Please, for the love of god, let us collapse and hide the 3D character portrait on the new character sheet like we can do with the existing one instead of… collapsing the character sheet. Why would you reverse this behavior. My shitty laptop has enough problems running the game. Also way too much empty space in the skills window. I question why it has to be one of the new unstackable fullscreen windows or even a separate window from the character sheet at all.
The skill plans are definitely a welcome feature though and seem to just work so far. Especially great that we can share em as links. Will get a lot of use out of these.
since you are changing a little the interface can we have also next to the time needed to finish a skill also the sp remaining… would be easier to plan like how many skill injectors you need for a specific skill or even the whole queue
Looking forward to these changes. Saveable and linkable skill plans have been a community request for a long time, and they’ll make helping newer players figure out what they should be training much, much easier.
It doesn’t look that different to me, comparing this with the existing skill sheet. In fact, you can see a lot more of the skills here than you could on the other sheet, depending on how you had it sized.
Add a compact skill window like the the live version one back to the character sheet. This is needed for people who don’t wanna deal with the extra horrible looking, space wasting UI.
In the new skill window add a button to collapse and remove all the skill plans crap so just a skill training queue remains. This of course means having to add a compact skill list instead of the monstrosity that is whatever this huge lumbering ugly skill catalog is.
Character screen needs to be able to collapse and hide the character body portrait.
The character body portraits proportions are wrong. Characters looks way to lanky and stretched.
Why is everything so spread out? and why can’t i adjust both the window sizes. Looks terrible, hard to navigate due to its clunky bloat.
Compact views of everything. This doesn’t look sleek, it looks bloated, stretched out and like the probe window (eww).
Do not have the new skill plans in the same window as the skill list. Make it a separate popup window.
Do NOT release this as is. This needs MAJOR changes and player customizability before it releases. This is unacceptable as it is.
One thing that I personally think might be good is to add corp/alliance skill plans, to make it easier for doctrines to be shared. I could be another tab on personal skill plans, kind of like in the ship fittings window.
I would also like to see parts of the menu collapsible, especially the character viewer on the side.
Other than that I am really liking the new UI and Skill Plan system.
When you go to 1440, it gets spacier but the amount of information on screen doesn’t change in a meaningful way.
I’d like to see the entire list of skills rather than the big UI elements for catagories.
Please add a 2 weeks expiration date on the free 1 million skill points given to new accounts through the referral bonus.
The system is already abused at small scales to SP farm with alphas but is not efficient because of the 24 hour restriction. Removing the 24 hour restriction without adding an expiry to the 1mil skill canister will lead to widespread alpha skill farming, where individuals will make hundreds of alphas, train passively to 5 million SP (now with much less effort than previous), inject the referral bonus from redeem queue to hit 6 million SP, then plex for 1 month as a skill farm toon and cash in on the 2 extra extractors worth of SP.
The simple change of adding an expiry to the referral bonus SP will prevent this abuse.
One bit of behavior I found unexpected was that if I add a number of skills to the Skill Plan Content, lets say Power Grid Management 1-5 and then add Shield Operation 1-5. If I then add Power Grid Management as a milestone by dragging Power Grid Management V from the Plan Content, the order of the Plan Content is changed so that the skill which is the milestone is at the end. So the resulting plan would be PGM 1-4, SO 1-5, PGM 5.
I would expect that the order not be updated if the skill is already in the queue. This behavior would make it hard to change milestones or build a queue for something and then set the milestones after the queue is built.