Bad aimers like me had other ways to be force multipliers like placing spawnpoints, fast hacks, AV, vehicles.
Winning a 2vX as the Logi was such a huge rush, even more if I got a killing blow during the fight.
Anytime people used comms to call out enemies we won the fights.
The overshield/armor hp model rewards positioning behind cover.
And my cons:
Crippling loading times for everything, gt PS3. SSD helped marginally, enough to provide a tactical advantage.
Requiring user fitting skill to be effective turns off a huge market segment. A public “Cheapest >50% Winrate Fits Of Last Week” would have kept a few mercs playing.
Some maps had insufficient alternate routes and allowed objectives to be camped.
There was no visible impact in the EVE universe from winning.
I’ve just claimed my DUST toon name Mountain Doody for Vanguard via a CCP email.
I’m not sure if this came via PSN data or something I input months ago when I signed up for Vanguard.
Check both PSN and Vanguard emails if they differ
Wow what a horrible fail! I played Dust 514 from Beginning to end. CEO of one of the biggest Corporation in Dust. This is nothing like Dust. This is horrible. We all have waited 10 years for this?
The pre-Alpha has shields, health, clones that you share amongst the squad (team) to respawn.
Unlike Dust, we have a way to craft/refine them. If that mechanic stays for PCs, that could create some fascinating mechanics. Weapons are obviously very light in quantity, but it is still in development. Shooting and movement feels pretty tight imo, especially when in a trio. Fun seeing various names too from the old days
Yes, I could see and change the hotkeys somewhere in the settings. I don’t recall where this was exactly, but I’m sure you can find it if you keep looking.