Expanding Criminal Activities in High-Sec

F1 monkey kills don’t count

They count more than zero kills.

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I know. It was a joke.

I’m quite proud of that!

A funny clown - that’s new

it-pennywise

You: 98 kills.

Zaera → immeasurable worth, beyond any price or value. So valuable, her value cannot be measured in monetary terms due to her emotional, spiritual, intellectual and demonic value.

I am not sure how are duels related to “crime”. Perhaps you should rename your thread into Expanding PvP activities? Because yet again, all the suggestions here are going to cause exact opposite of that. First of all, they are just giving more opportunities to stop crime, instead of making opportunities for crime, but even if the goal was PvP in general, by adding such heavy consequences you just drastically reduce the amount of players who will face them. Hence less opportunities to stop that crime from happening as less crime will happen.

Anyway, duels related. We kinda had that with proving grounds. There needs to be some incentive and proving grounds added it. Just classic duels outside station are not worth it, perhaps for the thrill, but very very few players does that because there is nothing to gain. That 50% loot of enemy if you win is not going to cut it.

We need Proving Grounds back in one form or another. But I think the filaments were good idea, we don’t want to make arena in actual system because if it is not caldari then pls won’t go there to do it and if it is caldari then it just gives another advantage to live there over any other faction space.

I see absolutely no way how can giving suspect flag to scanning can create a new activity. Gankers needs fresh info. That this guy had 1billion in cargo in Josekorn is useless when he comes to Sivala as he might not have it anymore. And if some random guy is scanning in Hatakani then there is hardly any time for him to sell that info to gankers. Plus that some random guy will face exact same consequences as the gankers alts, so how would he even be able to do it? He just becomes a free kill for anyone passing by. Just like gankers’ alt would have. And yet again, if scanning give suspect flag, and there is a guy hugging gate with suspect even the @DrysonBennington figures out he is scanning cargo and dock and logout or dock and eject and continues empty to screw the gankers.

As I wrote above, this change will have exact opposite effect than you expect. It just causes less players to gank, which means less opportunities to antigankers. Or the gankers will simply gank without scanning, targets that are likely to have something worth it, or targets that even if empty will still be at lest ISK positive gank if nothing else.

Nobody does that. What about before suggesting mechanics that are suppose to nerf ganking you guys actually tried to do this activity for some time first?

Rookie ship is warping slowly and has very small cargo bay. There is no reason to use it even if the ganker is using DST fleet hangar to loot safely. If the ganker uses throwaway ship it is going to be random frigate or Sunesis. Most of them time they actually use combat ship fitted for PvP so if someone agresses them, they can fight him.

Even if someone uses rookie ship, Further reducing its cargo changes nothing as it doesn’t matter how much cargo a ship has when transferring the loot into DST fleet hangar.

Thiefs already do exists, anti-gankers often trying to steal the loot before gankers to screw gankers over. At Jita specifically, there are dedicated loot thieves that are stealing every loot that appears there be it from ganking, duels, or (faction)war kills. Since Jita has like 40km undock still within “zero” it is easy and safe to do.

By restricting docking, you just stop most of them from doing it, means less PvP in general.

Good.

AG would rather be doing something else anyway.

He can fly Glenduil’s 800K EHP freighter ! I mean…he spends practically ever post bragging about it…lol.

The sheer irony. There’s you babbling that people have no agency…and there’s your mate Glenduil babbling the complete opposite…yet you guys make out you are in agreement. All quite comical.

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Like watching paint dry?

AG community was full of toxic weirdos, obsessive types mostly. That’s why their community imploded and there’s nobody left, whereas the ganking community continues to thrive!

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Are you a cross dresser?

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triste

Swing Vote

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Indeed. Most players antiganks because they are mad and full of anger and rage towards gankers because they have been ganked. Most of them will give up sooner or later because they find out that resistance is futile and their anger dissipates over time. Those who stay are obsessive types who wants to grief the gankers and their rage and anger never let go. They are toxic and are mocking gankers or swearing at them and they are trying to destroy the game by constant antigank proposals on forum. They don’t even like to play EVE anymore, they just want to destroy it because the game itself allowed them to die by the hands of another player when they had no intention of PvP in first place. They are the types that want other peoples to suffer because they suffered too.

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Maybe he meant to write cross dessert. :thinking:

:blush:

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100%

:heart::heart_on_fire::heart:

I wouldn’t say resistance is futile. I would say that once someone figures out how to antigank effectively, they also figure out better ways to play the game. For example, instead of saving miners, you can just kill them yourself.

Antigankers are, by and large, incompetent by nature. Of course, antiganking itself can be effective, and I’ve personally driven more than one ganker out of the game forever and ever. However, the kind of person who declares themself to be an ‘antiganker’ is someone who has no concept of what EvE Online actually is, and they have declared themselves in opposition to normal gameplay (hence, their constant complaints about CCP). Such individuals are often pay-to-win credit card warriors, who brag about swiping their credit card in order to run Highsec missions.

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Sweeping aside the self-justifications and off-topic maundering of biased parties for a moment… let’s get back to thinking up new ways for criminal activity to interact with New Eden.

At the moment it’s basically limited in the practical sense to murder, robbery and griefing and the mechanics thereof. Are there any other activities that can add to the list? It’s tricky to come up with because “causing physical, mental or financial harm” basically is the definition of criminal activity, but maybe if we add some new features we can expand that.

(Since these aren’t in the game, they’re meant to inspire thought, not as worked-out mechanics.)

What if pirates were able to somehow “hack” a mission in progress so that mission rewards or a portion thereof went to them? It might require being on-grid for a while with mission runners in a semi-vulnerable ship in order to do some sort of identity theft.

Or if they were able to hack stargates? Maybe they could jam stargates for a while with a pirate task force, or redirect them. Or hack the control system so that it would charge people a fee to jump through? They would need to keep a force in position to maintain the hack, so it would be a race to see if enough profit could be made to justify it before any response was made.

What if pirates were able to hack the tax collection in a system or a citadel, to drain a portion of player-collected (not NPC) taxes? Again maintained by current forces in system.

Or if pirates were able to stage something like a mini Sansha (or pirate) Incursion, where they bring a structure of their own to a system that causes various effects? Effects remain until the structure is destroyed.

“Destroy your ship and loot the drops” is likely to remain the foundation of criminal activity in EVE, but if CCP were to look into changing the way crime operates in New Eden it might need some new actions as well.

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This makes no sense. Antiganking is the effective counterplay for having your ship destroyed in high sec. So if you’re adept at preventing your ship from being destroyed in high sec, you’re effectively not incompetent by nature.

If someone decides to seek out ways to survive or avoid being destroyed by gankers, then they clearly do know a lot about what Eve Online actually is.

For someone who hates miners as much as you do, you sure hate those that aren’t miners an awfully lot. Accusing people of wrongdoing by getting their money from a credit card instead of by mining? You can’t have it both ways.

There are plenty of ways to be an antiganker. You can employ a couple Logistics Cruisers in your belt, you can have a fast bumper to bump mining barges out of the mining belt so that they can warp off (this requires a lot of practice- but it will get the barge clear of all of the gankers), or you can over tank an Orca or Freighter.

The best method is to find an out of the way region of space and make your home there. 2,000 High Sec systems. Only a very small percentage is ganked.