EVE Player Count Up

True, as our Princess had increased the monthly tithing
Officially acknowledgement of a Miner .

This level of complexity had increased from 1billion to 3 Billion Isk

We are currently going through shrinkflation in New Eden

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Self-admittedly you can afford the highest tier so no excuses. :wink:

Aiko can and you know you want to so get to it already and transfer the 1 Tril ISK.

:blush:

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Sadly the only monthly bonus is that 3 billion isk offer.

All other higher tier just don’t have that much effect!

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Between the top 8 alliances, they total over 200k characters. This was from in game sources. I just counted the ones that were 5 digit numbers.

Na na na! They have reasons, you just don’t agree with them.

Massmultiboxers are a cancer in this game and any legit action available should be taken to make it as hard and inconvenient for them as possible! Gank them on sight if you can! Bump them! Don’t tolerate them within your corporation! Let them know that you dislike what they do on every occasion. Speak out against them in every discussion! Support only changes that don’t benefit them and argue fiercly against changes and mechanics that do!

You see, opposition to other players ‘way of playing’ is perfectly legit as long as you don’t get personal or break any rules.

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I’m torn, because on the one hand I do multi-box (again, after a 6-month absence) - but I don’t feel I abuse it to the extent some of these players do.

Well, one account has 3 chars so for me it would be fine if EVE would allow to use all 3 of them at once if you can manage them. It would even help leveling the advantage of rich players (no matter if ingame or RL) over poor players/starters if every Omega could ‘triplebox’ his 3 chars with one account and one sub, but more than 3 (aka multi-accounting) were forbidden.
Most ‘convenience problems’ like using a scout, a webber, your own cyno, a prober or a fleetbooster, bubbler, boosher etc… can be soved this way if no one else is online to fly with, but excessive use like grinding resources or doing group-content solo with 10 chars wouldn’t be possible any more, just cutting off the worst ulcera, but leaving basic use intact.

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I just don’t know how you restrict it to 3 characters with VPN and VMs. I like the idea in premise - I just don’t know if it’s even practical at this point… Not to mention that I think CCP’s revenues depend on having x.x number of characters per account.

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$50 says AT LEAST half of players online at any given time are alts of another player. Then you take into account all the 15-25 man multi-boxers… 1/3 of what you see are actually a single human online.

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It’s hilariously easy. VMs and VPNs alone would stop like 90++ % of ppl even doing it, because they don’t want the hassle to set up all that stuff. It also lowers performance significantly for those who do it if they have to run 12, 15, 20 VMs on a single physical PC.

An even then, VMs and VPNs don’t prevent hardware fingerprinting. You would need to spoof MAC adresses for all communication devices, all installed hardware and software serial numbers and more…because you don’t know what EVE would check and hash. Download a random Hardware Check tool and you will see the vast amount of hardware informations a program can collect. Pick one random device, save the hardware ID. Now how high is the probabilty that at any given moment two strangers meet in EVE, at the same time, joining the same fleet and having the same device with the same ID in their PC? I tell you: zero. And unless you run additional effort on each VM to spoof every single hardware and/or software ID (since you can’t know what EVE is looking for and you have to make sure that not two are identical because that would already bust you), you risk getting caught instantly.

As second layer, simple human behaviour patterns can be checked by an algorithm:

  • accounts logging in/playing almost evertime at the same time, in the same fleet, doing the same things? Over and over for weeks?
  • don’t have any meaningful conversation during the gameplay?
  • this specific fleet-content is close to 100% of their gameplay?

You can be 99.999% sure they are alts of the same player.

Now threaten busted multiboxers with an instant asset- and isk-removal on all accounts on first violation and lifetime ban on second violation and one must be pretty pretty stupid to risk months of work and in some cases extreme amounts of cash to build such a setup, to see it all vanish after a single mistake.

But thats all moot, if CCP really wanted to stop multiboxing (or limit it), they absolutely could do that. Easy Peasy. But they don’t want that, because it generates cash for them. Good cash. And companies take what they can get, they don’t risk a rather safe income source for the chance of more income later, in case the new concept would attract more players long-term.

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Put simply, you can’t fix a demand-side problem with a supply-side solution. We have rampant multiboxing because that is seen as a winning game strategy. From a player perspective, multiboxing is more expensive and less convenient. People wouldn’t do it unless it conferred a benefit that outweighed the hassle.

Rather than trying to block or limit multiboxing, the better (long term) option for CCP would be to make EVE playable and enjoyable by singleboxers, such that the demand for multiboxing will naturally decline. If more players could get what they want from the game (within reason) using a single account or even a single character, then the incidence of multiboxing would drop without any need to police it. And as a side benefit, the number of players would probably increase as well, hopefully recouping that loss from multiple account players.

The present multiboxing problem is ultimately the result of CCP’s direction in the past. The only way to (really) fix it for tomorrow is to make better game design decisions today.

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That’s when I start using multiple computers, and there’s not a damn thing they can do about that. You can run 2 to 3 instances of EVE in potato mode on a $200 laptop from Wal-Mart…

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Yeah and from maybe 100k subs like 5 people would do that. Completely irrelevant, extremely inconvenient for you having to split inputs over different machines, a lot slower reaction time than tabbing clients etc… and even that a simple behavior algorithm can assign your setup a suspicion flag and a human moderator could confirm it with a close to 100% success rate.

