Expert Systems - Coming Soon!

Just as I thought, from a UK perspective all of the types of ES cost between £1.50 and £3.00. Good job CCP.

Would you care to explain for example, exactly why it is ‘required’ to have Mechanics at V rather than III simply to fly a random ship
Yes I know certain T2 ships will have it as a pre-req, but that is clearly a different matter
And no, “But if I don’t have it at V and someone else does they will beat me” is not an acceptable answer

5% bonus to structure hit points per skill level - Mechanics.

A 10% reduction in structure hp is HUGE. You have any idea how many times just me personally has warped away from the wreck of an enemy with less than 5% structure remaining? A lot, a ■■■■■■■ lot. Thats not even mentioning the ships you just can’t sit in without it. Don’t be an idiot, these skills are absolutely required for every pilot that ever undocks anything.

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So no, you don’t have a real reason they are actually required to play EVE, just for elite 1v1 PvP which… is such a tiny portion of PvP anyway.
So I stand by what I said, they are not required.

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It’s not about your perspective doing solo pvp, it’s about a newbie’s perspective toying about in basic ships doing basic things. Who has to make a choice on what to train: skills that unlock cool new ships, modules or play styles… or boring skills that make him 3% better.

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10% increase in hull hp is not a perspective thing. Depending on the ship they’re sitting in it could literally be massive. It’s significantly better even in a frigate.
Are they required to play the game? No, you guys are right. They aren’t required to play. They are, however, required to be on a somewhat even playing field.

Say they left them all at 3. Now its not just structure, its armor and shields too as well as alignment and capacitor not to mention fitting resources. A pilot at 3 in these skills goes into a fight with anyone who has these to 5 starts out at a huge disadvantage. That doesn’t account for pilot experience which already disadvantages them greatly. Which brings me back to my original point. If you are sitting in a trade hub, sure ■■■■ it, you don’t need them. If you are getting out in space, doubly if you’re actively seeking fights you need these skills to 5. Period. You are hamstrung without them, and that’s not debatable.

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If we’re going to start some insane campaign to give everybody the Tragic 14 at max level as part of the pre-trained rookie skills “because they’re good”, then why not add Weapons Upgrades and Advanced Weapons Upgrades and Energy Grid Upgrades and Electronics Upgrades and Shield Upgrades too?

Where do you draw the line?

Do we reduce EVE to only ship and weapon unlock skills and allow every support skill to be pre-trained or removed and every ship buffed by 10% in those respective attributes?
How dumbed down do we want to take it?

Why not reduce it down further so that Ship skill tree consists of 8 books: Small, Medium, Large and XL ships at T1 and T2?
And the same with weapons?
And why not make those skill groups only available for cash?
Instant train all the things for money.

In fact why not just charge everybody a one-time $600 payment for EVE and let them start with 650million unallocated SP?

give up

By that line, so is Weapon Spec V in their weapon required.
As Cade said, if you are trying to compare ‘Even 1 V 1 Playing field’ you end up needing everything at V, which is just silly. EVE is not a 1v1 dueling game, the fact this ‘can’ be done doesn’t mean everyone has to, and if you know your skills aren’t as good, bring a friend instead.

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I’m curious if the layout of the particular skills, is what it would take to actually train those skills… like all 33 skills for caldari explorer, i wonder if the time for that is 7 days… for an alpha anyway…

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Except this isn’t what they are offering.
Making arguments like this is just silly, because you aren’t arguing against what CCP are doing, you are arguing against a fear of something you think they might do.

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You draw the line at low level newbie skills.

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I think its a cool concept, but I do have a question though. These are aimed at Alphas, so why give a taste of the barges? more of an enticement to buy Omega?

I don’t know but I think that likely makes sense.

The whole point of the system, from an alpha newbie pov, is to allow alphas to sample omega things they simply can’t do or is FAR beyond a week of training.

To try out cloaking, mining barges and, say, fly a battle cruiser. Even if it doesn’t have a real “use” people just love “cool stuff” and being able to try that out may get them hooked so they keep playing and possibly paying.

If CCP chooses to add the right packs I’m quite sure they will sell and it will help newbies to get into the game. But as said above, they need to restrict it to newbie stuff only.

So far there has been an awful lot of confusion amongst new players when it comes to how these Expert packs work.

90% of them asked if they could still fly an Interceptor even though they are Alpha - somehow the messaging that Expert Systems bypass the need to be Omega is not getting through.

Also, many of them ended up in the real skill queue convinced they had to pay for and train the real skills to proceed. Several complained about the ISK price of Interceptor skills, not having enough ISK, or the training time taking too long - somehow the messaging that Expert Systems bypass the need to pay for and train the actual skills is not getting through.

Hope this feedback helps.

90% of which them?
It’s not very useful feedback without quantifying your sample group.
And is this the same 90% who also ended up in the real skill queue, or are those from the other 10%.

I don’t think any of that matters. I’m not a statistician doing an official survey.

The sentiment is ‘a lot of people’ and that works fine as feedback imo.

That was my first question too. That doesn’t immediately mean the information is unclear, it’s a natural response to something new that has not happened before to verify it really does what it says it does.

After all, we did not have any previous things that give access to Omega ships, apart from Omega state itself.

Give it a few days and people will be asking that question far less often.

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I think it means exactlly that.

If I (and the other helpers in Rookie Help) can clarify that for you then there’s no reason CCP can’t in the Expert Systems information screens.

We were answering this all day yesterday.

A simple line in the Expert Systems info like ‘Expert Systems bypass the need to be Omega’ would be more than sufficient.

People also complained that in general Expert Systems info is woefully lacking.

In the mining barge ES it states that those skills require omega, so given that it states a duration of 7 days, one would have to assume to train a barge, you’d need to be omega

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