When it comes to talks about formats, you can bet there is little fun involved. So you’ll be much better without CTA at every weekend with hours of mindnumbing gatecamps or roams as a part of giant blob where your only responsibility is to hit F1-F4 and warp around, as instructed. And most of those corporations are not that strict regarding those who can join. They’ll find some niche for extra people, no worries. And those corps overly-fixated on efficiency and formats are usually fun-killers and reason for a lot of people’s burnouts.
Because this is EvE
But if serious they already protected by the cost.
Well you can look my history. I were in CTA alliance most of my Eve life. I can see fun in F1-F4. In the same time i can see why people hates it.
So it isnt an option to tell newbies: " Stay away from CTA alliance", because this is may be exactly they want to try.
And for my long life i see a tons of situation when newbies leave a game because they cant fly format ships and they bored with scout role.
Tbh tiericide helps a lot. When CCP makes T1 logistics and T1 ewar much more useful it really helps. But still problem exists.
Omg what have I done? I post in a thread which is about wether or not Skill progression is in a good place atm and as punishment I get some generic response from some random alt, who talks about isk/hr efficiency of battleships (lvl 4 missions I guess?) and isk-farming and skill injectors. Wew, forums, yuck.
Go gank people in rookie systems and let me know how that turns out Even in Eve, new players aren’t given the mystery box where they can reach in to find a prize, only to find out that the bottom of the box was actually a blender to mangle their hand with.
There’s no illusion that Eve has a very sharp learning curve, and that is good, but players need SOMETHING to keep them from getting disillusioned.
We don’t recuit anyone who has less than our basic requirements. Whether THEY want to get in or not is moot. Whether WE want them in or not is what decides that. If “I can sit in it but not really do anything with it” were a thing, you can bet “I can do useful things with it” would be in that list of requirements.
Any place, like goons, test, or similar that will take unskilled trash will simply not require them to attend the CTA.
If said new player gets bored and leaves, they did not do their due diligence. It takes almost zero effort to look for a new alliance, one which is newbie friendly. For example, the feeder corp that I joined to get into my current alliance, our primary doctrine were Thrashers. It took literally 6 hours of training to become useful. And the ship was so damn cheap that even a newbie can lose one and say “meh”. Especailly once they got their 2m isk for SRP.
This is exactly what im talking about. They cant see content because need to wait because of timewall.
Why this is good?
Are you saying that all skills should take a very short time to train? 5 days and I’m in the same battleship as someone who has been training for 5 years? As the dude training for 5 years, what am I going to train? What do I get for being a long-time player?
If ALL skills are not rapid trains, even if you can sit in the ship and fit it, you won’t be able to fit 90% of doctrines because they have tight fits. They’re min/maxed around things like advanced weapon upgrades 5.
What you’re basically saying is that in a more traditional MMO like WoW, a lvl 1 paladin should be able to use the same gear as a lvl 900 paladin, just not as well.
My point is that it’s not that simple. Fitting skills alone completely destroy your position because you just don’t have the fitting room without the support skills. Or you aren’t cap stable. “Not as good of skills” for fitting completely demolishes the fit, and they won’t be able to use it regardless of whether they can use it “less effectively”.
No.
You can do it right now. Does it breaks smth? Main word here SAME.
Eve not about SP. You know, far far ago there were Learnings. Do you think i feel some “unfair” when CCP removes it? Nope. Why do i? They we useful when were ACTUAL.
So, for example, if CCP tomorrow will give to newbie same SP amount as you have, how will it breaks YOUR gameplay? Or this question is about “why only the fact of date of birth make me MORE ELITE than 1 day newbie”?
If it so it is very sad.
SP is INSTRUMENT. Your personal instrument. It doesnt matter how many SP others have.
I have 130kk. Some guys have 300kk. Some guys have 400kk. But i will totaly lose to 1 month noob in frigfight. Because i am damn bad in solo. And if this noob were actually flying frigs for month and learn smth - he would win.
