Even with a massive alliance move we hit really low player count numbers

:rofl: Exactly. Itā€™s a pastime, something to do when I feel like it. I would stay logged in longer and PvE if there was a better reason not to log off. I mean, security missions that pay 60,000isk with crap drops? Gotta be kidding me.

Iā€™m not following you on this one (are we talking high-sec L4 ISK/hour, specific missions?)

@Arthur_Aihaken L4? No, L2/L3 and they donā€™t pay well, not enough to risk a 300M cruiser.

I guess you and I have a different take on ā€œriskā€ (even a decent/mostly T2 fit Marauder youā€™re ā€œriskingā€ close to 2 billion) for maybe 120m ISK/hour (average).

Of course, my Marauders have all paid for themselves several times over, so theyā€™re just profit at this pointā€¦

1 Like

We do because I havenā€™t played a long time, there are lots of things I havenā€™t even seen, let alone tried but how can I try them when the risks outweigh the rewards? Iā€™m not going to throw my time and cash away just to see if something is worth doing.
Youā€™re talking ships that cost billions and I have barely flown ships that cost 300MšŸ˜†

You need to expand your horizons a bit. You could easily pay back the cost of a Marauder in very short order. Start with a battlecruiser and work your way upā€¦

Marauders are Omega ships, Iā€™m Alpha now remember?
Iā€™m not investing anymore serious time or money until CCP gets serious with us players. Iā€™m happy in my Venture for now. Weā€™ll see in a couple of yearsā€¦

Nope, didnā€™t realize that. Once you upgrade to Omega itā€™s a license to print ISK. Youā€™re only limited by your time and imaginationā€¦

Sure, maybeā€¦ I may get an itch for some PvE security missions again. Right now, Iā€™m happy mining :smiley:

Whatever keeps you engaged!

Any ā€˜new player baseā€™ has the attention span of a 7 second TikTok video. You think GenZ/Alpha are into a game that takes weeks/months/years of dedication and planning?

Eve Onlineā€™s CURRENT, waning player base is their ONLY player base. They can start pandering to US or they can lose it all.

1 Like

I hadnā€™t mined as an Omega player before. I did lots of missions, P.I, participated in a few combat fleets and did some Industry but when I realized that CCP was taking us for mushrooms I stopped everything and didnā€™t log in for a year.
Now Iā€™m back and all I want to do is mine and do missions.
As I said, once CCP quits fcking with us then I take the game more seriously.

Doesnā€™t matter what I think, or even you or anyone else as what matters is what CCP thinks (may their logic be correct or not). I was just speculating what CCPā€™s intentions might be.

The game seems to change further away from the original principles constantly, with each such change more old guard leaving (at least stated on r/Eve and here), thus it seems reasonable this is their intention and not just some random direction.

Maybe they think in the long term it will work, maybe they donā€™t even think that much just act on impulses, no idea. Weā€™ll see if they will alter the course or double down on the current one and where it leads to in the end.

:psyccp:

I do share this view. It is unthinkable to me that CCP would go at this thorny problem in cavalier fashion, risking all - and for what?

The company needs to keep on board as many of the old guard as possible for as long as possible to ensure a smooth transition to the newer generations of gamers which who will be their focus in years to come.

It also needs to give first-timers an experience which is balanced - not too harsh, not too easy. A delicate balancing act, indeed.

At some point, I shall drop dead. Itā€™s nice to think that, even now, there may be a potential twenty-something ganker in the making, destined to take up the challenge of the Highsec hot-drop! Wonderful.

Letā€™s hope that the game progresses instead.

Gankers are not good for Eve Online.

1 Like

I think too many follow the logic that ā€œthe squeaky wheel gets the greaseā€ā€¦but in reality, more often than notā€¦the ā€œsqueaky wheelā€ gets removed and replaced.

How so? It is one of the last player created bastions of emergent game-play. Like it or not, itā€™s true. There are a million ways to avoid getting ganked. Being proactive and not complacent is one of them. Please donā€™t try to tell me it chases players away. Chasing away toxic players that donā€™t understand the game they choose to play is not a detriment to Eve, itā€™s beneficial to its longevity. I donā€™t even gank and Iā€™ve witnessed the most toxicity come from those who complain about ganking the most. I get you donā€™t like it, thatā€™s fine. You are completely entitled (I hate that word, itā€™s the root to many of the problems irl and in-game) to your opinion. Truth is, thereā€™s no real metric that proves or supports what you are stating. If there is, please, by all means, share it.

Sheer nonsense. What could be more perfect and equitable karma than a miner getting ganked by a Catalyst made out of the very ore he mined.

Mining, hauling, etc, do not exist in isolation. They all involve the very materials of war. And as part of the supply chain for war, miners and haulers ought to be targetsā€¦just as the supply chain in real wars is regarded as a valid target.

2 Likes

Indeed. Destroying the logistics lines, supply chains, and ability of an enemy to wage war has been a part of war throughout history.

1 Like

But the lie that anti-gankers try to proliferate is that of treating mining, for example, as if it were some totally independent activity from the rest of Eve. Those poor minersā€¦just minding their own business while they chill out to Netflix.

The reality is that every few loads mined is another frigate, another destroyer, and so on, in someoneā€™s war. Miners are as up to their neck in war as any combat pilot, and just as valid a target. Resources in war, and those who create them, have always been a #1 target. Miners are not just minding their own businessā€¦they are fueling the very material for combat, and thus should not be exempt from it.

2 Likes

Actually no. People who complain about non-consensual PvP are a small group indeed, but theyā€™re not very vocal. CCPā€™s own stats show that those people simply leave the game, in droves.

The ā€œsmall but overly vocalā€ community is the high-sec gankers and wardeccers. Their numbers are tiny in comparison to the game, but theyā€™ve kept up a steady cry for ā€œmore ganks! more content for USā€ for years.

They donā€™t ask for more PvP, as in actual ship combat. They donā€™t ask for better low-sec or FW rules to create more combat. What they ask for, again and again, is weak, easy targets in high sec so they can rack up kills and loot with hardly more risk than a market transaction.

Check the forums and youā€™ll see 3 times as many posts delivering ganker snark as you will any requests to ā€˜make high-sec safe for carebearsā€™.

2 Likes