EVE will always be a nichè Game

Lies.

So, Under the "Freudian concept of “sublimation since you want to talk psychology the base principle is the substance stays the same. So what your saying is that people are inheritably evil or good (depending on the individual)? Seems like my position is accurate. CCP seems to think that everyone is evil and scoring high on the d-triad, which is very much no the case.

Sense we are on this topic, I am glad we have established that eve has had no real impact on the essence or people, that people (like yourself) who are here to exploit and progress their highly inclined dark-personal on people are in essence evil.

Or we can defer to the point that you just lied about it and continue with truth.

And now we get to the real topic. Eve is not a game for me because why? I have positions as a designer that are invested in reality and not falsified metric data and little stunts like “character creation events” (especially for steam) that i use 6 months later to make statements to both the BoD and player base that “x amount of new players game to the game this year” while at the same time hiding the fact that these new creations were alts due to an event?

Or is it that this game is not for me because you, being one of the individuals invested and scoring high on dark-personality traits do not like my call to incline others on the opposite spectrum to the game by reducing your dark tendencies?

Oh, i know its the fact that iv played this game since its inception, that is the reason its not for me.

Actually, I am :wink:

Ah, classic Neeri: lie shamelessly about being a high-level game developer, but call someone else a liar for mentioning much more common credentials.

Eve is not a game for me because why?

Because you want a simplified game with optional PvP and instant gratification. EVE is not that game.

falsified metric data

You keep making this claim but have done nothing to prove it.

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Nope, i want a part of even which is agreed upon to do less isk and suppose to be more safer (but is not) to be actually safer like you claim. Im holding you to your positions that high sec is low risk reward ( when in fact its not) by demanding it be just that. However, you guys dont like that i caught on to your little game and are salty about it. You sit in high sec abusing people while claiming is safe (when its not) then trying to prevent any changes that make it just that (safe).

So much hypocrisy.

You know what your doing, your not fooling me helmar. Its clear :wink:
As i said, i will leave it and let you kill your own game. Im the one trying to help you but you are insistent on your master evil plan to prove people can scam in real life (ie ccp doing it to others) like they do in eve. It is a masterpiece for a criminal.

Good point. Highsec rewards should be nerfed to be in line with the “low risk, low reward” concept. Currently they are way out of proportion to the negligible risk that exists in highsec.

You sit in high sec abusing people while claiming is safe (when its not) then trying to prevent any changes that make it just that (safe).

Wait, I thought I’m the CEO of CCP? Why would I need to try to prevent changes to highsec when I can just declare that no changes will happen?

Right along side removing pvp.

Edit: btw, shifting the risk on the section of space to use sec status and paired with it risk/reward as a motivator to move into null to contribute to your 12 hour lag fests is btw horrible game design. any idiot could of recognized that a long time ago.

Maybe get good, your design skills suck

Are you illiterate?* What part of “negligible risk that exists in highsec” do you not understand? PvP is already a minimal threat to smart players in highsec. So by your own argument rewards must be nerfed without any adjustments to PvP, and if PvP is removed entirely than all income must be removed entirely as well.

*You are, obviously.

I want to go on record stating that I fully support the removal of all forms of high-sec PvP.

By removing high-sec, that is. Okay people, I gave you some gold, now let’s see some premium misquotes.

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I always thought PlanetSide was more of a niche game than Eve was. Eve has thousands more players than PS ever did. Furthermore, if you compare yourself to WoW as much as people in this game used to/still do, then are you really playing a niche game? After all, WoW is probably the most popular MMO that’s still going (note: I haven’t been following EQ or SWG, so idk if they’re still around)

also, ibtl

I think @Noori_Naarian has made an entirely valid point here.

Whilst on some levels it is entirely true to say that EVE is ‘just a game’, its also important to recognise that the fundamental starting point for the game is role play. Notably the mechanics of role play are similar to acting insofar as, in order to work a role, you need to draw upon elements of your own psychology to act it out convincingly and consistently.

It’s also a fact that there are some pilots in EVE who choose to play in a way that their primary source of enjoyment is, in effect, to seek out and to cause the maximum amount of hurt and damage to others, either fictional or actual - salt mining is frequently mentioned in some in-game community as a reference to inducing other players into such a state of physiological distress that they cry actual physical tears.

What’s also true is that there are some of us of us who seek a different path entirely in the game and whilst we also role play and in effect act out roles, the elements of our psychology that we draw upon are our positive aspects - a classic example of this is the way that some pilots seek to support others in real life distress through B4R for example.