There is zero chance you can fake being different real persons over a long enough timespan, especially when already under suspicion. No ingame advantage would ever be worth even trying, taken into account the long-term effort and discipline that would require, only to have all your stuff banned in the end anyway.

But again, thats a purely theoretical discussion. Neither CCP nor any other game developer would go this far, especially if they can make money with tolerating it.

Thats exactly the point. Much could be done by changing the design path and thus making the game more attractive for a wider audience. Creating an environment where the players simply see not much need or benefit in multiboxing to get things done or have fun.

This all really started with having an alt for cynos, continued with a webbing alt for freighters and then expanded from there.

Software like isboxer and eve-o preview then took things to a new level.

But you’re right - if the game was designed more in-mind with singular gameplay - there’d be less incentive to multi-box. The latest Drifter Crisis event is a great example of how not to do this.

The player count will never be relevant now that so much of Eve is about playing with multiple alts at the same time.

Further to @Lugues_Slive’s numbers (thanks again), I think 277k unique players and 727k accounts as of 2022 is probably accurate (how many are active, inactive, Alpha or Omega is anyone’s guess). The active player average in 2022 was ~26k.

The active player average in 2024 was ~30k and is currently around ~25k for the first (almost) 3 months in 2025 (recovered somewhat due to the Revenant expansion this month). Both of these numbers would’ve been higher without the Equinox dip, but I digress.

If you check out the stats from https://eveboard.com you get a total current pilot (character) count just shy of 20.5 million. I’d be willing to wager that at least 90% (or more) of these are inactive - which probably means there are ~1-1.5 million active or semi-active EVE pilots (±250k-500k).

With the concurrent player numbers being higher in 2024/2025 compared to 2022, I think we’re currently around:
• 325k-350k unique players (active or semi-active)
• 800k-825k accounts (active or semi-active)

If the EVE player/account numbers is something that perks your interest, you should Bookmark this thread (CCP usually doesn’t release many numbers any trying to find anything current is like looking for a needle in a field of needles).

This is one workable approach. CCP deliberately encourages multiboxing because it makes them hard cash. EVE heavily focuses on multi-ship activities because it takes more accounts logged in to complete them. That’s fair and reasonable from a variety of perspective, profit being one, and also encouraging ‘social’ play, corp membership etc.

Making more EVE content ‘solo’ friendly would be less likely to feed multibox growth, but would also encourage farming by solo players who’d have no need to try to be social or team up. Which is also okay, but there should be a balance.

People ranting about the need to ‘stop’ multiboxers are barking at the moon. Not only does CCP need the extra income, and not only are there too many ways to get around it… but if the game is meant to encourage fleet and group play, then it will also support multiboxers. EVE’s low APM and tick rate will ensure that.

An actually “targeted” solution would be to have some balance between solo-friendly and fleet/multi-ship content, but then add tools for players to form fleets and take on activities together in a more casual manner. At the moment, any time you might want to put a fleet together for something, you always have to worry about awoxers, spies, scammers, travel time (“Hey, can I join your fleet? Sure, we’re over here - 29 jumps away from you”) etc.

The tools and opportunity that other games provide for forming ad-hoc or pickup groups on the fly, and accessing content together, just aren’t there in EVE. Plus of course CCP tends to glorify and reward ‘bad’ behavior with few consequences, so even if an opportunity arises, half the players will avoid it anyway ‘just to be safe’.

Multiboxing is here to stay, for multiple reasons. If CCP wants more actual players teaming up and forming fleets, they need to provide tools and opportunities to make the process more workable.

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Doesn’t necessarily equate to:

Singlebox != solo. “Playing one character at a time” and “playing with others” are not mutually exclusive concepts.

In fact, I didn’t have “solo” in mind at all when I wrote the above. That’s not to say that CCP might not have to adapt to a changing market and gamer demographics and re-focus on balancing solo and group play. But what I had in mind was more about making design changes to eliminate the roadblocks and tediums that are typically lessened or mitigated by multiboxing. This would necessarily include improving the tools that facilitate group play.

I think it’s also important to note that there are (at least) two kinds of multiboxers. There are the ones running two to four clients simultaneously, and then there are those running 10, 20, 40, etc. The kind of fixes I’m talking about will perhaps correct for the former. The latter, I don’t think it would change. Those people are playing a different version of EVE.

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Same here. I have 18 chars but only regularly play 5 of them.

I tend to believe the numbers reported by the server within 10%. For example; when the server says 27,000 online, I seriously doubt more than 2,700 are multiboxers and botters. I have seen this debate represented before, questioning how many living humans inhabit the game. At numbers approaching 30,000 they almost represent the entire population of the city where I live. I don’t know everyone by name in my city, so why should I question who is running more than one account? However it is true, you cannot depend on total number of accounts to get your current population. If that were the case, games like the original Guild Wars has sold over 6 million accounts and there would be more than 5,000 people playing.

Have fun!