Event Feedback - Operation Permafrost

Not sure if serious … on day 3 I made around 800M (buy order in jita, not ingame estimated value) by hacking for 1hour.

Anyhow even if it was anywhere near true, EVENTS DONT CREATE ISKS . Your complain about ISKS is completely out of topic, you get isks because OTHER people create those isks and accept to exchange an hour of their farm for an hour of your farm.
So the isk/h of all the previous events are ZERO.
It is supposed to be ZERO.
It will remain ZERO.
Stop whining that it is ZERO, because that is intended.

and BTW I made up to 1B/h doing the event.
and since the event id finished I’ll share my spreadsheet.


Spreadsheet

first sheet is net isk : per hour of mining, of crafting the bpcs, of using them for extracting SPs. mining was ±100M/h procurer on the first week with my non-perfect skills. Also it fetched all the prices of the event.
Now you can see that crating a BPC run from direct orders and selling it to direct orders would be worth -700k (not worth), that a boosted proc with base 18.4 yield would net 80M/h, and that eating basic accels for SP farm would net an increase of 173k/h (ie 8.3M/2D/toon).
You’ll also note that selling SP to direct orders is better than selling to long term because of taxes.
The three prices of the accelerators reflect the way to acquire the resources or to sell the result : sobo means you use direct orders, only subject to tax 1% when selling item ; boso is long-term orders, subject to broker fee on both sell and buy, and to tax on sale. bobo means you already got the resources somehow(eg mining) thus the price of resources is the price you would have gained by selling them to direct orders (so the cost is reduced the sell tax), and the price of items is direct sell .

second sheet is the total loot I got from the BS. I noted total 485 BS, got 112 basic bpcs, 2 extended, 4 advanced, etc. It also gets the prices from the first sheet to evaluate the net direct isk/BS average.
Right now the BS are worth 22.8M, I easily made over 10 BS per hour, that means over 228M isk TO DIRECT ORDERS PER HOUR. In some cases I reached 20BS/h ; I kept the accelerators I needed, so I actually made a lot more (by not having to buy them); and the price was way more at first.

third sheet is the application of weapons on the BS. the resonance (ingame term, the NPCs have resonance instead of resist) is how much of damage goes through the resists (resonance = 1-resists/100), so a resonance of 1 means 100% of the damage goes through. This allowed me to note if it was worth using specific weapons, eg I noticed that emp is better than phased plasma, or that conflagration have very good DPS.
Right part is application (with my skills) of torpedo on manticore or cruise on golem. Wondered what is the effect of apply mods on the real DPS on the BS, because I needed to shoot it fast to make money. I ended up losing 2 manticores , but this was a really fun and active gameplay (NEED to avoid the cruisers, prepare trajectory, bouncing BMs, etc. )

are they asking my opinion? Cool beans. Umm ok, my opinion is I havnt even SEEN permafrost where I live and from what I have read it looks quite lame. That’s my opinion. I don’t like it, but I don’t play it so, its meaningless to me.

Well,

I certainly never kept track in any detail at all, but going by my unreliable memory I currently have as much isk as when I started.

I have not sold everything that dropped such as skins (I did give away one for a Rorqual), a few ship mods and some implants (I jettisoned all the +6 and +10 BPCs outside Jita 4-4 during the event with 2-3 per container )

Items I bought for/during the event (now parked till the next event ) included an Astero, a Nestor (was going to get one anyway) and a Gila and three large skill injectors plus a few misc ship mods.

I had some fun with a Cerberus (fast sniper). For hacking I tried the Nestor, Stratios and Astero. The Astero required zero management other than what was required for the drones (turn on the AB and AR and leave them running) and so I used it most of the time.

Overall though, it was a grind, and in the end pretty boring, unless you were a newbro, then I guess there was a good chance to become salty.

I thought the event was a really well planned out event. It was difficult to mine the event because of the damage done to the mining ship as well as the PvE site. The hacking site was a tedious grind but well worth it.

