I wanted to make some suggestion about how to improve suicide-ganking. Realized, that it cannot work unless something is done with faction police.
I understand that if someone gets low towards amarr, faction police will attack him.
I also don’t have problem with faction police around gates/stations will attack criminals of that security status.
But why do they chase these players and why do you die instantly by the hand of faction frigate that is not on the grid when you warp to safespot? I don’t get the purpose of this.
Wouldn’t it be actually better if the faction police wouldn’t chase criminals/neg status around the sector? What is the purpose here?
Do you think this mechanic could be removed or replaced by ability of players to freely engage on anyone who would be chased by faction police in given sector?