To answer the question, I spent the half hour to update the game and sign in on the test server.
When I apply skill points (or, in this case, when I apply a single skill point with a single other skill in the queue), I do not see the word ‘paused’ but the bar does flash for a moment.
Having to pause the skill queue to apply skill points has always been a thing that I can recall, just now it’s done automatically for you instead of having to do it manually. Whether you’re ‘losing’ skill points or not will depend on whether what you’re seeing is a purely visual artefact of a server side process that is slow to render, or a sequence of actions your client still has to take that it takes longer to perform on your system than mine.
Even then, the sequence could be slowed by either computer specs or momentary lag, if it has to communicate the pause, application, and resume actions separately. To know for sure you’d have to clock the expected number of SP you have with no pause, apply SP again, and see if the number you actually get de-synchronizes from the expected total. With such a short pause, this testing method might be difficult to perform with the required precision.
Thank you for the invitation to enjoinder
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