Still missing the point, I don’t give any more sh1ts about their satisfaction than they do mine… they are going to get a kill, as I’m definitely going to die… what I deny them by killing myself is SATISFACTION, just as they deny others by interrupting their activities with forced content that only one of them is interested in participating in.
I don’t think you understand the enemy here. If they are attacking a defended station then it’s because they want that station gone for various reasons. They really don’t care about the KM and loot/drop/salvage is secondary. You hitting the self-destruct button actually is doing them a favor.
If, like me, they are attacking for the loot then they wont press the attack if well defended as it’s not worth it. We just find an abandoned station and kill that one instead.
You are bringing so much emotion to this with revenge and satisfaction stuff…this is business and you need to leave that s♫♫t behind.
Of course you can…but don’t cry when something bad happens. Remember the #1 rule of EVE.
Scorched Earth is a strategy, policy and deterrent, not a defense. It also does not apply in HS or LS and some parts of NS as you can’t “own” the territory ergo there is no strategic advantage.
and then limit my choice.
Just because it’s a sandbox, you are not entitled to everything you want. Holding yuor breath and demanding Hello Kitty ship skins because “sandbox” also will not work.
I said legally!
The rest is just more the same fist shaking at CPP so I will stop…
To all the “pro-self-destruct” people I have this question.
If stations and ships had the option of instant self-destruct, which would limit/eliminate drops/loot/salvage, what do you think that would actually do to the game?
Just stop Runa, please let the post die. Three of us have said multiple times we don’t care about loot. We’ve also said that we’d actually prefer the destruction mechanics the same as it also gives us a chance to loot our own wreck.
This stubborn refusal of yours to read and still return fire is making you look dense, and I really don’t think you are.
I’m asking about how the self-destruct suggestion would effect game play (aka the meta) across the board for stations and ships…not loot.
I put forth that the risk/reward would be totally thrown off and kill PVP and the game. I’d like to hear a proponent defend the idea at the meta level.
Ok I get it…you have zero defense for your idea and now you are just deflecting as you’ve realized just how stupid and childish the big red button idea is.
Denying attackers the spoils of war would be seriously unfair,
and would absolutely cause a massive outcry by many,
including people who don’t play in highsec.
Which is why such a change would never get implemented.
The desire for such a change is childish at best,
but honestly the OP’s just a massive asshole.
… i’m well aware that no one is going to spend time trying to figure out why it would be unfair, and I’m well aware that it doesn’t ■■■■■■■ matter anyway.
Still … this thread is great.
Or was. I’m not done reading.
Still … you all deserve kudos for that.
All the other threads so far were more or less ■■■■.
I think you know what Solecist means. That self destructing is literally going to be a single button click, and far more simple than just about any alternative.
In all of Eve, I think I could be in the running for ‘least skilled player’ or something to that effect. I am extremely ponderous, slow, and terrible at multitasking or maintaining situational awareness. I have very poor reaction time and do not adapt well to rapid changes. PvE still does give me a run for my money when I decide I want to do some. I go through drones like a kid goes through Halloween candy.
These threads really get me wondering about others’ perspectives. People who are better than me because they’re faster giving up where I don’t. Ganking goes on in my system. Structures die in my system, too, but somehow I still manage to keep my structures (so far) and mine on the occasions where I want to. I can do PvE, as much as I want to, too. I have never needed an expensive ship to get out and do something if I wanted to. I’ve been wardecced and I’ve survived it without needing to cheese my way out of it, which I won’t do on sheer stubborn principle.
Maybe we need to put the guides down, and stop asking google how to do everything and just play while bearing in mind that anything you put in space is at risk. Don’t rush headlong into a process faster than your wallet can handle the setbacks. Eve is still very playable even if you are a ‘loser’ like me because I can always choose what risks I can afford and what ones I can not.
