It’s not about ISK, and I guarantee you a new player can’t do that.
yes it is
people don’t do pvp because they are afraid of losing isk
FACT
A cookie. While I applaud your effort, you would be better off figuring out a way to get this into the npe. A new player arena is hardly a new idea. It wasn’t a good one then and it’s still not.
People don’t like losing.
oh well boo ■■■■■■■ hoo. there will always be winners and losers… the losers need to learn how to ■■■■■■■ lose. not throw a hissy ■■■■■■■ fit.
yes
but they can take it wen its worth it
look at SRP
It’s not, because “surviving more than 3 seconds” implies effectiveness and longevity in a fight. “Defending” can include warping away and avoiding, which doesn’t involve fighting.
My question was “how”. Not “what” or “how much”.
Says the guy throwing a hissy fit.
Do you like playing games where you have no chance to win? Most people do not.
me, throwing a hissy fit… yea ok. sure… whatever bob…
what you are asking for is in game, or could be improved already in game… we don’t need more catering or hand holding for newbs…
But that’s what people have explained to you. Newbies do have a chance to win. There are things they can do, such as bringing friends. When this was pointed out to you, you “specified” solo PvP…

Do you like playing games where you have no chance to win? Most people do not.
look at all the times i lost a ship 10 vs 1 on my kill board and shush

It’s not, because “surviving more than 3 seconds” implies effectiveness and longevity in a fight. “Defending” can include warping away and avoiding, which doesn’t involve fighting.
I wouldn’t class avoiding as PVP, I would class avoiding as avoiding PVP.

Do you like playing games where you have no chance to win?
Most people don’t expect to win at 1st when they start playing a new game.
interacting with another player, even when leaving is still PVP.

look at all the times i lost a ship 10 vs 1 on my kill board and shush
Yes well done. Obviously that means we can never try to improve the experience for new players.

Xuixien:
It’s not, because “surviving more than 3 seconds” implies effectiveness and longevity in a fight. “Defending” can include warping away and avoiding, which doesn’t involve fighting.
I wouldn’t class avoiding as PVP, I would class avoiding as avoiding PVP.
What do you consider player versus player then? Because avoiding someone who is hunting you is, in fact, one player vs another. Are you talking about combat, or PvP?

interacting with another player, even when leaving is still PVP.
No…lol.

What do you consider player versus player then? Because avoiding someone who is hunting you is, in fact, one player vs another. Are you talking about combat, or PvP?
PVP is combat. If you fly into a system and I dock up, how the hell is that PVP.

Yes well done. Obviously that means we can never try to improve the experience for new players.
maybe fixing FW could improve the experience for new players