EVE will always be a nichè Game

It does, because for people without alts, 1 character = 1 person…

75% of the characters online represent 1 person. 10% of the accounts represent 0.5 of a person, so 1500 people are playing 3000 characters.

Show where I’m wrong.

Which one is it? These two are not the same.

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Address my question or concede.

50% of all humans are female. Ergo, 50% of all females are human.

That’s your logic.

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Concession accepted. Good day.

Oh wow.

I was hoping this last example was easier to understand than the numbers I gave before.

But apparently it still isn’t clear?

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Talking about attraction of new and younger ppl.

CCP must get back station apartaments and walkabke bar with tons of donation opportunities. Such us renting living quarters, buying and arranging interior and wardrobe items, spending money at a bar and more. All of these are inalienable accompanying attributes of modern online leisure services. And its one of reason for me to buying PC and return to EVE again.

Ah, I see it’s that time of the year again. A little early but I blame the viruses.

For those who were not there, the avg numbers were 50k on a wkend. High points of 60k and growing at a steady rate. :thinking:

You see at lot of “Eve is dying” posts. I see the dark age as, EVE has lost it’s soul, so I could not agree more.

I sure I’m calling this wrong but it seems to me that as new dev’s came in, they did not realize how forgiving (at the time) the player base was when they did make mistakes. Having a mature player base had it’s advantages! :smirk: Surviving the 2 day downtimes seems to have made the community stronger and more in touch with the dev’s. Even with the larger numbers, it felt like we had more contact with each other, players and dev’s alike. When was the last time anyone went on a roam with a dev?

There have been a lot of qol changes that have been good so, no, I don’t want to go back. But I would not mind if ccp said we f’ed up and were going to change it. I would even resub all my acct’s. Never going to happen of course, but I can dream.

If ccp want to hand this game to gen z, so be it. But they are going to have to take a hard look at their roots if they want back the numbers they already tossed away…

I’m actually looking forward to when I retire and have the extra time to come back to what will be by then a mediocre game and kickass on all the snowflakes!

… YES. That’s what I was trying to say!

I agree. There has been a lot of positive changes - which I appreciate! What I’m trying to say, and I can’t think of any examples ATM unfortunately, is that sometimes CCP fucks something up in a serious way, and then changes something else to compensate for that. In the cases of serious ■■■■ ups, once seriousness of the fuckup is realized, I think they should just roll back the ■■■■ up - and then rethink it.

Umm, I would rather limit alpha to 5 mil SP , instead of the max. 20 mil SP and tune it down a bit , using t2 modules and t2 small/medium guns/missiles was tbh too generous from CCP , also being able to use faction and pirate ships.

I was against skill injectors the day they introduced them , but let’s face the reality now, CCP will never remove these, the dice was cast.

Not sure what you ask here exactly … Remove just the PLEX vault or the possibility to PLEX your account with ISK ? Bad idea for both scenarios.

This I was against also when introduced . Without it you just have to be more careful and aware , not lazy and comfortable.

This would imply removing also warnings like: you are entering triglavian or edencom system, asset safety warning if your corp has them in space when you want to close it, etc. It will cause a snowball effect . Ofc if you are a returning player after a long period , normally you would catch up and read all of the patch/update notes . These are also put there for comfortable and lazy people again .
Personally I don’t mind them that much , but I would rather remove things like: “Are you sure you want to create this contract?” Sometimes this pops to me 2 times when creating one…

Yeah these things don’t make that much sense. I mean, a shield tanked Myrmidon is very effective , or a hull tank Brutix , instead I get this warning that it should be armor …

Tbh , when I started it I had absolutely no clue what this game is about , just like the majority of new players (I was just looking for a game with spaceships, being a Homeworld fan). If you say that players are drawn to this game for being unforgiving , those are not new players , you find it can be unforgiving only when you have already played it or some friend that played before you told you stories.

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EVE is certainly fundamentally different to most other space ship interaction games out there and so on this point @Luwc, you’re right, EVE players are definitely a breed apart.

I would argue that the majority of EVE Players initially got drawn into the Game for its reputation of being unforgiving, the weak being filtered out even in the tutorial, a universe populated by potential psychopaths and sociopaths.

Okaaay. I’m not that comfortable with your enthusiastic use of the phrase, “the weak being filtered out”. In fact it’s a bit scary to tell you the truth.

You do know that this is a game right? Something that people do to have fun?

It’s not really some kind of totalitarian eugenics project where we must exterminate sub-humans before they have a chance to breed.

In EVE, while newbies are barely tolerated by some pilots, some of us even try to help them learn the skills they need to survive and flourish, despite the fact that they’re the < ahem > ‘weak’ (because once we were also newbies).

I’d totally agree with you that there are some people in EVE who do indeed play in misanthropic, sociopathic and possibly even psychopathic ways, but not everyone does. And y’know, that’s a really good thing.

If EVE really did have a mono-culture of evil, scheming, scamming, psychopathic PvP’ers, or equally one full of miners who didn’t want to do anything other than mine (and I write this as a miner, just for the record) it would be so blinking boring. And the same rule applies to pretty much any career path that people might choose.

