[Event] Crimson Harvest Implant drop should have counterplay for Implant unplugging

Here is the PC Version from CHATGPT…

How long have you been playing the game? Your comment makes it seem like you might not be familiar with mechanics like POS or XL Shipbays.

Also, things like deep safes aren’t always scannable if you don’t have a reference point.

Regarding Titans/Supers — generally, pilots follow the rule of not flying what they can’t afford to lose.

I think the main topic here was the Crimson Harvest event and implant drops, so bringing in zkill data might be missing the point a bit.

If you’re adding to the discussion, it would help to focus on that context.

Kane without AI…

How long are you playing this game?
From you post i would say 5 minutes.. maybe less than 3 minutes.
Do you even play the game or just one of these bitter reddit vets?

  • Looks like POS and XL Shipbays are something you don´t know.
  • Scary Deepsafes, this maybe bad example.. but you don´t scan down what you can´t see.

Let me add this:
There is no “poor” Titan or Super Pilot in this game and if so they break rule #1
Don´t fly which you can´t afford… (to replace, to handle, to own.)

And you don´t need to repost the zkillstuff if the major point here was the Crimson Harvest event with Implant drop.

But if you go to hijack a comment… please also make sure you know what you talking about and not just copy paste crap.

This is why nobody voted for you for CSM by the way, you are incredibly rude towards people.

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We have high level discussion here and the post i replied is low balled troll post with 0% Quality.
How does your post help in anywy with the discussion?
None.. another troll post.

If you bring good points i am listining…
I have tried to swap the perspective but there is no good points why we should keep it as it is.
You know how you discuss stuff? You take part of every postion and try to kill the otherside… and honestly i am unable to find valid arguments to keep implant pulling with a combat timer…

I was stepping towards it with you can pull with none combattimer (thats 60 Seconds you need to survive). Other added the option only in Station. We have plenty of moving pionts here.

But bullshitting about Zkill or “POOR” Super/ Titan Pilots is not helping.

I am not rude… i am direct, hard and honor good conversation.
I also admit my errors and apolagize so i can step down from my ego.

But if people lowball.. i lowball back. I don´t care.
I am grown up with southpark… so you need to hit harder than that.

There added an AI Version which isn´t “rude” as you said it so you don´t feel offened by words.

mate, the man agreed with you and you started insulting him saying he hasnt played the game very long, you also decided to prompt chatgpt to do it first and then repeated it in your own words

when people disagree with you, you shout them down and chase them onto other threads, ISD having to delete your posts

your alliance leader has spoken to you about it aswell

you are indeed incredibly rude to anyone who has a different opinion (and sometimes to people who have the same opinion as you)

you asked in the opening post for people to give reasons for it to stay in the game, people have given legitimate reasons for pulling implants, you then immediately resorted to attacking people and denying that they provided a reason at all, instead of engaging in the conversation in a civil manner

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I do know what POS and XL shipbays are, but leaving a Titan in one while your pilot flies off to a station or structure just to switch implants is rather inconvenient.

It was just one example, but a good example of how requiring pilots to be docked to switch implants could be a bad idea for the game.

That’s why I thought the argument of this other person on reddit was a valid example to not lock pulling implants behind docked status.

But your idea wasn’t to lock pulling implants behind docked status, that was merely one of the options we were discussing in this thread. Your suggestion was to lock pulling implants when players have a combat timer, and I have said I’m neither in favour nor against such a change. I’m just not really seeing the point.

I’m not convinced EVE needs to have it’s mechanics balanced around exceptional situations that happen only during rare events.

Very few people will ever loot implants in EVE during normal gameplay and even fewer will run into a situation that in that rare situation the person they killed had enough time to pull their implants and even fewer should have been lucky with the loot fairy to obtain those implants.

In other words even for EVE this is an incredibly niche problem.

Also I agree with Lesican and Drake that you’re rather rude in your responses. Instead of seeing my contribution to the discussion as a new viewpoint you attempt to dismiss it, I assume as it is not exactly what you seem to want to hear.

And I would think that ‘Kane without AI’ would know how long I’ve been playing, and would know I have played more than ‘5 minutes’, given that you must have seen me around being in the same alliance and all. We’ve even killed a Porpoise together on a Pioneer roam during the winter event that you started shortly after I suggested using the new Pioneers for combat in the mining channel.

