EvE progression system

The OP is the kind of person that gets a high-powered rear wheel drive vehicle for their first car at 16 years old, then wipes out and destroys it within 5 minutes because they don’t know how to drive it…

You are not so right.
One corporation use Megas, other - Apocs and etc.
And if, for example, you change corp… Well in most situations you cant use their format if we are talking about newbie.

No, my 1st car was Mazda 2500, 8 years old.
But, you know, i dont need to drive it 3 month to “could drive” ferrari. I can sit into ferrari at my 1st day and drive it.
And if i destroys it… well it will be a lesson. But i will not stop driving.

If you are not changing corps very often, training new doctrines is a self-reducing problem - the more you do it, the less training you need to fit their new doctrines. There are only so many weapon systems, so many types of buffer, and so many types of hulls. All of the fitting skills carry over.

If you are changing corps often enough that it becomes onerous somehow, then either stop changing corps so often or deal with the fact that they have different doctrines.

I’m guessing a dreadnought has more buttons in it than a Ferrari. Unless your Ferrari happens to have a jump drive, capital-class railguns, and a myriad of capital class equipment inside of it?

Point in case, go sit down in the cockpit of a 747 and fly it. Unless you’ve been trained as a pilot, I’m going to guess you wouldn’t even know where to start. Sure you can sit in it, sure you can push the buttons. But what do they do, what needs to be set where, when do you adjust the trim, these are all skills that a pilot must learn and train.

For sure! But i can try it, right?
In Eve i must wait to “CAN TRY IT”.
You will never learn how to fly BS till you fly BS.
So, give newbies option to fly BS if he want. It wont be effective. Newbie still needs all this skills to learn.
But WHILE he in learning progress of this skills, he can fly BS to… you know… get experience of flying BS.
Why this is bad?

Why do you think that forbidding to use BS is ok?

If we starts talling about cars. You come to the dealer. You have money for a new Mazda C5. But dealer says to you: “Nope, you cant buy it. First you need to ride this VAZ 2109 for 3 month. I dont care if you dont wont. First Vaz 2109 then Mazda C5.”

Nice? Dont think so.

Racial BS 1 takes 1 hour and 6 minutes without implants or attribute remaps. I’m sure the newbie will survive that long.

It’s bad because a player needs supporting skills. It’s bad because your average new player is very likely to get their ship destroyed and rage quit the game.

We aren’t talking about cars, are we. We’re talking about spaceships with guns. Go ahead and talk to Boeing, tell them you want to buy an Apache attack helicopter with all the trimmings. Authorities do exist in-game, if you REALLY need an RP reason for why it’s “not allowed”.

Pffff. And T1 Large guns need 15-20 days?

Go ahead and tell me how this works. It’s effectively a T1 large gun.

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No? You don’t know what to do? You mean… you need to… learn?

Hahaha. Do you think real pilot need to fly F-22 before he can fly 747? No.

You are conflating “I know how to fly planes” with “I need to know how to fly a fighter jet before I can fly a passenger jet”.

You give an example from the calculation that I will say “oh, how difficult it is! I can not use it.” But in theory I can. I’ll sit there and push for the different buttons. And the devil knows what the result will be. In real life, responsibility to others stops people from doing this.
But in the game you are not responsible to anyone but yourself.
We come here to get fun. There is no pleasure in flying on what you do not like and do not like.

And in that event, you’re likely to maim or kill yourself. Translate that into the game, where you undock in a ship you don’t have the required skills for, and it blows up. Or where you have the skills for the ship but not the guns, and you blow up.

Does that sound fun? That sounds like a very good way for newbies to not subscribe to the game.

Yes! Because this is how things work in Eve now!
You need to fly one ship to could fly ANOTHER ship. Is it logical? Nope.

Yes it does. Because only idiots thinks that every newbie stupid and will donate billions of $ to get titan.
Because YOU CAN DO IT RIGHT NOW. And this situation is damn rare.

So, if we apply it to reality a bit, we will see that no-req system will affect pilots that can fly thorax but someone tells them to try drake (or they just see it and wish to try). And this pilot dont need wait a month to try it.

Are you telling me that an SR-22 blackbird pilot was fresh out of flight school, having not been a pilot experienced in other aircraft first? Or that a pilot doesn’t start by learning to fly a small plane, before they fly a big plane?

It’s entirely logical. They are much more difficult to control.

I’m not talking about newbies in titans, I’m talking about newbies in battleships. There’s a remarkable difference. And just the same, said newbie will not be subscribing when they immediately lose their ship to an NPC frigate. “This is a stupid game” they will say. And they quit. Because they don’t understand what just happened.

You seem to believe that the wait will make players not have fun. Eve is approaching 15 years. It has not died yet, it still has tens of thousands of active accounts.

