EvE progression system

You’ve dismissed all counter-points because you are too focused on your “idea” being good. You cannot think on a larger scale.

Well may be you can tell STRONG point that not about donation or “eve is about timewall”?

I’ve already told you several, which you just waved away as being irrelevant.

If you remember i answered.

I am impressed that you have held up so well under all this criticism, OP. The only answer I’ve seen in this thread so far that truly brings a good point against your suggestion is the one about coding limitations. The rest have been arguments from principle, which aren’t really susceptible to hard logic.

You want to experience your advancement with a ship as your skills train while you are flying it. Perfectly respectable. I don’t see how it would break the game. I could see it causing more rage-quitting by starry-eyed rookies eyeing bigger ships than ever before, though.

1 Like

No, you just brushed everything aside because “not an issue” as you are too blinded by your own idea and you keep thinking it’s good.

Ok, i fought with my lazy (flawless victory) and find this:

Keep in mind that even at OP i said that i suggest concept. Idea. Its not a roadmap for CCP MAKE EXACTLY AS I SAY.
Back to your list
A) Yes, i was wrong and this is an issue. But you can solve it with different ways.

B) I dont understand it. You already have it with alphas.

C) industrials with turtle speed and agility, with very low cargo is an issue? Will you use them? Can you describe situation where this industrial will be broken? How many days from start you need now to get any industrial ship lvl 1? It is not even DAY.

D) It is so redicilous. Barges without bonus with T1 stripers is an issue? Are you kidding me?
Why alphas on the venture isnt an issue?
Im on the way to home now and cant show you how much T1 covertor mine without skill. But i will.

E) Alphas. They already in the game.

So yeah. You point ONLY ONE strong argument in whole thread. The others is about “meeeeh, i dont like your idea because i wont newbie can fly ships from day 1 and in the same time i spent years for it! Not fair!

And even with “concept” i try to resolve issues that you give to me. In return i get only rude and L o L you know nothing im the God-Emperor
Very constructive.

Well code limitation may be an issue. Or may be not. We cant tell.
If every idea will count this, whole topic would be empty :wink:

1 Like

You’re really sticking to your guns with this.

As many have repeatedly noted, all the basic t1 ships (up to BS) can be reached within a week, if training is planned correctly. With undeveloped skills for everything, yes, but that’s what topic starters actually asks for - a feel of progression. Get minimal skills for bs, ride one while you are perfecting your skills.

I have strong suspicion the real reason behind this is somebody being upset he can’t easily farm billions of isks from day 0 in some protected nullsec sovspace with army of undeveloped carrier pilots ))) Hence such accent on flying a carrier and other caps from day 0.

Army of 300 carriers with no tank, dps, w\o jump. Just a perfect army, indeed…
Nah i have enough isk and i am totaly get nothing from this change :slight_smile:

A gang of 2-3 carriers which are simply used to botting/afk farming some complexes within a ratting system, yup. Revenue covers risks of being caught, it’s done on daily basis as of today. What’s so unbelievable about this? In the end, what really matters is whether you can achieve dps you need. If you can’t - just add 2 more noob accs.

Maybe I am looking at this wrong, but, what about removing the skills as “requirements” to sit in the ship, but not for using it or order of training? Maybe focus on Mastery (you know, that useless thing that eats up a tab on your ship info?) instead of pre-req’ing everything.

I get where Semper is coming from, although, I agree the approach is a bit off.

Imagine being able to sit in a Carrier, but not even being able to begin training the skills to make it worth a damn for 6 months. Hilariously stupid, but if anything, it boosts the market when scrubs buy crap like that and lose it. This honestly doesn’t effect high end players much.

Having a Battleship day 1? Cool story bruh. So, what’s it do? Oh, right, it’s a Rattler and you have no drones, no skills, no launchers, no size appropriate anything skilled, so, it’s a, what… space ornament?

Could you imagine (running with a rattler here) a Rattler running two light drones and light launchers because that’s all the pilot can actually use? Stupid, but hey, if they want that “visible progression” who am I to deny them my Jackdaw’s t2 Rocket salvo?

