Exactly. Itās a pastime, something to do when I feel like it. I would stay logged in longer and PvE if there was a better reason not to log off. I mean, security missions that pay 60,000isk with crap drops? Gotta be kidding me.
Iām not following you on this one (are we talking high-sec L4 ISK/hour, specific missions?)
@Arthur_Aihaken L4? No, L2/L3 and they donāt pay well, not enough to risk a 300M cruiser.
I guess you and I have a different take on āriskā (even a decent/mostly T2 fit Marauder youāre āriskingā close to 2 billion) for maybe 120m ISK/hour (average).
Of course, my Marauders have all paid for themselves several times over, so theyāre just profit at this pointā¦
We do because I havenāt played a long time, there are lots of things I havenāt even seen, let alone tried but how can I try them when the risks outweigh the rewards? Iām not going to throw my time and cash away just to see if something is worth doing.
Youāre talking ships that cost billions and I have barely flown ships that cost 300Mš
You need to expand your horizons a bit. You could easily pay back the cost of a Marauder in very short order. Start with a battlecruiser and work your way upā¦
Marauders are Omega ships, Iām Alpha now remember?
Iām not investing anymore serious time or money until CCP gets serious with us players. Iām happy in my Venture for now. Weāll see in a couple of yearsā¦
Nope, didnāt realize that. Once you upgrade to Omega itās a license to print ISK. Youāre only limited by your time and imaginationā¦
Sure, maybeā¦ I may get an itch for some PvE security missions again. Right now, Iām happy mining
Whatever keeps you engaged!
Any ānew player baseā has the attention span of a 7 second TikTok video. You think GenZ/Alpha are into a game that takes weeks/months/years of dedication and planning?
Eve Onlineās CURRENT, waning player base is their ONLY player base. They can start pandering to US or they can lose it all.
I hadnāt mined as an Omega player before. I did lots of missions, P.I, participated in a few combat fleets and did some Industry but when I realized that CCP was taking us for mushrooms I stopped everything and didnāt log in for a year.
Now Iām back and all I want to do is mine and do missions.
As I said, once CCP quits fcking with us then I take the game more seriously.
Doesnāt matter what I think, or even you or anyone else as what matters is what CCP thinks (may their logic be correct or not). I was just speculating what CCPās intentions might be.
The game seems to change further away from the original principles constantly, with each such change more old guard leaving (at least stated on r/Eve and here), thus it seems reasonable this is their intention and not just some random direction.
Maybe they think in the long term it will work, maybe they donāt even think that much just act on impulses, no idea. Weāll see if they will alter the course or double down on the current one and where it leads to in the end.
I do share this view. It is unthinkable to me that CCP would go at this thorny problem in cavalier fashion, risking all - and for what?
The company needs to keep on board as many of the old guard as possible for as long as possible to ensure a smooth transition to the newer generations of gamers which who will be their focus in years to come.
It also needs to give first-timers an experience which is balanced - not too harsh, not too easy. A delicate balancing act, indeed.
At some point, I shall drop dead. Itās nice to think that, even now, there may be a potential twenty-something ganker in the making, destined to take up the challenge of the Highsec hot-drop! Wonderful.
Letās hope that the game progresses instead.
Gankers are not good for Eve Online.
I think too many follow the logic that āthe squeaky wheel gets the greaseāā¦but in reality, more often than notā¦the āsqueaky wheelā gets removed and replaced.
How so? It is one of the last player created bastions of emergent game-play. Like it or not, itās true. There are a million ways to avoid getting ganked. Being proactive and not complacent is one of them. Please donāt try to tell me it chases players away. Chasing away toxic players that donāt understand the game they choose to play is not a detriment to Eve, itās beneficial to its longevity. I donāt even gank and Iāve witnessed the most toxicity come from those who complain about ganking the most. I get you donāt like it, thatās fine. You are completely entitled (I hate that word, itās the root to many of the problems irl and in-game) to your opinion. Truth is, thereās no real metric that proves or supports what you are stating. If there is, please, by all means, share it.
Sheer nonsense. What could be more perfect and equitable karma than a miner getting ganked by a Catalyst made out of the very ore he mined.
Mining, hauling, etc, do not exist in isolation. They all involve the very materials of war. And as part of the supply chain for war, miners and haulers ought to be targetsā¦just as the supply chain in real wars is regarded as a valid target.
Indeed. Destroying the logistics lines, supply chains, and ability of an enemy to wage war has been a part of war throughout history.
But the lie that anti-gankers try to proliferate is that of treating mining, for example, as if it were some totally independent activity from the rest of Eve. Those poor minersā¦just minding their own business while they chill out to Netflix.
The reality is that every few loads mined is another frigate, another destroyer, and so on, in someoneās war. Miners are as up to their neck in war as any combat pilot, and just as valid a target. Resources in war, and those who create them, have always been a #1 target. Miners are not just minding their own businessā¦they are fueling the very material for combat, and thus should not be exempt from it.
Actually no. People who complain about non-consensual PvP are a small group indeed, but theyāre not very vocal. CCPās own stats show that those people simply leave the game, in droves.
The āsmall but overly vocalā community is the high-sec gankers and wardeccers. Their numbers are tiny in comparison to the game, but theyāve kept up a steady cry for āmore ganks! more content for USā for years.
They donāt ask for more PvP, as in actual ship combat. They donāt ask for better low-sec or FW rules to create more combat. What they ask for, again and again, is weak, easy targets in high sec so they can rack up kills and loot with hardly more risk than a market transaction.
Check the forums and youāll see 3 times as many posts delivering ganker snark as you will any requests to āmake high-sec safe for carebearsā.