Gerard Amatin
Before Keepstars your Super or Titan Pilot would stuck in the ship.
- You could have a Sitter Alt (Just flys the Hull)
- Large POS to Store the Ship → Currently POS is used by Smartbombers to run off Agression
Since this got solved mostly, i would consider this minor inconvenient.
The overall rule is if you fly one of these ships you need the group which can support it. Otherwise you may have a very niche gameplay like hunting Marauders, Dreads in hostile space with a “Hyper-Nano” Configuration.
Good point, i missread the point with the “docking” part vs. Combat timer.
Let me do another sumup at the end.
In other words even for EVE this is an incredibly niche problem.
Yes, it is niche. In this forum there is no Major, Niche, minor it is open for everybody to make their concerns and suggest ideas how to solve it.
They killed the tracking bonus from the Panther and they reverted it.
I consider this niche since the Arty Panther is a very niche idea.
Since you drop on a cyno which is at 0 on the target…
Let me ask for forgivness for the harsh words.
I am just upset with some people here which bullshiting since the beginning of the thread. Undertheline some people take the game way to serious to be able to have good conversation.
And yes, i should sit on my ass and act diffrently or more kindness.
So i ■■■■■■ it… wanted to make it better and joined the same bitter vets.
The implant drop only happens during Crimson harvest for 1 Month, rest of the year there is NO Implant drop. I don´t know if anything here is planned to change it but thats probably another story to “harvest” corpes.
I know which people waiting for it and we also had the one or another April Story about it.
Sumup
We got diffrent inputs and i will try not to judge any of them.
Currently you can pull & plug Implants anytime as long you don´t do it to fast*.
Fast = The Server allows the unplug in a timelime manner of seconds.
If you are to fast the server will give you an error which states “You can´t do that so fast please slow down or similar message”
Current Gameplay, Issues, Problems or Playstyles
- First of all this is niche problem and not a major issue.
- Nobody get harmed and the worst which is happen is potential loot denial in 1 of 12 Month during a certain event
- You may able to hide some PVP Information, depending on your playstyle.
- It could lead to inital missunderstanding for beginners, which easy to explain by vets.
- I consider +X Billion Killmail as brave enough flying expensive ship against the blob.
- Beside Tournment there is no fair system to fight, therefore you always face the blob.
Suggestions from the Thread
Against a change of the current State
- It is minior issue and we have bigger Problems in EVE right now.
- This is how it worked for ages, their is no need for a change
- Deny Information on Killmails is valid tactic to hide information
- Live swapping during PVP to diffrent sets to answer diffrent PVP interactions
→ You already punished by loosing the Implant you unplug.
I skipped some other points since they already feedback to the suggestion of change. If you have points which i didn´t consider for not changing the current state please hit me up or add them yourself to the list.
For a change of the current State
I will split this between with & without Crimson Harvest Event.
If you are not familiar with Implants, these can´t drop from your body and lost once you get podded. ONLY during the Crimson Harvest Event there is a chance which Implants can drop from you dead body beside an increased loot drop for your destroyed ship. This is an event which only last for less than a month during the year.
No unplug & plug of Implants with a Combattimer in space
This is 60 Seconds which you can´t take a gate, dock, reftting etc…
Therefore you would also not able to unplug/plug your implants.
If your ship gets killed there is a 99% chance you can warp off the POD if you aren´t bubbled by spamming the warp command and your enemy doesn´t have super instalocker or a bubble which prevents warping.
Without the Crimson Harvest Event
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If you get killed within the 60 Seconds your Pod will show all your implants
→ So you woulnd´t be able to hide your full potential and this Information would be available on external website like zkill. So other can consider to engage your or not based on the given facts of your PVP Style (Snakes for Speed, or Crystals for bonus on active shield tanking.
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During your Combattimer you couldn´t swap Implants
→ Let´s say you have active Shield 100mn Tengu.. you could kite with snakes until caught to than swap over to crystals to increase your active tank.
→ I consider this very nice and never saw this in my whole playtime. But I am sure somewhere in new eden this is for small amount of people maybe a valid playstyle.
I could see this under tanky logi suffering under ewar to increase their ewar defense with implants by losing their Tank implants (as an example)
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Since there is no implant drop, you will be unable to abtain any of these if podded.
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Also this is 11 Month of the year which we could agree on keeping the old state.
→ So you can unplug your implants with a combattimer since the impact is niche.
Since your shipped died, we can check the fitting and min max it with Implants and Drugs to see the full potential. So you can hide PVP Information a little bit longer until people digging in.
If you engage other people they would still need todo the same steps as above.
So looking your up on external Website, find your fitting and due the min maxing to get an idea if they could engage you.
The last point would be the step forward to keep the old state for most of the time in EVE. There shouldn´t be a problem to hide information in killmails of PODs.
With the Crimson Harvest Event
As said this the part which the event makes it possible to drop your implants.
Therefore the current state doesn´t have any bad state for the unplugger.
If you are fast enough you simply deny loot for the ones which got you.
So here we got a missing link with the EVENT Idea and the Game Mechanic.
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Since their is a drop of plugged in Implants, pilots should have the chance to access this loot if they kill your pod fast enough.
→ Suggestion was the 60 Second Combat timer to prevent Unplugging.
We can discuss the lenght of the timing but in the end it comes to following:
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If you survive long enough you can unplug your implants
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If you get caught and killed within the timeframe the Event loot drop applies.
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This adds up a another mini game which you need to choose to contiune combat against a threat or focus on a possible loot drop from an capsule → which simply could be empty and therefore wasting your time.
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You could be more stricter but both sides should have their options.
Risk vs Reward etc.
Fruther Suggestions
The change of Implants is only possible if you are docked in a Station or have access to refitting service.
Note: This already includes which you CAN´T have a active Combatttimer, so this even more strict than the suggestion before.
If you are in a Super or Titan and unable to dock you could still use your NESTOR as mobile fitting Service to adjust your Implant (unplugging and pluggin in)
So if you want to upgrde from Midgrade to Highgrade as you finalle have the money this is possible.
- This also a suggestions which you either make 1 Month during the event.
Since we kind of agreeded that without the event there is no big impact beside the hiding of killmail information.
So for me this option would be to strict, but also i never plugged implants on the run.
Usally I personally plan my pods with the ships upfront how to use.
Conclusion
Under the line we have some good ideas here, we nailed the issue down to a point which we agree is niche and absolutly limited to a single event.
So therefore we could just hang on the Event Idea and make only a small change during the Crimson Harvest.
Immersion and Lore wise we could step a little bit further and challange these changes for just the event and make them permanent for everybody the whole year.
You could also give it another skill which reduce the “Implant Timer” to be on V as 30 Seconds instead of a 60 Seconds Combat timer.
I will try to use this template and add everything new to it and give it an update every month until we reach final state where we have all permutations covered.