When a player has their standings with a faction to be 10.0 they should be treated by the faction navy in ANY system that belongs to that faction (or the faction has sovereignty over the system) with a security status lower than 0.5 the same way that player is treated by CONCORD in high sec, if that player is attacked unprovoked by another player the faction navy should come to their defense in a similar manner CONCORD does. Obviously there should be exceptions and they should be applied for example to those systems where the faction warfare is active.
That would provide a reward for the player’s work in maintaining good relationship with that faction and doing the length to help it in its endeavors to the point that they become one of their own, and it would make sense for that faction to come to their aid when attacked by another player in the systems they control and are not under the watchful eye of CONCORD.
Would only work in high sec. There are sovereign NPC systems in low sec and null, where getting attacked unprovoked by another player is perfectly fine.
You’re basically wanting CONCORD in low and null, which is never going to happen. And just like CONCORD won’t save you in high sec, the faction police wouldn’t save you in low or null…
I never said null, but I didn’t specify that it should be about low sec systems which I should have, I was thinking more about the main empire factions and factions like Ammatar Mandate, Khanid Kingdom, Thukker tribe and others that have high sec systems but extend their sovereignty into low sec too.
I know it is perfectly fine to be attacked by another player in low and null, but I wanted the safe environment to be extended to low sec for players that have achieved 10.0 standings with the faction that controls it. I’m far away from getting there on any faction but I bet there are players who probably have 10.0 standings and maybe it is time to help them stop looking over their shoulders when they do missions in low sec in certain systems as a reward for their persistence and commitment.
As with anything else in EVE, it would be abused. Personally, I’d farm it. I’d get one of my toons to 10.0 standing with the faction, then attack it with my other alts. When the faction police show up, wipe them out with dreads and carriers. Rinse, repeat…
I do agree that some incentive for obtaining high standings would be nice, but your idea ain’t it. I’d like to go back to when high faction standings were required to place player structures in high sec. That at least gave us a reason to get high standings and keep them.
Due to diminishing returns, that’s the only way to get true 10.0 standing. It takes 100 L4 storyline missions just to get from 9.99 to 10. Ask me how I know…
Well if you think a little more beyond "it’s not a good idea’ then you’d realize that if faction fleets are to do in low sec what concord does in high sec as far as player safety is concerned then they should be as strong as concord, how can you think that I am suggesting them to do the same thing but with weaker ship?
Also about the possible “abuse”! Do you really think that the developers never think about possible abuses and don’t implement restrictions to prevent it? It’s a sand box game, every mission room occupies a space, if they can limit what ships can do certain missions they can limit what ships can warp in those rooms, and the limitation can be applied to all ships higher than battleships and to all active mission rooms, after all if a faction controls a system then it can enforce certain rules on the behavior of the ships that are in the system.
If there is a gradient of the mission difficulty based on the security status of the system that would provide extra challenge with higher pay off ISK, LP and standing increase, and higher chance for better rewards - like the drop chance for certain high quality items to increase with the decrees of the system sec status, - then that would make players inclined to slowly move form systems with 0,9-0.8 status to 0.6-05 and then eventually to those in the low sec.
No, they don’t. And when they do it takes years for them to correct it. Case in point, the AIR SP exploit went on for at least 3 years before they finally fixed it.