EVE Online Ecosystem Outlook

If no one will be flying supers there would be less of them used and battles will be less one-sided (because big alliances don’t want to lose their supers either).

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You don’t understand, do you? As soon as one of the big Players is sure to win the fight they WILL drop supers, but only then. While goons used to use Titans on gate camps they will now engage you on T2 cruiser / BS Level and as soon as it is clear, that you have no cap support … they will drop the big fleet and anihilate you to oblivion. As I said … they will not Risk caps but they will use them when Wining anyways. PVP inNS will be even more static then before.

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as much as it is a free market, it is also a managed economy … it has always been both

EVE is not a PVP game, that’s just having a narrow mind about EVE.

EVE is a ‘sandbox’ game, you can do whatever you like in the sandbox, but don’t be a narrow-minded goon* and just thing “it’s a pvp game” just because a bunch of people say it is

  • ‘goon’ in the classic sense, not referencing Goons
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There is not a single aspect of EVE that is not PvP. Whether it’s mining, missions, exploration, or the market…

Or the forums…

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Yeah, so bait and not bait. Big alliances bait each others supers etc.

Big alliances are basically saying dock your supers. May dumpster a dreadbomb, but general use stops.

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I just think it is a shame CCP has put so much effort into making sure there will never be any more big fights like B-R, 9-4 and M-O.

Who ever was responsible for FozzieSov and Citadels changed the future of Eve forever and as it turns out, not in a good way.

The “impression” I got from the forums ( :roll_eyes: ) over the years is that TDI killed any incentive to fight as well?

How so? I mean… supers have more ehp than they did back then still…
There is literally nothing mechanical stopping those big fights happening that didn’t exist then.
It is player politics having turned into a cold war that is stopping them.

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Unless conflict drivers are introduced, that cold war will go on. There is literally nothing to fight over for the big blocks. Especially in a scarcity phase - see patch - with increased risk of ship loss - again see patch - people will have even more reason to dig in and not take risks. Not that anyone really hoped that already old problems would get solved in 2020, conflict drivers, citadels/sov and supercaps to name the big three. That citadel and sov mechanics would be a problem was loudly announced and flatly ignored, before they were implemented. The only worse thing they could have implemented for the economy was Mining in Stations and mining in rorquals. It happened anyway.

Want something to fight over ? Let key resources rotate in low and null, to a significant degree where it affects the possibility to build supercaps. Overhaul the relevant blueprints and make them use new materials that rotate unpredictably in New Eden if need be. Building supercaps slower is not a solution for the stockpile the big guys have stashed, or for the large scale mining that occurs. Supercap ratting ? Why was that ever made possible ?

It’s possible that this patch is part of the solution, but only as a part. Unfortunately it’s also that part which everyone will experience as a pain in the behind. What and where are the other parts ? There is nothing published to give a sense of perspective, something positive instead of nerfs, and that is a problem for the customer base.

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Except that actually decreases the need to fight for anything. You just stockpile it when you have it and use those stockpiles up when you don’t. There is no point fighting for it, because it won’t be there long enough after you take the space to make up for the losses or effort.
So… Just because some people cried doom & gloom over an update does not mean it was obvious what the outcome will be. People cry doom & gloom over everything CCP change, so sometimes they have to be right.

It’s easy to pull out the buzz word conflict driver, it’s much harder to actually create them.
Especially when the cold war is an arms race where people literally can not afford to lose titans by using them and fall behind in the arms race. You have to change that condition first, which would involve massive changes to titans & supers which would make 90% of those pilots cry doom & gloom.

CCP “Oh hey, we gave a whole set of ammo’s +15% damage”
Players “Why you always nerf, never buff!!!”
Um… ok.

That is summer children that never experienced getting black screened and dying without firing a shot because their client disconnected but their ship was in space.

You make an interesting point and you could be right. Why do large blocks fight ? Some for grudges, others because the opposition has something they want enough to risk assets for, fear of annihilation, even fear of becoming less relevant as an organization because of too little content creation, etc.

Rotating materials would have to be linked to “something” (new and) important, whatever that could be, so that falling behind is not a viable option in the long term but everyone starts from the same zero position. Kind of a constant fear thing - yeah, brainstorming a bit here. And because the large blocks influence the behavior of large groups of players looking for content at the same time, a solution should be centered on them.

Conflict driver may be a buzz word, but at its core the game needs continuous conflict to keep the balance. You can call it what you want.

Remember when people made jokes about ratting with titans?

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lol, yeah

So no new group can ever enter null because they are behind. Remember that’s one of the big issues. Supers & Titans are needed to capture & hold sov (unless you have permission from the big three which basically implies working for them), but you can’t build them without Sov. So it’s a catch 22 for any new group, and also why the cold war happens, to stockpile more & more of them so you can match the other group, but you can’t use them anywhere except the giant fight where the other group drops them all, because attrition can’t happen or you fall behind.
That’s what needs changing, Titans & Supers need utterly reimagining into vessels that are not direct combat monsters but strategic assets which you don’t need 1000 of.

Possible to scam them? Hold sov, then secretly build enough titans and keepstars there to make it difficult to attack, and so make them just go: “Ok… fine you stupid losers”.

OR an intergalactic war. Whatever alliance holds the most systems by the end of 2020 gets their members free fanfest tickets/some really cool skins/free PLEX/(what they used to do, few ships that are exclusive but really good)/Worm BPO

Totally agree with you on that one. The freedom of nullsec is mostly gone, new groups either become renters or fall under the radar for a few months and then get wiped off the map. It’s sad to see a map being redrawn mostly because of internal strife in the blocks that have the major part of the influence. On the other hand, if it’s not the power of titan / supercap fleets it will be the power of numbers. Small groups still have no chance even if you take away supercap fleets against power houses. Carving out a piece of space to call your own will require more than addressing the supercap problem. Unless you settle in a poor part of space that noone wants perhaps.

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