The importance of making some friends also can’t be understated. Being kind and, more importantly, being loyal can pay huge dividends later if you find your back to the wall. Nothing is air tight, so you have to be prepared to take a fall, but having friends can soften the landing quite a bit. Besides that, having allies to talk shop with is ‘more fun’ just on its own merit.
If Eve is going into a death spiral it’s because people don’t want to play with each other. We have gone to significant lengths to block people from playing with one another through painting in game aggression in the same colors as real life aggression and limiting it accordingly. By ensuring safety through mechanics we eliminate the need to ensure safety with interaction to make friends and establish who our enemies are.
I’ve never shot anyone, and I probably never will. I’m just total trash in that skill set. I still think highsec aggression is a part of a healthy Eve.
Well I would like to think all would agree that, with regards to a self-destruct button for structures,
< added to quote for clarity >
that would not be a bad thing edit: (with a suitable timer too).
So let’s aim for that and if other interesting/indeterminate (some may say emergent) game-play can come from this by further restricting (or not) the loot drops from structures iterate on that! for e.g. new skill, demolitions, which increases the destructive nature of your station exploding, increasing the amount of stuff that expires… or something.
2nd edit: Who will be doing up the proposal for Features & Ideas?
Question:
Does that in any way or form change the fact that this idea
is solely born out of hate against people who are better?
Answer:
Nope.
People can try hiding it behind words all they want.
It changes nothing. It can’t magically handwave-reasoned it away.
SelfDestructing your structure is absolutely unfair and undeserved. The decision to put up a structure should be strongly influenced by ones ability or willingness to defend it somehow. There is no requirement to being able to defend it, as one has the ability to hire mercs. Anyone being able to put up a structure should also be able to hire mercs easily.
Nothing you write changes the fact that when you play stupid games you win stupid prices,
and in this case the game was “putting up a structure that can’t be defended”.
That’s all there is to it.
As history teaches us, the crying for more nerfs will never stop. No matter what CCP does. As there’s simply no way of achieving a middle ground with those who refuse to accept that it’s a PvP game; with those who refuse to accept that they’ve made bad decisions and with those who refuse to accept that making bad decisions has consequences, the only apparent solution is telling people to ■■■■ off, because all the nerfs ever achieved was - at worst - making things worse or - at best - *making things “not better”.
If you have had enough of defending your structure, and just want it over with and to return to war ineligibility you could:
initiated self-destruct on your structure - this starts a 24h timer (to give time for the civilians that live in your space station to escape!). You only can do this if there is more than 24h on the timer.
During this 24h self-destruct, the station becomes vulnerable to attack, but a special “civilian escape field” is activated so even though you can damage it, it can’t actually explode. This allows anyone who wants it to shoot it and get on the killmail (which remembers the last 24h of attacks).
After 24h, it explodes! Asset safety and loot drops are as normal.
I originally thought perhaps you could do something with surrendering, but given wars aren’t tied to structures it is too complicated. I think though maybe you should be able to completely capitulate and cede all your structures to the aggressive corp to immediately end the war, even if no one will do that.
But yes, these complaints are largely born out of spite, and those seeking to be all sore losery over being beaten in a video game aren’t going to be happy with the balanced system I presented above. Spite is not something that should be encouraged by the game design - mechanisms to aid capitulating to a superior force are fine, but providing tools that do nothing but deprive a victor of a hard won victory isn’t good for anyone.
People, it’s fine to lose something to another player in this video game. It’s not a personal failing of yours or a personal insult if someone tries to contest you over something. It is the game!
As a player from a teeny corp (me, myself, I, and a guy named Ceelee), to try to defend my property may require things like competence at PvP and/ or joining up with other corps/ alliance and/ or brib…er paying allies, not to mention maintaining said property, etc. becomes more of a hassle than a point of freedom. With there being so many other players willing to put their money on the line for a nominal fee from its users, I accept it as cost of not having to do the above.
Thank you for your service to the nation, fellas!
Go {insert country name here}!!