Very good overall game play.

well, I did, that’s why I kept doing it.
People who don’t keep track of what they do and the time required have no right to tell what is worth and what is not.
I see so many people on the forum whining that something they did was not worth it, without even thinking about the way to enhance their behavior. But of course, the only way to show tthey are wrong is by showing the kind of spreadsheet I did, and that clearly tells what is worth and what is not.
eg even last time I opened it, the +10 were worth selling. so people complaining they don’t make money … when I made billions per day, even after all the ships I bought, I offered, as well as the accelerators I used, I gave … sorry but they only are here for the whine.

Finished event with 0 points. I refused to play whack-a-mole to get points, when this excess finger mashing activity is clearly not required for gameplay, by example of past events where point gains were completely automatic and you only needed to focus on … the game!

But I shot BS’s, collected plenty of loot, and hacked cans. Event site design was otherwise good, its just a shame that the Agency computer mysteriously forgot how to increment points automatically. I urge other players annoyed by this mind-numbing impediment to gameplay, to join in boycotting “points” clicking, if this anti-feature persists in future events.

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event points gain was as close to automatic as they can be - all the tasks’ progress and a button to complete them were easily accessible this time and they did not require you to go to The Agency at all. One(!) click every now and then is all that required for you to complete tasks.

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Still one step away from automated point collection.

Congratulation on successfully giving up on existing functionality. You are good customer.

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He did not give up.

CCP devs aid they had issues for some people with automatic points, and the best they could do is provide on-clic delivery.
Either you assume that CCP is lying to you, and you have no proof of that, and just wannabe the annoying “but everybody is wrong and I am right”, or you STFU and accept you don’t know everything, nor do we, and whatever you say would only show how retard you are, accusing people without a proof.

Please link to source, I read forums a lot and have missed the CCP statement.

Full automation might have been a problem before including but not limited to various bugs, maybe server load (frequent checks for each objective for each player) and, possibly, bots. Whatever CCPs current decision was based on, it did not disrupt event flow in any way nor was it annoying or inconvenient.

Complainers will complain no matter what.

I could agree that auto-tracking points probably adds a small amount of server load, but this is not something that needs to be checked as frequently as reporting hits and misses to the player. If that was the reason, devs could simply slow down the check even further, and the worst the player would face is shooting 12 NPC’s when they only needed 10 (for example.) The auto-counter would just lag a bit, i’d have no problem with that.

I obviously disagree. I’ve been making increasingly strong statements about this step backwards in player convenience, (a few other posts in this thread and in previous event threads since whack-a-mole started) in hopes that it will be addressed in some way.

I enjoyed the event. It was a challenge, and the rewards were nice. I found myself FINALLY training Gas Harvesting after ‘meaning to do it’ for 9 years. I closed the event with over 1,200 points, and earned 900 of them in 3 days throughout hardcore flying. I like the SKINs, although I found myself getting multiple copies of certain SKINs as time went on…

I would like to point out that I was impressed with how the Events and Live Events communities banded together to help each other with this event, and even created a room known as “Ice Dwarf Systems” to help each other locate confirmed Ice Dwarf locations!

I will not call this event the best, nor the worst. But I have some observations, as I mentioned previously.

