EVE mechanics on checking player douchery

fingers tends to bring his toolkit (universal adjuster, an impact driver and a cutting torch), if he has the tool for the job he’ll use it and steal your shite regardless.

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I can, but it might be pretty severe.

Make bounties a matching system. If a person blows up a 3 B ISK ship that person can option to put a bounty matching the lost on someone. If they do, that bounty is matched by the ISK assets in the offender’s account, e.g. he or she losses 3 B ISK in the balance and viola 6 B ISK bounty in placed on their head! If the person doesn’t have enough then funds are pulled out of the corp wallet!

:rofl:

Just kidding :middleparrot::middleparrot::middleparrot:

Give a provable example and we can discuss.

In my time in EVE I have encountered several unpleasant people, who have threatened my life and that of my family because I engaged them in internet spaceship combat. So what you basically say is that those people are like that in RL as well?

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Some of the worst people in EVE, in terms of player-on-player behavior are carebears who are shown the true nature of the game in a harsh and uncompromising manner.

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Why would this need to be a thing?

Are you… are you snerk trusting people?

People are the worst.

People like Coldplay and voting.

You cant trust people.

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Personally I have found that in general there is correlation between diversity of play and douchery, with the more diverse being less problematic in said area. As with anything there are exceptions, but generally, found this to be true.

Anyhow, reactions to game are far more telling than play of.

Little true story…

Years ago I got a friend into playing, seemed a fine upstanding family man, he played for about 9mo. He gravitated to industry and mining, I educated him on the details of pursuing this enterprise and gave him some starting resources. Things were good, he was having fun, and he expanded his corp. Then he got dec’d and the good times ship sank fast, the war was not kind to him, he lost a lot of assets, many he should not have ever had he heeded my advice. He was now furious.

To make this a short story… I got involved, and after talking to the corp responsible for the pain, found out that my friend was the one that set off the whole pile of trouble. That and at various points things he said were, colorful, and ban worthy. Up to this point I had never seen this side of him… we had a chat. In the end, he actually went to counseling; the wife had also been concerned by some of his behavior, so that helped that aspect.

As an aside, He is back to playing again, but this time is having fun with a very not green KB doing FW and Null roams… I could help his outlook, not his skills.

It’s in the name :slight_smile:

–Wrecked Gadget

Be a douche back, it’s the only way and while you are at it put a bounty on them for good measure.

So you’re saying “beat them at their own game” … and throw money at them (these ppl thing it’s cool having high bountys) ?

That’s terrible advice!

I highlighted the important word :slight_smile: . One thing living in the real world has taught me and playing EVE has reinforced is that many people have truly extreme difficulty living in situations where other people are free to do as they choose.

In real life it results in people electing whole governments for the sole purpose of stopping other people from doing things they don’t like even when those things don’t cause harm. In EVE it results in 15 years of forum posts about ganking , scamming and war decs…

Wasn’t addressed to me, but I certainly believe it - at least to some extent. Someone that griefs the bejesus out of people in game, preys on newbs, posts chat logs of ‘salt’ being gathered to embarrass or troll said player (and gets a rise out of it in the process), etc. - sure, it most likely says something about his real life character.

Not that I care, and not that I’m complaining. I’m just answering the question.

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I agree with this. And if you are curious about human nature in a role playing experiment, much like what we have here in MMOs, and how it actually affects human nature should read up on the Stanford Experiment.

It had to be shut down very quickly due to its… “troubling” nature. Imo all MMOs mimic these sort of conditions and create a very unique psychological ‘reality’ for us gamers within it.

I would have to answer a definite . . . maybe?

I’m sure there are plenty of stubborn asses in EvE that are just as stubborn IRL.
I know for sure, that many players bring RL skills into EvE.

But I would also guess that there are plenty of players that who play as someone else while in game.
Maybe you might look at this as hiding behind a mask.
Maybe you might look at it as just acting. - or role playing.

The problem is when things get heated in game, how does one tell if the other guy is playing or griefing?
Since we really can’t, I think it’s better to err on assuming that they’re just playing a role. But if it’s really crossing the line, then report it and let CCP sort it out.

–Gadget’s safeword is “squirrel”

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This chat-logs are in 99.9% of the case serious verbal abuse from people who can’t lose at a video game. I know EVE is a punishing game, but that does not mean people can just say what they want. Exposing this truly toxic players is the least we can do.

Also the “grieving newbs” thing is in most cases an excuse. The people who open this threads are in most cases older players who hold up newbs as a shield and think they can distract with it from the fact that the real reason they want the game changed is for their own benefit and not for the benefit of any new player.

Do you really think a new player who joins a spaceship game about shooting spaceship gets offended if someone shoots their spaceship? Only after years of isolation avoiding any interaction are some people developing some kind of distorted view and somehow forget that this all is just a game.

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I think how one interacts with another human - stalks them, really “griefs” them, calls them vile insults, doxxes them, etc. - does say something about their character and if you do that via the game client it suggests you may not be a very nice person. How you treat a fellow human being, even behind the computer does say something about you. But this claim that because someone plays the game as a pirate or a warlord or even a ruthless industrialist, all intended things to go on in this game that may “ruin the day” of another player, is somehow reflective of their character is laughable. This is a competitive game in an imaginary universe where no one gets hurt. It is perfectly possible for most people to engage with such a playground and not bring their real-world identity into it.

Capsuleers, and the regular humans in New Eden for that matter, do dickish things to each other from time-to-time in their struggle for resources and power. Just because we may partake in such competition in a virtual world where there are indeed no real consequences for our game decisions says nothing about how we would treat actual human beings.

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The thing is, eve proves the opposite of the Stanford experiment. Most players of eve don’t engage in even a fraction of the bad things the game allows.

Eve is evidence that even in a game that gives freedom from consequences, most people choose to do little harm.

The reason it seems otherwise is the same reason most people in real life think things are getting worse despite the fact that we live it the most peaceful time in Human history. The human brain is wired to see problems and ignore things that arent problems…

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I agree with this 100%. Heck, look at my name.

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As IRL, you rarely get rewarded for following rules/laws, just punished for breaking them.

NPC standings/responses aside, whether you are rewarded/punished for your choices are player related.

It didn’t.