I think you could improve your interaction by being more open to other voices than just those in favour of your idea. Counterarguments and other viewpoints too can improve your ideas, and being polite and listening never is a bad idea.

2 Likes

Now, imagine if CCP does implement this, and it happens to be when Kane wishes it still existed, they’d get on here and throw a fit about CCP actually doing something they suggested.

we call that pulling a pirate software

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not a bug its a feature, the whole games seems more like a scam the longer i play it.

Gerard Amatin

Before Keepstars your Super or Titan Pilot would stuck in the ship.

  • You could have a Sitter Alt (Just flys the Hull)
  • Large POS to Store the Ship → Currently POS is used by Smartbombers to run off Agression

Since this got solved mostly, i would consider this minor inconvenient.
The overall rule is if you fly one of these ships you need the group which can support it. Otherwise you may have a very niche gameplay like hunting Marauders, Dreads in hostile space with a “Hyper-Nano” Configuration.

Good point, i missread the point with the “docking” part vs. Combat timer.
Let me do another sumup at the end.

In other words even for EVE this is an incredibly niche problem.

Yes, it is niche. In this forum there is no Major, Niche, minor it is open for everybody to make their concerns and suggest ideas how to solve it.

They killed the tracking bonus from the Panther and they reverted it.
I consider this niche since the Arty Panther is a very niche idea.
Since you drop on a cyno which is at 0 on the target…

Let me ask for forgivness for the harsh words.
I am just upset with some people here which bullshiting since the beginning of the thread. Undertheline some people take the game way to serious to be able to have good conversation.
And yes, i should sit on my ass and act diffrently or more kindness.
So i ■■■■■■ it… wanted to make it better and joined the same bitter vets.

The implant drop only happens during Crimson harvest for 1 Month, rest of the year there is NO Implant drop. I don´t know if anything here is planned to change it but thats probably another story to “harvest” corpes.
I know which people waiting for it and we also had the one or another April Story about it.

Sumup

We got diffrent inputs and i will try not to judge any of them.

Currently you can pull & plug Implants anytime as long you don´t do it to fast*.
Fast = The Server allows the unplug in a timelime manner of seconds.
If you are to fast the server will give you an error which states “You can´t do that so fast please slow down or similar message”

Current Gameplay, Issues, Problems or Playstyles

  • First of all this is niche problem and not a major issue.
  • Nobody get harmed and the worst which is happen is potential loot denial in 1 of 12 Month during a certain event
  • You may able to hide some PVP Information, depending on your playstyle.
  • It could lead to inital missunderstanding for beginners, which easy to explain by vets.
  • I consider +X Billion Killmail as brave enough flying expensive ship against the blob.
  • Beside Tournment there is no fair system to fight, therefore you always face the blob.

Suggestions from the Thread

Against a change of the current State

  • It is minior issue and we have bigger Problems in EVE right now.
  • This is how it worked for ages, their is no need for a change
  • Deny Information on Killmails is valid tactic to hide information
  • Live swapping during PVP to diffrent sets to answer diffrent PVP interactions
    → You already punished by loosing the Implant you unplug.

I skipped some other points since they already feedback to the suggestion of change. If you have points which i didn´t consider for not changing the current state please hit me up or add them yourself to the list.

For a change of the current State

I will split this between with & without Crimson Harvest Event.
If you are not familiar with Implants, these can´t drop from your body and lost once you get podded. ONLY during the Crimson Harvest Event there is a chance which Implants can drop from you dead body beside an increased loot drop for your destroyed ship. This is an event which only last for less than a month during the year.

No unplug & plug of Implants with a Combattimer in space

This is 60 Seconds which you can´t take a gate, dock, reftting etc…
Therefore you would also not able to unplug/plug your implants.
If your ship gets killed there is a 99% chance you can warp off the POD if you aren´t bubbled by spamming the warp command and your enemy doesn´t have super instalocker or a bubble which prevents warping.

Without the Crimson Harvest Event

  • If you get killed within the 60 Seconds your Pod will show all your implants
    → So you woulnd´t be able to hide your full potential and this Information would be available on external website like zkill. So other can consider to engage your or not based on the given facts of your PVP Style (Snakes for Speed, or Crystals for bonus on active shield tanking.