The reason that EVE works so beautifully, at least IMHO, is because it’s a sandbox game; this means, by definition, that people play the game the way that they want to play it - the reality is that, almost without exception we all play EVE slightly differently to the pilot next to us.

23 hours a day, 365 days a year, EVE sees around 35,379 people, doing completely random stuff - flying, mining, destroying and so on - the sheer scope of the game is utterly bonkers. And yet it really really works.

However without a wide ranging diversity of intent amongst the player base, it wouldn’t be half as good as it is.

… by trying to bring in your average WOW Player … while crying “EVE IS UNFAIR, WHY CAN CODE GANK” …

I think that you’re overstating and exaggerating how bad this is in reality - in 13 years of playing, I’ve yet to meet an EVE player who proudly declares, “I used to play WoW. I wish EVE was more like that”.

To make EVE a good game again CCP needs to :
Remove Free to Play, moving back to a 100% subscription based model

I have an Omega account but I’m cool with Alphas in the game. I’d accept that it does probably create some tension in the player base between those who are paying to play and those who aren’t, but this is not a good enough reason, IMHO, to abandon it.

On a multitude of levels I think Alpha accounts are probably a good way to get people to try EVE out and some of those people will end up staying in the game.

  • Remove the Safety Button
  • Remove “would you like to jump to Low Sec” warning.
  • Remove fitting warnings and tips such as “you got armor modules on a shield ship, you sure”

I can’t help thinking here that these are simply moves to make the game harder and harder and more unfriendly to newbies. To what end?

If we make the game so hard that most new people give up, where’s the actual real and tangible benefit to us as players? If we want to create a situation whereby EVE really does die once and for all, then killing off any possible enthusiasm that there might be in newbies could be a good way to do it.

EVE is already hard. If you really want it harder then there right be a rationale to make areas of Null Sec harder, and possibly make the rewards more lucrative, but the way I see it there isn’t this same imperative for some kind of ramping up of the hardness for every player across the board.

:mouse:

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But it did filter out the snowflakes.

The numbers were much higher. EVE never recovered.

Removing snowflakes.

Sell that to the players who have already stuck out far worse.

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How little learning does there need to be for it to be “friendly” to newbies?

I remember roaming around in EVE in a ■■■■■■■ Rookie ship for days back in '09 cuz that’s all we had. I remember spending hours researching the game, back when there wasn’t 10,000 how-to guides and tutorials everywhere on Youtube, and trying to figure it out. I got suicide ganked, can-flipped, and blown up venturing into LowSec for skillbooks and all sorts of things.

It was frustrating but never once did I complain on the forums or demand that CCP hold my hand or change EVE into what I envisioned it to be. I was in *omeone else’s house - that was how the game worked. It was up to me to adapt and figure it out or find a different game.

Did it suck?

Yeah it did, it sucked a lot at times.

But that really sweetened the sense of accomplishment when things went my way. And those are some of my fondest memories in EVE, and I bet most really old vets would agree.

2009-2010ish, in a huge, expansive, open universe that I could sense had a lot of depth to it - I just needed to tap into it and figure it out. And that was part of the fun and what made it meaningful.

Most new people already do give up. The changes CCP is making for the sake of player retention isn’t retaining players, and instead ■■■■■■■ up the spirit of EVE and making a shrinking veteran population log off for the last time in increasing numbers.

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For me stationwalk content cutoff was more frustrating than any newbiefriandly tutorial fills in game. I wanted more side content and was getting only bunches of some strange perturbations instead. Dont interesting backdays lost memories, need more content now and tomorrow, no matter old fashion troubles. Back days is back, but now CCP open free gates in try to expand pool of players, but didnt make new real traps for new players, so yes. Today we are all just r…ping near de…d game body for few years already.

They didnt do new content that can be spotted far away from outside of game, that what you dont want to say maybe?

Eve is always going to be a niche game.

However, in order for this game to continue for another decade or more, ccp needs to draw in new subscribers.
The old community is dying out. People move on, or if they stay, they stagnate. As the community stagnates, more people quit playing.
The fewer players there are, the less likely the game will be financially viable for continued development. With no new development, the game dies completely.
New players have different needs and wants than the 2004 player base did. People were just leaving games like everquest and dark age of camelot.
Those games couldn’t compete in today’s market because they stagnated, and eventually went completely free to play. Less than 20,000 people still play, and they’re the hardest core diehards ever born.
We don’t want eve to turn into that. So, this community needs to adapt as ccp adapts to the needs of the next generation of gamers.
Easier sp gain, easier learning curve, easier surface game play.
There’s always going to be more complex game play, which will slowly draw in the instant gratification generation.
What we need is to attract those players, and keep them playing until they’re interested in the more complex systems.

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Once the age of chaos is over, all the game will attract for the most part will be either bots or multiboxers.

Last numbers I had from the ISD was there apx 200 ppl on the forums. Our opinions are a minority by along shot.

You know, it’s funny how the seemingly entitled these days say we need more when the game did better when ccp gave less?

The game did better back then because it was the only of it’s kind. That isn’t true anymore.
Games use to last longer, and have real fan bases. Now they come out with a new $60 title every year, and you have so many franchises that are essentially the same game.
Now games boast if they have 100 hours of content.