as per usual, not even sure where to put this kind of content, so, the general public will have to deal with it.
CCP Do you play your game? FFS
The new release of the skill plan UI was super hyped, yay you can do all kinds of new things… Seriously, you’ve taken away everything we’ve spent (me at least) 17 years getting used to, and you’ve come up with this new thing, and give us no options, and quite frankly, given us more garbage.
At first i was like, cool, neat, shiny… Then, i actually started using it.
You’ve basically moved the problem of having to navigate a long skill queue in a small window, to navigating skills, in a small window. In the case of science and spaceship command this is quite annoying.
Every window in eve (industry, contract, market, literally every other window) has subwindow reshaping. you can modify the look and layout of EVERY single window in eve, except this neat, nice shiny crap you’re trying to shove in our face.
Third Complaint. You’ve taken away ALOT of data, thats quick and easy to access when dealing with the skill window. When i hover over a skill, i need to know how many SP it requires total, and how much i’ve trained thus far. This is for planning for skillpoint extraction, and also injection. when dealing with numerous accounts, this is required information that is needed in a timely manner (i buy my extractors, so i need to know how many to buy)
Literally every other window has some kind of icon size modification, think chat window, station guest window. These excessively bloated containers are an absolute waste of good real estate. imagine running 14 accounts on a 15.6" screen, real estate in a UI is extremely valuable, and there is a gross amount of waste. At least give us the option to resize the subwindow containers and or the skill category container sizes, make them proportional to the window sizing at least. The container size only really needs to be the size of the letter IMHO, anything else is a waste of real estate. IF you utilize some kind of common sense, you can get twice as many skills listed in the Queue, the entire Skill category list, and most, if not all the science and spaceship command sub category skills all in the same window of an 800x600 window. Couple that with the information displayed when hovering over the skill category containers, to the actual skill containers in either the skill queue and/or the actual skill sub category window.
Same thing with the Skill plan window. The Create plan window is horrible. Not only are the Skill Category containers too tall, and placed in such a way that they take up more of the main window’s container real estate than is necessary, but the milestone container is also wasting precious real estate unnecessarily. The sub category skill container is so small, you can only see 8 skills at a time, without sub window resizing, and just modifying the actual sub category skill container, you can get twice that, space them better and you can actually read them, and it look actually appealing, and not like it was pasted together like a paper manchette…
i digress, do you or any of the QC or ANYONE in CCP actually PLAY the game? CSM, where were you in this process? did ccp give you any chance for insight on what it’s like? if so, WTF, if not WTF CCP?
If you’re going to put out half baked crap like this, at least give us the option to chose between a new UI and the old UI (i mean FFS microsoft at least gives us this option)
For someone who has played with the old UI for coming up on 18 years now, This new interface is NOT intuitive by any stretch of the Imagination.
And no, i didn’t go on Sisi and test this out, if CCP would allow us to have accounts open on both TQ and Sisi at the same time i’d consider it. I understand the reasoning it’s not allowed, doesn’t make it less inconvenient to log out all of my active accounts just so i can play on a mirror server thats not actually a mirror (like, do you mirror each character at different intervals? Most of my toons stay together wherever i go, but on sisi their inventory and where they are in relation to each other are all over the map with no inventory consistency) and test out crap in the limited amount of time i have to play.
In conclusion, The idea and layout is a novel idea, with a bit of work, it can be awesome. I like the idea of new technology and mechanics implemented into older UI’s but you’ve got to use some common sense here, Real estate is valuable on a PC screen, utilizing every bit of it on a game like EVE Online is absolutely essential. I’m Happy you’re wanting to make changes, and add new features, just make them features that add to the game, and not make new and old players annoyed at clunky attempts to satisfy them.