So, maybe a variation is in order: No req to sit in ship, all mods req’s still work normally. Of course, training the hull will give bonuses, but you still have to train in order.

1 Like

What an absolutely ludicrous idea. You want to change a core mechanic of Eve, because you feel like you should be able to fly any ship any time?

Eve has (well… had, prior to injectors) the most linear progression of any game out there. You want something, you put the time in. There was a time when that REALLY meant something, especially if you hadn’t updated your clone.

If the OP is really how you feel Eve should be, I suggest you go play WoW - it’s probably more your speed.

OP clearly trained Bullheaded to level 5 along with maxing out all it’s support skills. Probably at the expense of training Understanding Logic and How EVE Works.

1 Like

OP I think I remember the thread you speak about. You are right. Skill progression is nothing but a timewall and there is no good reason for the insane amount of time needed to stay subbed, to learn Skills, just to unlock a shiptype. It’s funny how so many people on the forums cry about anything that looks remotely like f2p or p2w, while EVE is exactly like that due to the necessity of staying subbed for years and years to fly a decent amount of ships relatively skilled up.

It’s a huge discouragement for new players. Not that EVE is so extremely difficult. It’s just… okay, should I put $1000 into this char and wait for years to have an effective pilot or should I put $3000 now, to buy PLEX -> Skill Injectors to do it now. I guess there are some people who do it, but for every one of them, a hundred new players don’t end up staying in the game.

The issue was maybe not so big in the beginning, but if you take development over time into consideration, and I mean SP/ISK/political power, new players nowadays are left with an extremely crippled amount of choices, while having this huge timewall in front of them.

It’s bad, but you will not find many people who support any change to that system, not amongst the older players anyway. Think about it: some of them spent 10 years paying subscriptions to endure this progression system and for them winning EVE is sitting it out, staying subbed, while others leave. Now what if suddenly your or similar ideas would be implemented? These kind of people would suddenly realize that they’ve accepted a mechanic for over a decade that could have been changed ages ago and spared them a lot of pain.
They don’t want more new players if it means that these are self-sustainable and prove to be competition. If anything they want people who listen to their bittervet stories and old-fart tips about how to do things. EVE is a great game with a huge potential, but the waiting time just destroys most of that.

In the other thread the OP there said something along the lines of: CCP develops all this amazing content, all these ships and so on, but new players can’t use them for years to come. It’s a waste of development costs. And he is right about that.

2 Likes

Totaly agree, you get the point (well i am the player who played 10 years and as you see i suggest it :slight_smile: )

Have you any cunstructive to tell?

You cant read, like 60% of posters here…
I wont change core mechanic of learning skills. Read please thread before posting.

I can fly 95% sub-caps and ≈50%-60% of caps.
I will never fly supers because i dont want (i can mothers and if i want titan i need like 3 days to it).
So your sarcasm missed as hell.

You are totally missing the fact enormous amount of SP on your character has little correlation with actual fun in game. As well as “fly this and that ship”. This only what a very inexperienced Eve player would think. Is flying all kinds of bs absolutely required to play game and have fun? Not at all. You need just one, of your race. Yes, it limits your options, but if you have strong perfectionist’s urges telling you to get it all and train it all to lv5 which prevent you from having any fun at life, that’s a totally different problem nobody here will help with (but there are medications these days). You play game, not ships. Flying machariel is very isk/hr-effective, but flying any other bs is still profitable and fun. That simply is a fact. You don’t need machariel and any other pimp-mobile out there, you’ll do perfectly with basic t2 ships. You don’t need one super-elite character that flies all, create 3 different specialized accounts, one to have fun in FW flying t1/t2 frigates and be a tackler in some PvP mess, other one to be your main isk-farmer, and one more to be another isk-farmer, just with different set of ships, or may be specialize in production. You’ll have a lot of fun and within half a year those 3 characters will become pretty competent pilots in those fields you chose. You can speed up that process with some injectors as well.