  • During your Combattimer you couldn´t swap Implants
    → Let´s say you have active Shield 100mn Tengu.. you could kite with snakes until caught to than swap over to crystals to increase your active tank.
    → I consider this very nice and never saw this in my whole playtime. But I am sure somewhere in new eden this is for small amount of people maybe a valid playstyle.
    I could see this under tanky logi suffering under ewar to increase their ewar defense with implants by losing their Tank implants (as an example)

  • Since there is no implant drop, you will be unable to abtain any of these if podded.

  • Also this is 11 Month of the year which we could agree on keeping the old state.
    → So you can unplug your implants with a combattimer since the impact is niche.
    Since your shipped died, we can check the fitting and min max it with Implants and Drugs to see the full potential. So you can hide PVP Information a little bit longer until people digging in.

If you engage other people they would still need todo the same steps as above.
So looking your up on external Website, find your fitting and due the min maxing to get an idea if they could engage you.

The last point would be the step forward to keep the old state for most of the time in EVE. There shouldn´t be a problem to hide information in killmails of PODs.

With the Crimson Harvest Event

As said this the part which the event makes it possible to drop your implants.
Therefore the current state doesn´t have any bad state for the unplugger.
If you are fast enough you simply deny loot for the ones which got you.
So here we got a missing link with the EVENT Idea and the Game Mechanic.

  • Since their is a drop of plugged in Implants, pilots should have the chance to access this loot if they kill your pod fast enough.
    → Suggestion was the 60 Second Combat timer to prevent Unplugging.
    We can discuss the lenght of the timing but in the end it comes to following:

  • If you survive long enough you can unplug your implants

  • If you get caught and killed within the timeframe the Event loot drop applies.

  • This adds up a another mini game which you need to choose to contiune combat against a threat or focus on a possible loot drop from an capsule → which simply could be empty and therefore wasting your time.

  • You could be more stricter but both sides should have their options.

Risk vs Reward etc.

Fruther Suggestions

The change of Implants is only possible if you are docked in a Station or have access to refitting service.
Note: This already includes which you CAN´T have a active Combatttimer, so this even more strict than the suggestion before.

If you are in a Super or Titan and unable to dock you could still use your NESTOR as mobile fitting Service to adjust your Implant (unplugging and pluggin in)
So if you want to upgrde from Midgrade to Highgrade as you finalle have the money this is possible.

  • This also a suggestions which you either make 1 Month during the event.
    Since we kind of agreeded that without the event there is no big impact beside the hiding of killmail information.

So for me this option would be to strict, but also i never plugged implants on the run.
Usally I personally plan my pods with the ships upfront how to use.

Conclusion

Under the line we have some good ideas here, we nailed the issue down to a point which we agree is niche and absolutly limited to a single event.
So therefore we could just hang on the Event Idea and make only a small change during the Crimson Harvest.

Immersion and Lore wise we could step a little bit further and challange these changes for just the event and make them permanent for everybody the whole year.

You could also give it another skill which reduce the “Implant Timer” to be on V as 30 Seconds instead of a 60 Seconds Combat timer.

I will try to use this template and add everything new to it and give it an update every month until we reach final state where we have all permutations covered.

Thanks for the apology!

I think the simplest behaviour with the least ‘ifs’ is usually the clearest and best solution, as long as it has no unintended side-effects.

Disabling the ability to pull implants while a combat timer is active would be my preferred simple solution.

This behaviour doesn’t have many side-effects that I can think of and is also consistent with how ships cannot swap modules either with a combat timer active.

2 Likes

No, this Player Features & Ideas - EVE Online Forums is the forum for for people to discuss ideas and how to solve them,

The forum you are currently in is where those ideas should be brought to the attention of the CSM to bring to CCP AFTER the community has come to a consensus on if it is a problem/needed idea and already been fleshed out. This is not the forum to just throw ideas at when something in game annoys you.

[quote=“Lesican, post:57, topic:500073, username:Lesican”]
No, this Player Features & Ideas - EVE Online Forums is the forum for for people to discuss ideas and how to solve them,

The platform for players to bring topics to the attention of the CSM. In this forum, any EVE player can raise an issue for debate.

Thank you for this information. Since the thread didn´t got locked i would assume this falls under debate.

Could you please open up a thread in the suggest sub forum and funnel back the feedback. Since it looks like you are very intersted in this topic it would be ashame if critical voices are missed out.

Thank you very much.

That.

Simple and consistent rules. Exceptions only where absolutely nessessary.

1 Like