EVE Online: Into The Abyss brings an entirely new style of PVE gameplay to New Eden, as well as stunning new environments that breathe new life and bring new content to all areas of space.
The abyss also holds the secrets to unlocking more potential from existing capsuleer technologies via mutaplasmids, a new type of module mutation that can radically alter the properties and performance of modules in unpredictable ways, sometimes increasing their bonuses and making them more efficient, and other times rendering them less capable than before.
New indicators will show when nodes aren’t fully set up, new pinning mechanics will make it easier to drop multiple nodes of the same type, and a whole host of new tooltips will give guidance on how to use various elements of planetary interaction, guiding capsuleers through setup with more detail than ever before.
Filament cloud debuff does not affect Ancillary shield booster charge usage
Audio:
Disintegrator firing sound effect doesn’t resume when zooming back in to the Leshak
Graphics:
When a pilot dies to Unstable Abyssal Depths (Abyssal Space out of bounds damage) there is no icon on the kill mail
Triglavian Tower wreck icons are too dark
Triglavian Tower icons lack VFX
Light and Heavy Deviant Suppressor’s VFX abruptly appears after smoothly firing halfway
Science & Industry:
The industry window fails to update, when delivering a reaction job.
Unable to make contract on behalf of corp for non empty ship in corp office
Ships:
Triglavian ship wrecks do not salvage into anything
User Interface:
Spamming ‘Activate Gate’ on the last Abyssal gate causes a prolonged double inter-abyssal travel
It is currently not possible to apply a saved fitting to an already fitted ship, if the existing fit includes a weapon group which needs to be changed.
Undamaged crystals are currently not automatically merged into an existing stack when unloaded from a weapon to the cargo hold.
Previous directional scan results are not cleared when performing a directional scan in Abyssal Deadspace
Large Abyssal Energy Neutralizer has the wrong name
Mystic S reprocesses to the wrong materials
'Small Astronautic Mutaplasmids’ market category is not spelled correctly
Fighters are missing their tech level attribute in the Show Info window
“Add Omega Time” and “Buy Extra Skill Queue” buttons in the inventory PLEX vault are not functioning. Workaround - Add time through the NES, rather than the PLEX Vault This has now been resolved, restart client to get update as of 20:12 29th May 2018
Searching for contracts fails sometimes, when it includes contracts in conquerable stations. Workaround: Disable the “Exclude Unreachable” filter. - This has now been resolved, restart client to get update as of 20:12 29th May 2018
Hi! Thanks for the report! We just confirmed that reaction jobs complete - but the client is not notified about it due to an error. This leads to the industry window to get out of sync, but you should see the reaction formula and the outpost materials in your inventory window.
There seems to be an issue since the update, I cannot seem to repair drones within Station or Upwell structures. The menu simply states that there is nothing to repair however several drones have taken armour damage.
Not just that. There’s a glitch with grouping of items dumped to cargo across types: ammo / ice / ore. For some reason every few times there’s no background merge.
Okay for some reason it is now working… Not sure if it was anything to do with being damaged during the abyssal sites or not, I will try again shortly.
Actually I can confirm that. I’ve noticed the same issue on sisi several days ago. And now it happens on Tranquility too. Simply dock into the station or structure and choose a ship with damaged drones in drone bay. Drones will not appear in the repair list. Only can repair drones after moving them from drone bay to the station inventory.
Did they finally fix turret weapon visuals constantly breaking yet or is that still a thing? I’d log in, but my internet’s down and all I can do for now is forum-fu on my phone.