[Event] Crimson Harvest Implant drop should have counterplay for Implant unplugging

Crimons Harvest is on the rise :slight_smile:
Make it happen COMBAT TIMER and you can´t unplug the implants, please.
At least for the Event :slight_smile:

Current ingame Feature which support my request:

  • You can´t use a reffting service as long you have a Combat timer
    This was mainly added for a supercarrier nerf, as i remember.

Which means you cann´t refit your Ship modules as long you have the 60 Seconds combat timer.
this include the removal off a module from your ship. You can still offline a modle without using a fitting Service which is an intended game desgin like offlining a MWD to get higher capicator Storage.

but

  • You can redjust your “Implant POD Fitting” while you have a Combat timer.
    This means you can unplug an implant and you can plug an implant in.
    There is no option to “offline” an implant.

We already argued which mostly there is an unplug and minor plugging an Implant.
There was said it could be possible to swap from Snakes “nano-kite” to Crystals “More Tank”
Which is very uncommon but could be a very niche playstyle.

We also agreed which most players know about this and its a laugh if you unable to unplug all Implants before you get killed. In Crimson harvest it would be a denial of a possible loot drop which is an event feature.

For new players this gives false information and missing understanding until they understand it and make it a laugh aswell.

So i still belive this should be blocked during the Crimson Harvest Event by the Combat timer.
Rest of the year it can stay as it is… since it kind of creates funny killmails.
But i would love if it could get combined with the Combat timer same as it is with the refitting rule.

2025

During the Crimson Harvest, there is a 50% chance of implants dropping from capsules destroyed in PvP. In addition, starting 10 October, there will be a 90% loot drop from ships destroyed in PvP everywhere except highsec.

When you can change ANSI with half cooked patch, you also can combine Implant unplugging with the agression timer.

IT does not make any sense to have a " 50% chance of implants dropping from capsules destroyed in PvP" if they can unplug all implants as long they “don´t do it so fast”

Nobody from these groups could explain why this is an big issue… the only response i got was low level rant with no arguments why this is bad.