude is sweet
you will not want to miss it

i recommend this to

have a great weekend bro :smiley:

3 Likes

So I was SPOT ON! Yeah, I still got it… :crazy_face:

Thanks for the links! Just from looking,
I’d say Dictateur Imperator is Naari Naarian.

Thanks for the last one.
See you there!

3 Likes

Well I’m learning a lot of viewpoints from this thread of which I’m happy to learn.

I get what you’re saying and I agree yet the problem with the ‘Everything is PVP!’ argument with this is that it comes off very blunt and the folks on the industrial side believe you’re completely ignoring their contribution to eve’s economy. It does matter how the other side perceives your position since that will make the opposing side assume your intentions are for the worse and in this case it seems a lot of them think you want them all gone. Perhaps a better choice of words can put the two sides on common terms so that more agreement can be reached on the game’s progress.

The industrialists often take a similarly shortsighted approach to highsec ganking - not respecting the important contribution these pilots make to the Eve economy.

It’s not being ignored, while I can’t speak for others I consider their activities to be beneficial to the economy and the game; as a semi retired industrial player myself, I also consider their activities to be PvP.

2 Likes

in this thread: op doesn’t know what a “sandbox” is.

Simple matter that in Eve online you can make any activity PvP and therefore argue that it is PvP. Anyone who thinks differently is just a person who claims they are only doing PvE while another player executes PvP against them.

I disagree. Many of these activities are PVE by nature but the fact that they can very rapidly (and often unexpectedly) turn into a PVP scenario and that said PVP can occur anywhere in space since there’s no true no-shoot zones, is what makes EVE Online unique compared to virtually any other MMO game out there.

Regarding the rest of your post, teaching industrialists how to fight is the best way to bridge the gap between the industrialists and combatants. When the combat pilots teach the industrialists how to fight, they appreciate the game a lot more. Teach them how to form a fleet. How to use a fleet doctrine. How to assess a fight. When to fight. When to run. How to fight. Then the combat pilots lead the industrialists by example and eventually you get a group of players who, instead of complaining about some random lone wolf hunting in their asteroid belt, will be eager for that kill. It is a double-edge sword since some people will go away for softer targets while others will return since they know they’ll get a “gud an’ proper fight!”

Just like a proper ork.

1 Like

In a “my market-fu is better then your jin-isk-su” kind of way.

I understand at least basic economics, I am an avid PVPer. I am trying to both influence and understand CCP’s aims and the results of many changes, and looking at at least the title I think I agree (and if eve is a PVP game and PVP game only, you’re just talking about CCP giving you ships for the arena, which would be open 24/7, and no one wants that)

Also, speaking of everything able to be called PVP, highsec mining is also PVP, as you are miner vs miner-ing for the ore (and need to find specific times after DT, or finding belts, and while you’re not actually shooting people it’s still PVP) (industrialists have even more of that, and all the spreadsheets are just theorycrafting) (now talk about incursion contests)

So thanks for the traffic, but dang you classified my post wrong.

Replying to OP’s post though.

What point are you trying to make? With all the other people saying your point is invalid I don’t even see your point. Is it: “not everything is PVP”? Because with all the people saying the word PVE I think they know that already. Is it “PVP isn’t the only thing that matters”? Because you’re not making enough points to support it.

Also, people DO want you to have to engage in mortal combat to mine some ore, because if you do PVP you’ll realize that most people you find don’t give you a good fight and spew salt in local, and that’s annoying. All everybody is trying to do here is either trolling you to get the PVP they lack in real eve, or wanting everybody to at least do some PVP to make our game more fun.

Removed some inappropriate and off-topic posts - please keep it civil otherwise the thread will be closed.

Thank you

ISD Bahamut

1.Specifically restricted conduct.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to courteous when disagreeing with others.

In order to maintain an environment where everyone is welcome and discussion flows freely, certain types of conduct are prohibited on the EVE Online forums. These are:

Trolling
Flaming
Ranting
Personal Attacks
Harassment
Doxxing
Racism & Discrimination
Hate Speech
Sexism
Spamming
Bumping
Off-Topic Posting
Pyramid Quoting
Rumor Mongering
New Player Bashing
Impersonation
Advertising
1 Like

The overall point is that if trade and the market collapses, those little core elements of any economy, then the game will die because the motivation for the industrialists will collapse and with them gone, there won’t be ships to blow up because nobody has ships to fly because nobody is building new ones. If you annoy people enough, they will quit the game for good, no matter how unique it is. The gaming market is far too saturated for anyone to think they’re immune with a unique game.

There’s a difference between people wanting me to engage in combat to mine ore and the reality which is that such a requirement doesn’t exist. Such a requirement would annoy the miners to the point where they’ll quit because they can’t get their time to mine in peace for at least a little while. A lot of industrialists I know of like mining because it’s such a low-intensity activity and they aren’t interested in high-intensity activity such as pvp. I like them mining because it gives me a reason to hang around and get a chance to kill stuff when the inevitable raider shows up.

The idea that PvP players cannot build their own ships is incredible. In the shadowy beginnings of Eve, everybody built their own ships. All that has happened now is that industrialists and miners are willing to work almost for free - so of course the guys that like to pew pew let the miner/industrialist group do all the boring parts.

The industrialists cannot “stop building ships” - because industry is absurdly simple - anybody can do it.

I don’t think anyone’s suggested that pvp players can’t build their own stuff. At least the simplicity of building the T1 ships makes it so that anyone and everyone can build them. Hell, I run a little side-business making and selling some basic T1 stuff where I live (moreover to seed the market than make an actual profit). The question is are the fighters willing to spend the time mining away or let specialists do the work and they just pay for the end product?

Players only have so much time and effort they can dedicate to this game and everyone has their own idea of fun. It’s been one of the appeals of EVE for years. You could become a fearsome raider or an adept explorer, a shady businessman or a mining mogul, a fleet commander or the F1 monkey. If you got the time you could be a jack-of-all-trades type of guy. What CCP needs to remember is the crucial balance between these activities and their challenge is how to keep them working together in harmony.

I am waiting to see how the recent update will change player behavior. I still fear this update will do more harm than good in the long run seeing how so many people are risk-adverse, sometimes to the extreme.

Yes, exactly, that is the question. And the answer is that they’ll let other players do the work as long as costs remain reasonable. If a bunch of industry players ragequit and prices go up too much the PvP players will just build their own stuff, and may even run industry operations of their own to exploit the opportunities created by high prices.

What CCP needs to remember is the crucial balance between these activities and their challenge is how to keep them working together in harmony.

And they are remembering that balance by creating new opportunities for smart and ambitious industry players. The only people who lose are the ones who insist on a “play style” of zero-risk passive wealth accumulation, and those players add almost nothing to the game. If they do ragequit over this their minimal contributions will be easy to replace.