I love the tool. Would it be possible to sort the plan by levels?
e.g. all the level ones that don’t have pre-reqs, all the level twos, and so forth?
this makes the plan get you into things without a bunch of editing.
this is wonderful! Thank You!
I love the tool. Would it be possible to sort the plan by levels?
e.g. all the level ones that don’t have pre-reqs, all the level twos, and so forth?
this makes the plan get you into things without a bunch of editing.
this is wonderful! Thank You!
Hi,
how to take care of the genius boost? I try to use EveLens and remap function but it gives me bad values as you can see.
Thanks
Back on the forums after some time. Wanted to share a pretty big milestone for EveLens 1.5.0 released today.
There is quite a lot in this release, so keeping this short and easy to scan:
SKINR Studio: This is probably the biggest addition in 1.5.0. CCP open-sourced Trinity earlier this year, and I had been experimenting with getting it working inside EveLens. Once SKINR data also became available through ESI, it opened up a lot more possibilities. EveLens can now render EVE ships and SKINs outside the game client using Trinity. You can preview them in Studio lighting, Jita 4-4, or different EVE nebulae in space and get a much better idea of how a SKIN actually looks on the ship.
(Note- Mac Renderer is still in works and will be made available as soon as possible)
What you are seeing below are direct render from EveLens using the Trinity Engine running in EveLens without the game client

Photo Mode and Photo Op: Photo Mode hides the UI completely so you can take clean screenshots. Photo Op takes it a bit further and lets you place up to 10 ships in the same scene. Each ship can be moved around freely in 3D, so you can create your own fleet shots and compositions.
Paragon Hub: EveLens now includes Paragon Hub listings. You can browse listed SKINs and open them directly in SKINR Studio to see how they look in different environments before buying.
macOS improvements : The macOS version is now signed and notarized, so you no longer need to run Terminal commands or work around macOS security warnings. Download EveLens, open it, and it should just work. Automatic updates are also now available through EveLens > Check for Updates > Download & Restart, bringing it in line with Windows.
.NET 10 and Avalonia 12: EveLens has moved from .NET 8 to .NET 10 and from Avalonia 11 to Avalonia 12. With .NET 8 approaching end of support, I wanted to move EveLens onto a newer foundation that we can stay on for the longer run.
Doctrine Designer improvements: You can now import skills from alliance files, use Show Missing to focus only on characters who still need skills, remove characters directly, and see missing SP along with the estimated number of injectors required to reach the plan.
Plan Editor and Optimizer rebuild: The UI has been reworked to make remaps much easier to understand. The Optimizer now also shows where the actual training-time savings are coming from instead of only giving you the final number.
Overview improvements: Character management has been reworked. You can now drag characters to reorder them, and dropping one character onto another automatically creates a group.
Better Skill Search: You can now search using the skill description instead of needing to know the exact name of the skill you are looking for.
Community fixes: There are also quite a few smaller fixes and improvements in 1.5.0 that came directly from community reports, bug reports and suggestions.
Github - https://github.com/aliacollins/EveLens
Website - https://evelens.dev/
As always, if something breaks, looks weird, or you have an idea for making something better, let me know.
Hi,
Love the tool but i’ve run into an issue after the last update:
The cards seem to be fixed in place and not draggable. I’m not able to make groups or switch characters from one group to another because the old manage groups function is no longer available.
Thanks o7
Hey! Can you share on what platform you are? and to enable drag you have to click reorder first on the top right that should enable the drag. If your problem is not resolved still please message me on discord or in-game so I can understand in detail what’s happening. Please reach out on discord at here - ikillerapp
Regards
Alia
Hey! Very nice app, congrats!!
I remember EVEMon had a feature that allowed you to add all the skills required for a ship up to a certain mastery level to your training plan.
You could select a ship, and in the ship information, the skills were organized by categories and separated by mastery levels, just like we see in-game. You could then select, for example, Mastery Level 3, which would add all the skills needed to reach that level. This was especially useful for Alphas and newbros, since Mastery 3 usually gives you enough skills to fly a ship reasonably well.
Right now, I only see the option to import skills from a fitting. The problem is that fittings don’t always include all the relevant support skills, since some of them aren’t technically required to fly the ship, but they can make a huge difference in how well the ship performs.
Sorry if someone already suggested that, I didn’t read the whole thread, but it would be great to have something like EVEMon’s mastery-based skill planning feature!
How do you create groups? I can’t seem to find it now… I’m running 1.5.2.
how to edit groups now? or add new groups