This post proposes a change to the make scanners give you a suspect timer. It is a feature request to CCP.
At the top of this post are the tags Player Features & Ideas. These post is not a request for help. Niether are they asking for ways that you can get around it by doing xyz. (Often “having a workaround”, denotes change")
Features requests do effect everyone to a greater or lesser extent. So feel free to say how it would affect you personally, your; squad, corp, alliance. Also say if it’s a good or bad idea, or even just no effect.
Finally lets be nice, fair and ask for clarification.
That said feel free to comment because it is your forum. And that’s what the word Forum means; “a meeting or medium where ideas and views on a particular issue can be exchanged.
‘we hope these pages act as a forum for debate’.”
Definition: Actions that should receive a suspect timer are; anything that penetrates or “moves through” the hull of another capsuleer, without permission, is aggressive behaviour.
The basic idea of the safety system is to protect players from aggression in high sec. If you look at the aggressive nature of each action, as it relates to aggression, below you may see a theme.
Aggressive ; Red boxing, firing on capsuleer, Podding, Using a smart bomb in high sec!
Semi-aggressive e.g Suspect timer; Stealing from yellow wreck/can. Releasing a players’ cargo to space.
Not aggressive; Locking a teammate (purple boxing), Yellow boxing a player. Looking in a can, wreck. Seeing the state of shields, armour, or hull.
Changes CCP has made.
Repping: …If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
Yellow boxing… In order to help you see when you are truly “yellow boxed” in the “incoming-attack-sense”, we are changing it so when a fleet member targets you, the bracket around their ship will be in the fleet color rather than yellow.
Proposed change to mechanic: When you scan a capsuleer, you will receive a yellows suspect timer. You will have to change your safety settings to yellow or red to used the cargo/ship scanner.
END EDIT 2 July 2018
I saw this idea and thought of You De Ma So much content.
Yes, give anyone using a ship/cargo scanner a suspect timer. My thoughts it should be anyone that uses one on a ship.
And to be fair it may also be applied to ship against to cargo/cans that do not belong to you.
Perhaps it should also apply to PVE/Exploration.
The other thing is, will a suspect timer be enough to get haulers to take action against stacked odds?
Other comments are below;
Someone who made sense in that thread
The original thread which tried to be buried by bankers and alts.