-I’m a little agitated that auto-redeem isn’t enabled for the Agency achievements, but at least I was on top of them this time. That and I appreciate an audio cue being added to alert pilots of them earning the achievements.
-this event was dropped onto Singularity less than 24 hours before being officially launched on Tranquility. That’s not enough time to gather and implement feedback on issues that need to be addressed.
-some achievements were bugged-I was able to earn “In a mining ship, defeat a player” achievement using a Venture and killing an NPC frigate near the West Room’s rigging structure.
-inside all rooms, the player camera lost partial functionality, which made it extremely difficult to maneuver and even see enemy targets. I was unable to zoom completely out and even look directly above and below my ship. I was told this was a bug similar to Abyssal sites when they first launched. It seems like Abyssal sites were used as a template to create the environments.
-the whiteout conditions and the white flashes when entering and leaving sites physically hurt my eyes and gave me a headache, and also made it extremely difficult to see information on my screen, including the overview, targeting row, and HUD.
-these event beacons should NEVER be located in training systems such as Duripant and Couster. They’re training systems meant for new players. I ran this event in Couster (which happens to be my home) and I can’t tell you how many wrecks of new player ships I discovered. Someone had to warn the new players about the dangers of the ice dwarfs…
-for as challenging as Hacking was, every node should have dropped a reward.
-we should have been able to use ice harvesters on the asteroids, as they were said to be ‘ice’ and even used the icon for ‘ice’ (strike this…Alpha accounts can’t use ice harvesting technology). There should have been more asteroids in the West Room. On the final few days, I saw several Orcas mining out these rocks…
-the Centurions should always have dropped ‘good’ rewards for as infrequently as they appeared and as tough as they were. No more Metal Scraps.
-all Mordu’s targets in regular missions have bounties-these did not. They should have had bounties.

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this would also imply that you get sec status for them and LOSE standings with mordu. The way event NPCs were made (“irregular” frigate/cruiser/BS) is to avoid complications and that all players can participate. No bounties also meant that no isk were generated during this event which is good.

This was probably the last minute change to, again, make ALL players able to participate. Alpha accounts cannot harvest ice, at all.

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not a bug, FOV limit was an intentional design choice to make low-orbit space close to a planet surface feel different. Yes that’s the same trick used for the Abyss sites; it makes that environment feel larger than it is. The Permafrost FOV limit was higher in the first days, and opened up a little, due to player feedback.

+1 to that!

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I didn’t track my loot acquisition as much as I usually do this time around, but… in the end, I can say that the highlights from my time running the event with 3 toons other than hitting 900 points on all 3 and thus getting all the 4 special skins from that was:

I got a total of 32 Basic Accel BPCs, 8 Standard Accel BPCs, 1 Advanced Accel BPC, and 1 Extended Accel BPC. Looks pretty similar to your calculated odds there, guess I was lucky with even the 1 Extended (sadly, it only is 2-run, so didn’t make enough for all 3 of my toons). I made all 8+1+1 of the Std/Adv/Ext and none of the 32 Basics. And boy was I glad I didn’t end up with ~130 Basic BPCs like Blood Raider Halloween event this past year. :wink:

And 29 total ML-EKP Polybolos BCSes, 19 total Frostline Clavicula data/relic hybrid hackers, 14 total Frostline Omnivore ore/ice hybrid MLUs.

Most realize there are plenty of devs who are still in touch with EVE and understand how the game is/can be played, even if a lot of veteran devs have moved on.

However, those veteran devs can’t work on every aspect of the game at once. And as of sometime during 2018, we were informed there was a whole new event team working on agency events (including new devs, one who was interviewed and said he hadn’t played EVE before he was hired by CCP, so wasn’t one of the player-became-dev types like Fozzie and Rise).

In short, the events have had some rough patches as they’ve adapted from not having any real framework for them, just event site with loot… to the SCOPE event (just the one)… back a bit to non-frameworked events… and then the start and continuation of the Agency events, SCOPE’s successor. Things get rougher, some things get smoothed out. I just hope there can be some level of continuity in the event team going forward so mistakes can be learned from and the successful, fun parts of events can be iterated on and not abolished.

Because if we instead constantly get not only new team members on the event team but brand new devs to EVE working on events, events are always going to be a mess.

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if you want complete up to date data I posted my spreadsheet for the event here.

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It sucks. Honestly, it sucks bad.

The only bad thing about event, in my opinion, was the difficulty to obtain standard booster BPC-s. Got only one. All other were basic ones.