It’s entirely realistic for ships to have training requirements. It’s entirely realistic to believe that CONCORD will not allow you to try and fly a ship that you aren’t trained for, if only for public safety. It’s entirely realistic to believe that “your pod won’t interface if you don’t know how to interface it to the ship”. It’s entirely realistic to believe that CCP wants people to subscribe to teh game and not ragequit after they blew themselves up in ignorance.

Literally no part of this is unrealistic.

Do you ask if he can fly? Yes, he can, most likely, badly and not effectively, but he can. Will his command allow him to fly it? Most likely not, because this is a real life and he has responsible.

In the game we have a lot of game conventions, now you need to get rid of them?

Think about this: if WAITING to get a new ship would be fun then nobody would have use injectors. But real thing tell us that players dont like and dont want to wait so long.

Okay, so you hop into a plane. You crash before you even get off the runway because you don’t know what to do. But you could sit in it, and that’s all you wanted.

To simulate this, next time you undock, right-click on your ship and self destruct.

Then tell me if that was fun.

Or you know how to fly the plane, but you don’t know how to use the guns. Next time you activate the guns, right-click and self destruct instead. Then tell me if THAT was fun.

Nobody said waiting was fun. My current fax and dread alts have 300 day training queues. My main is presently training fighters 5. They’re wrist-slittingly boring to wait for. But it makes perfect sense that I would need to have a certain competency to use them, without the above self destruct simulating.

I said it was realistic. And I said that it keeps newbies from making mistakes, which ultimately makes them subscribe instead of rage quit.

May be it isnt fun but dont think that every person will go into BS as day1 and and lose it. And even if it happens they not probably rage quite. This is my 1-st big loss (fit is “corp hangar” because data has change few times till that times and etc). Nobody tells me how to fly it or what to fit. And it was literallty my second loss in the game. You could say: “Well it was after a 6 month you started to play”. Nope it wasnt. I played Eve for 2 month and then leave it till summer because i was in rage because of timewall i needed to fly Mega.

And now imagine - i could fly Mega from start. It could be 2 situations:

  1. I donate and buy Mega at day 1
  2. I will not donate and buy Mega after month of play

I agree that rage quite in situation 1 is more likely. But you already have this situation right now.
In situation 2 i less likely to rage quite because i gain experience while playing this month. Not in learning a skills but in gameplay.
But the time that i gain experience and the time that i need to sit into another ship isnt balanced. I need much less time to learn about gameplay than a time to learn skills that needed for Mega (in my example).
So when you understand some game mechanics (for example that BS isnt good for traveling lowsec) and you already READY (as a pilot with experience you need to fly it) to drive this is new ship, you still have a time to wait. Sometimes this time DAMN huge.
To try new content you need to wait 6 month in some case. SIX MONTH. In 2017.
Why do you think Blizzard makes “instant lvl cap” option? You think they are stupid? Or may be they understand that more fast gameplay in demand? You need to reduce that timewall. I am not telling that CCP must give “lvl100” option. No. But you can give access to many T1 ships and modules and it wont break a game (like it works with Rigs). Skills themselvs still be there. And you still want to learn them for the same reason as was before - effectivness.

And what i suppose to do this time? Flying ships that i already fly? And may be i get bored of them? But i have to.

Can you understand that requirements and a wish of effectivness doing the same thing?

And this will not change! You still will learn fighters to 5. But do you really need 40 days (if i remember correct) to understand how fighters works? I think you are not that stupid :slight_smile:
And look at fighter reqs. All that reqs (unless DRONES V) not change mechanics of using fighters. It is only change their effectivness (damage). So you can have Fighter I to start actually use it. And learning from 1 to 5 is only increases your effectivness. And this wont change in “non-req” system :slight_smile:

This is my second time playing Eve. The first time, a LONG time ago, exactly that happened. I just bought myself a shiny battleship… I’d worked hard, I’d saved, I’d trained up the minimums to get in. I was mining with it (no such thing as dedicated mining ships or even ship traits at that point).

Highsec mining was uninspiring. I wanted better ore and I had a mother ■■■■■■■ battleship baby. So I went into lowsec. Within minutes, my ship was gone.

Nobody had explained the golden rule to me… I had no isk in reserve. I couldn’t even insure it because I spent everything fitting it. Horribly noobish mistake on my part, but I was new and thus did not understand just how cold and unforgivign Eve was.

Faced with the prospect of starting from zero again, I closed Eve, canceled my sub, and left the game for years.

Yes, I do believe it makes sense that “the best you can get” would take time. How long does it take you to master anything? A LONG time. Some things are harder than others, and take longer.

Meanwhile, I’m training fighters. I’m not training capital guns for a dread on that toon. I’m making the strategic choice on what that pilot can and cannot do (which incidentally is why I have alts :wink: )

At the end of the day, the ONLY player who will step into a ship they really should NOT be stepping into is a newb. An experienced pilot will know they need support skills, because they know how cold and unforgiving this game is.

So why not protect the new players from their naivety?