Eve is stuck in the past

That gave me a chuckle.

I just wish there was another way to slow botting without the nerfs that hurt us all. (sigh) Goons are just to good at their job!

:starts playing one of the very few pvp sandboxes, while there’s zillions of non-pvp sandboxes to play as well:. “I think this game should be PVE”.

That’s like buying a motorbike and then start complaining to the manufacturer about why it’s not a car, and that it really should have been a car. And then telling everyone who goes “dude you bought a motorcycle, what did you expect” that they’re wrong and scared of change.

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After reading the rest of your post I can confirm that it definitely too hard for you and/or you completely don’t understand the game.

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You Sir are a bad influence on players like me! Its invigorating to say the least.

I put this in my bio. Its still how I feel. But it seems the game is going away from that?

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I have skimmed a few posts…
Hey OP (and anybody else)

What would be wrong with a scenario in where:
New player enters game.
Starts with the drifter thing like the old new NPE. survivessd goes to station.
Oh look, we have WiS…
New player(s) can now interact with each other for real, while also maybe doing simulator missions in safety while learning basics and advanced mechanics (like the overview for example).
In the mean time they get to interact with stuff, and walk around looking at TV monitors, museum stuff, studying history/lore in in game libraries…etc etc all in the safety of their NPC starter school Station.

When they want to go try out things they learned in the simulator…they go to the hangar(s) and requisition a Corvette and undock…where they can get blown up(welcome to EvE).

A scenario to hook the new player, till they graduate from their NPC starter corp?

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Want to tear your heart out, log into the noob help. Man, what a hard game to learn still.

Pro Tip:

The past was better.

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Exists in the form of Career agents. Complete with “PvE” storyline. They teach you about lots of stuff if you care enough to actually read their mission descriptions.

That’s because WOW sucks so bad and EvE doesn’t suck.

That song is indeed motivating. :sunglasses:

I can only say that with CCP’s Aether Wars experiment, it seems they still have some interest in the potential of large fleet battles. And with recent events such as local blackout, they still have the capacity to make bold moves, which seemed to try and address bottling as well, even if it means upsetting portions of the community. Additionally, from a recent interview of CCP’s CEO, he still seems dedicated to a vision that gaming should be a social experience.

It’s a mystery at times why CCP makes the decisions it does. But after having read articles on Pearl Abyss and CCP, I suspect developing MMO’s is not just a business, but also an art form, and a sociological experiment all at the same time, at the very least. There’s no exact science to it, and likely we as players view the game through our own biased narrow lenses, but perhaps don’t have the field of vision to see the “big picture”.

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I hate that this is always used as an excuse to justify terribad ideas.

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No than the game has to change to FOR THEM because that is what a game is…dependent on the players,no player is dependent on the game,they can simply leave it(which they did and continue doing),but a game without players is NOTHING…

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its true and it is not
Eve is not pvp game, Eve is harasment & hunting game - it is realy evil one i i think todays players dont like it very much. It is very hard to find true pvp in eve when both sites needs to give it all so one can win and feel real happy (and this is what todays player like very much). Most time it is like level 60 kill noobs on keltirs. Big fights are fun but when this other site dont want fight or you must go home because of some stupid drifeter invasion… mech ccp mech…

dang it answered on my own post :stuck_out_tongue:

I agree with a number of things in your post, not all though.

The key issue here is, while a full PVE/carebear story might not hurt the game, it wouldn’t help it much either. And TBH, it actually could hurt the game.

CCP is really not good at crafting game experiences. Thus any storyline they came up with would likely be a buggy, convoluted mess. CCP/Eve already has tons of great lore, great background, great story material. Watch some videos and SCOPE posts, read the lore devposts etc, you’ll see it - it’s very well done and interesting stuff. CCP has some very talented people (occasionally) posting those things. CCP simply has no skill at integrating that stuff into the game.

EVE is not about the PVE. I say that even though I often point out that EVE is not really a PvP game, and something like 85% of EVE is all PvE activity. What EVE is about is the potential for conflict, and that is what people pay for. Even if they never intend to actively engage in conflict themselves, it’s the driver for almost everything done in EVE.

If you start developing PVE arcs, and attract people interested in that… you get players who want more PVE arcs. A skill set that CCP has shown many times they do not possess. Plus, they would be competing against devs who are much better at it than they are.

What EVE needs is not engaging, well-developed PVE arcs (although one or two carefully scripted ones could help new players in getting rolling). What EVE needs is ways to quickly bring new and intermediate players up to speed on the idea of “You are immortal. ISK is replaceable. Ships are disposable. Go. Hunt. Kill Sku Pods”.

Then it needs to design content that effectively channels players towards areas where conflict is available, rewards vs. costs is reasonably balanced, and there is something productive to achieve even while risking death.

Then they need to realize that one of the greatest drivers of conflict is scarcity of resources, and structure elements of the game so that the small fry (newbies, solos, very small gangs) are fighting in things like Faction Wars and Resource Wars (assuming they can un-break those things) while the big corps/fleets/alliances are fighting over ownership of Low/Null, and the intermediate entities are engaged in things like Incursions/Invasions to gain access to needed resources.

That would be moving into the future. Trying to develop engaging PVE arcs would not only be staying in the past, it would be trying to move into somebody else’s past.

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Hi Balos, I bet you also go to gourmet restaurants and demands they serve fastfood like McDonalds because it’s 2019 and does more appeal to the masses.

It’s funny how the ones like you always boasting about “success and profit” have absolutely no clue about actual business and especially what market segmentation is.

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Jesus wept, what an idiot.

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You not answering this because you wont or you cant?

How are we in this forum holding EvE back as you put it? We arent CCP and according to you we arent the majority.

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Censured

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