EVE Vanguard

December “release” is a public test for omega accounts only and not an actual EVE Vanguard Release

Go to the EVE Vanguard web site to sign-up for the test:

Use <SIGN ME UP> form.

Courtesy of @Gothikia we have some vanguard offline FF’23 panel summary from discord channel:
The source video is …temporarily unavailable as of now (why CCP, why???) :wink:

DISCLAIMER: Bear in mind this is all to be treated as preliminary info prone to be chnaged without notice :slight_smile: So hype on but do not attach to it too much :stuck_out_tongue:

  • Capsuleer clone is not transferrable to Vanguard.

  • Capsuleers are “the elite”

  • Vanguards are “the grunts”

  • Vanguard clone will effectively be your “fourth character” in your Omega subscription.

  • Vanguard clone and EVE clone can be active at the same time, on the same account.

  • Will be local region servers that provide lowest possible latency that connect to the server.

  • CCP Rattari said that region locking will prevent you from playing with your friends all over the >world. Update: CCP Potato Battery and CCP ShortFall clarified this. The region lock currently is a soft lock based on connection capabilities. See below for details.

  • Current game tick rate is 60Hz.

  • Shooting, looting, scanning… mining?! Not just a “shoot them in the face” type deal which is encouraging because they’re specifically not limiting gameplay to a very specific playstyle.
    “We’re not an extraction shooter. We drop into the planet, we do contracts, we decide when we want to leave.”

  • Death isn’t necessarily a loss state in Vanguard unlike other FPS games.

  • How you get off the surface of a planet does not determine whether that was a win or a loss.

  • Squads might be smaller than Dust initially.
    “It might be that the first objective is to build mining infrastructure on the planet. Set up mining rigs, landing pads, and that might be a shared experience to gather resources. Then the objective could flip. Others come in and it could be about defending your territory or even taking someone elses stuff. Peaks and troughs in terms of numbers of people.”

  • The EVE alliance system will apply immediately? Not focusing on developing tools initially, but rather >let it form organically and see how it comes together. Would be nice to get clarification on this…

  • Not going into details on progression. They say you’ll grow as a player when it comes to skills and that there will be a thread that will pull you through each deployment. Doesn’t sound as if they’ve figured all that out yet, which is fair, its still early days.

  • On the playstyles, they’re not creating “hard classes” that funnel people into particular play styles. But people who are more focused on exploring, on industrial operations, they will also have a place in vanguard.

  • Recommended system requirements will be subject to change, but because they’re using Unreal Engine 5, and particularly, Nanite, it does sit on the higher system requirement end of the spectrum. CCP PotatoBattery said that a machine from 2018 onwards, so modern Ryzen or Intel, you should be fine. On the GPU side of things, that probably means RTX 2080+ / 6800XT+ or above given my own experience with UE5. Currently Windows only.

  • It will be possible to extract mid session to a waiting capsuleer or a POCO or whatever.

  • You can reactivate your old Dust 514 character name. Doing their best to recognise the history behind this one big story. Will be some Dust and Nova lore behind it all.

(discussion of the above on the forum here)

If anyone missed EVE Vanguard live demo action from FF’23 Keynote, here it is:

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