After I post this I’m sure that some will decry what I’ve just written and possibly accuse me of potentially whinging but this analysis is not a matter of opinion, it is a matter of scientific psychological fact.

It is therefore fairly telling that when confronted by this truism @Xuixien’s first response is to tell someone to calm down and then use a pejorative term of abuse that is applied to some players who choose not to play in an overtly risky and evil way.

To be fair to @Xuixien, they’re certainly not unique in this respect, verbal abuse has been handed out to people like this as long as I’ve been playing (there used to be frequent uses of homophobic language towards anyone who didn’t enjoy being blown up, remember “butthurt”?) however as a response it is dismissive, patronising and frankly slightly sad.

:mouse:

In order to reach “a state of psychological distress” that you “cry actual physical tears,” you have to completely throw out the rules and guidelines of the game you’re playing, and replace them with your own, which exist solely inside your head, and nowhere else. Which is to say that if someone is playing a game in a legitimate manner (e.g. no exploits are occurring, no cheating is taking place, and no real-life aspects like doxxing are brought into the game world), and that brings you to the verge of tears, then the fault lies with you, and not with that other player.

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Nonsense.

Risk in HiSec space is definitely different from NullSec and as such people manage it in a different way. People still get suicide ganked on a regular basis - I lost a Skiff last week - and recent kills in Inaya exemplify that there are significant NPC risks to be dealt with as well.

Whenever HS has been described as ‘safe’ space, before today, I have seen NS adherents rapidly point out that, in some respects, NS is safer.

:mouse:

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To be be fair I wasn’t referencing any form of rules I was referring to human psychology. That tends to be individualistic and exists outside and coherent set of rules - either actual or societal - that EVE may or may not have.

Aside of the obvious victim blaming here, what you are trying to do is suggest that the result of an action exists separately from the actual action. This is patently untrue.

The fact is that if a player does something to another player there is a clear case of cause and effect and both exist in the same space. They are both associated to each other and cannot be separated.

If you were to argue however that EVE brings out and significantly amplifies some really dark aspects of human psychology in some players, and, if coming into contact with these in a fairly raw and unfiltered way is problematic for you it’s a game to avoid, then that is much harder to oppose as a legitimate point of view.

:mouse:

There are no victims because all involved parties have consented to the experience.

If you think that anyone who willingly downloads and plays a video game can be victimized by any part of the game experience that is within the confines of the game’s rules, you’re sick in the head, and need professional help.

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If you undock then you consent to whatever Eve decides to throw at you and that includes other players. Eve is notoriously harsh/fun.

literal tears… mental breakdowns … psychopaths ???
you guys should try to have some fun
i said that eve is not supposed to be fun as in is not the primary thing eve has going for
but eve CAN be and in fact is FUN
yesterday we were in amarr discussing that maybe P hub was offline because one of the pilots couldn’t stop saying in local that he thinks in sex all the time
good laughs , as always
most of the eve players have a crusty roleplaying layer on top of a sweet human one
just talk to people for god sake …

I could not agree more, mr @Luwc . Thanks for expressing this topic here, but i’m afraid it’s too late. In 2012 it became obvious what course CCP chose for the game. They wanted it to expand to wider audience by introducing free to play, injectors and simplifying a lot of thing, like removing medical clone and introducing safety settings. But this did not pay off, and instead they made the game less attractive for the player base they gained in 2010-2011. The playerbase who joined the game because of how hard and unique it was, the playerbase whose time and effort contributed to the game was made worthless - people do not lose their SP anymore, titan pilots are not that unique and unreachable, and all of this made a lot of people left the game silently, without complaining on forums, etc, because new audience was louder and it’s the wast majority of players now.
There is no way back - if CCP rolls back these changes now, it will kill EvE altogether, because it will lose most of the remaining players.

Negligible =/= literally zero. If you’re smart you have all of the defense options (d-scan, fitting defensively, etc) that exist in nullsec, but with the added protection of CONCORD to deter attacks. Yes, some losses will still happen, but the risk relative to nullsec is vastly lower than the reward relative to nullsec. And by Neeri/Noori/Naari’s standards this means that highsec rewards must be nerfed.

Aside of the obvious victim blaming here, what you are trying to do is suggest that the result of an action exists separately from the actual action. This is patently untrue.

No, the suggestion is that being literally “to the verge of tears” over losing a ship in a PvP video game is a problem with you, not with the person who blew up your ship. There is a causal chain of events here but the fault is 100% with the “victim”.

I’m literally crying physical tears from distress over this obnoxious discussion.

Please ban the people responsible, so I can feel happy again because I can’t handle my own emotions.

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