You know we already pass this phase about “who SP matters in Eve”. In 1 month experiment, old skilled player creates new account and with no invest in money and isk start to… be a noob (i think i can say that way).
And you know, with 1 month character he actually take down a lot of “old players” in FW.
Skill >>>> SP.
I think you can still find those videos.
You cannot learn those skills without spending time with the game. The skills are there to allow you to learn the game at a slower pace. Starting Eve already means you are dropped at the deep end of a pool. No need to put on cement shoes first.
Yes. Why this is bad?
If they want to use it - let them!
So this why we have less and less newbies that keep play after 1 month.
Can you understand that it doesnt affect any old player? Is it so hard?
You dont need timewall to learn the game.
First, we have no reason to believe this orther than your mere assertion. Second, it is quite likely that these guys were not going to stay anyways. Letting them get into a crap ship, with crap fittings, that still cost a ton of ISK that they’ll promptly lose is unlikely to help as well. And third unless these players buy and sell lots of PLEX the “ISK Wall” will stop them too.
The time wall is still there when it comes to using these ships effectively, fitting them effectively, etc. You haven’t removed the time wall once we consider that all they can really do is sit in it. Are we going to let them fit capital sized guns, but without the skill bonuses? What about other capital modules? Even if we allow this, there is still a time wall to using these ships well.
Yes but reduced.
Yes but they will have no feeling that limited by time. This main thing here. Games about your feeling and your fun. I think people dont gain any fun while waiting gameplay that the really wants.
I guess, but being able to get into a massively gimped ship is awesome…how?
Other than the time they need to over come the ISK wall. Do you not value your time? You should it is your most precious resource.
Anyone who tries to “play” with a dreadnought or a titan 4 days in is not going to have fun in the end.
Honestly, I think this just comes down to a matter of instant gratification vs delayed gratification.
Eve is not about instant gratification. Never has been.
Even with skill injectors, you need isk for those. Yes, you use your wallet for isk, but even that money came from somewhere.
I can 100% promise you that a player who could sit in a Mach but:
- not use the doctrine fit (because their fitting skills are shit)
- not run their prop mod for as long as everyone else (because their cap skills are shit)
- not hit targets from the same distance way as everyone else (because their gunnery skills are shit)
- not align out as quickly as everyone else (because their navigation skills are shit)
Will NOT be invited to any mach fleets. Doesn’t matter if we’re talking about Machs, T3Ds, HACs, T1 Battleships, or literally ANY capital fleet.
So, since your idea does not provide the new player with any extra inclusion, what value is there in it?
Since your idea DOES give the player more room to expose themselves to a substantial loss they would not have had before, I’ve already demonstrated the potentially catastrophic harm.
Again:
We lose new players because of people like you, who teach them that “You have to train x months to be usefull”.
New players do not have a clue how Eve works, so they assume and then run into people like you, who say they aren’t usefull until they have trained X or Y -skill to lvl 5, which takes time.
We need to teach them what they CAN do right now, instead of telling what they have to wait to do.
That feeling when newbie need to wait till he could enter corp. Yes it is true.
And yes you telling him what to learn BEFORE he can fly with you (in this example with this guys).
And it isnt rare situation.
Tbh CTA alliance less “SP-depented” than others. Because most of them have Academy.
They can fly frigs. May be cruis size. For most of roaming and CTA fleets they need a lot of time to start actually fly it.
Yes and this is not change. You still earn gratification in time because of skills. They still affect a lot.
Each corporation has their own requirements. Just look at horde, brave newbies or any other rookie-corp. You can have effective doctrines for lower skilled -players as well. You are just too stuck in your own view.
Also, every corp-thief, awoxer, capital/super/titan holding character would love this change… The amount of salt would be epic.
Edit: This would also likely make it more difficult for new players to join corporations due to the ease of trolling and theft.
Since when is the drama in Eve is a bad thing?
If amount of theifs in increase => more drama and content