Eve Memory Use In Large Battles?

What is normal memory usage of Eve in larger battles? (today around 3000 capsuleers).

I was getting some major lag issues, not the TiDi but actual client lag, so I checked the FPS meter and was down around 1.

I went to the black screen and turned off all brackets but didn’t seem to really change anything. Closed whatever else I could and still not any changes. I go to check resource usage and exefile.exe is up to 34149112K (~34GB) Private Bytes. Seems a bit excessive to me.

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Did you turn your computer off and turn it back on again?

Very common resolution to runaway ram issues.

Could be your router.

It deals a lot with iterations, which is where process gets repeated by the same process. Also referenced as a circular calculation, these are the bane of PvP server games.

When there is an instance ( systems in Eve are instances ) with 20 players having a PvP battle, the server runs checks with the clients to find out what the players want to do. Then depending on the answer it evaluates all the affects of those decisions, not only on the target but ALL the targets. The server packs the data up and steams this to all 20 clients. Your client then unpacks the data packet, reads it, and displays the outcome. More clients in the instance and you will get more latency, all of them hammering the buttons, and commands that affect one or more opponents makes the server work harder for that instance. Redundant loops and circular math calculations slow the server side software down. Meanwhile your RAM is being used mostly to display more models than you normally would encounter.

If you run upon a system with large combat, use CTRL+Shift+F9 to turn off the 3D rendering. I do this to avoid client crashing in Jita. You can flip it back on, after the fight, with the same keys.

Fly safe o7

Moved to General Issues - EVE Online Forums

Since it seems 0 out of 3 replies (granted 2 are completely troll) have not read the title. Let me copy it in here.

“Eve Memory Use In Large Battles?”

The ? at the end, signifies it is a question.

Has anyone paid attention to their memory use in large battles? (thousands of ships, not tens).

There definitely are memory leaks in the Eve client, but I rarely get above 6GB, 34GB was rather extreme, and I don’t really see why a some more ships being present (not displayed - and notice the chronology, the 34GB check was after having been running in black screen mode for a while), should increase memory use by this amount.

So interested in hearing if its normal, or I triggered a massive leak somehow.