Faction Warfare in 2021

There’s alot there that we have talked about. I like thr idea of the rat pointing because it adds risk.

You want to run the plex. Ok…but that rat is a danger to u so u need to kill it fast.

As for the timer. I feel it should count back down to 0…not immediately zero…but go back to neutral.

Also I’d like to see two rats in each plex.

One from each side perpetually fighting for it so if u went to deolex you would still have to kill the rat.

I’ve been meaning to write an addendum to this post for a while. Just busy…plus the new mining patch is getting most of my rants atm.

Thx for keeping this post going guys!

The trouble is if you guarantee a warp disruption from the spawn inside the plex it has significant change and impact on defensive deplexing and solo play.

Oh the rat will point for me so I can just go dual web comet/DD/Atron and smash whatever comes in. Then people just won’t slide in without backup.

I think careful consideration of possible consequences needs to really be analysed to ensure that there are still options for soloist, pairs, small gang and big fleets.

I am confident that farming is better combated but sorting out the tier LP bonuses and by developing the proper Ranking & LP store link. That and take away the standings issues that make many not try FW in the first place.

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It would be better if the factions held very negative standings towards the Militia by some mechanism.

If all Militia corps were Pseudo members of the Militia Corp then the standings drop could be pointed at 24IC, TLF, FDU & SP.

Leave the Militia and your standings are restored.

I haven’t been playing eve that long but I’ve only been doing FW since I started. Here are a few thoughts I’ve had in my year and a half of exclusively doing FW.

Missions

  1. The tags in plexes can be turned in to the FW LP store for a token
  2. A token is required as payment to be able to accept a FW mission
  3. Some number of novice tags are required to get a level 1 mission token, small tags for a level 2, medium tags for a level 3, etc.

I believe the above would put more people in plexes to fight if they want to farm the missions.

Anchorable Structures

Also, unrelated-ish to farming, i think it would be interesting to be able to anchor certain FW specific defensive and offensive structures (usable and purchasable by FW store and pilots) near the infrastructure hub. I don’t have much experience with anchoring or structures but some examples could be:

  1. Some anchorable structure that adds an additional rat to each Plex (this seems to happen anyway sometimes due to a bug)
  2. Some anchorable structure that increases all Plex npc damage by say 10% and another one that increases defense by 10% (hp, resistances, reps, whatever)
  3. Some anchorable structure that increases/decreases mining yield, industry job costs, or other industry related things like that (bring more industry to lowsec or attack people’s industry)
  4. Some anchorable structure that increases/decreases all npc bounties (bring more neutral ratters to lowsec)
  5. Some anchorable structure that causes open plexes to start timing down as long as there is no one in them (probably some restrictions like the timer has to be run at least 50%).
  6. Some anchorable structure that increases or decreases the time between plex spawns.
  7. Some anchorable structure that decreases all LP gained in the system (whether dplex or oplex) - probably only useful in your home system.
  8. etc. etc. cyno jamming, and other things.
  9. maybe some sort of thing similar to how nullsec has those jump gates but they can only exist between systems that are owned by the same militia and if one is destroyed the other pops as well.

The structures above can be destroyed similar to other types of structures but maybe with a shorter lifespan and shorter armor/structure timers. E.g. lasts for 15 days and the timers are 12 hours for armor and 12 hours for hull. There can only be 1 of each type of structure. All structures are destroyed if the system flips.

They can only be bought via FW LP store. They might

More People in Militia

As for more people in militia, I’ve heard people say “but my standings!”. What’s so bad about starting new players off with bad standings against nemesis factions? Maybe a lot I don’t know but if there is a trade hub in each of the factions areas (Jita, Amaar, Hek/Rens, Dodixie) so no one is going to get locked out of buying things. Also, if you want good standings with everyone then grind the missions available to do so. That excuse of “but my standings” won’t matter if everyone starts with bad standings towards enemy factions. Again, this one probably is a bad idea but i don’t do PVE so maybe my perspective is ignorant.

Someone mentioned militia career path - i like that i think it’d be good to push players who want to pvp into militia.

LP for PVP
Don’t use the tier system for payouts for pvp kills - whatever the max is (now or w/ changes) is what pvp kills should always be.

Anyway, sorry in advance if these are garbage ideas - i just like to pvp and i want more people and less farmers in FW lowsec

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Many good points here, I would add some of my thoughts here

I would propose instead of scramming FW rats we have similar module to warp core stabilizer that will hide your ship from Dscan for 10-15 sec when activated (has 60 sec cooldown), This should be enough time to land outside of plex and get in plex and maybe land fast disrupt/scram on enemy.

Also I dont agree that front line systems being only ones that can be captured, this will make FW numbers game,. Having frontline systems yielding higher LP rewards would be better options.

Dont know if mentioned above, but removing missions from FW would be great, since they currently dont contribute anything to FW expect reducing plexers LP value. If people like to run missions then there are lot of normal empire agents out there

I’m a relatively new player, so take that into consideration, but here’s my take from a couple of weeks of faction warfare:

  1. Defensive plexing needs to change or be eliminated. I’ve killed so many completely unfit ships.
  2. I don’t like the warp disruption idea because I think being able to choose fights is one way I can keep from being repeatedly farmed by more experienced pilots in pirate/faction frigates.
  3. There should be more disincentive to bail on a plex than there is. I liked the idea of an accelerated reset time when an opposing faction player is in your plex unopposed, but maybe there are other ideas.
  4. Yes on scaling rewards and capture points more dramatically on ship size though, as a frigate pilot, I’m a little afraid of what that will mean.
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Another thought: Maybe the plex timer should only go one way with the LP going to whoever holds the plex when the timer hits zero? That way, if someone abandons a plex to avoid a fight, the player coming in can finish it more quickly and at least get some LP. Otherwise, you’re usually faced with waiting extra time for defensive plex LP and it’s not usually worth it.

My recent experience makes me want to replace the orbiting drone with a Capcha. Maybe a hacking-like minigame?

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A FW rookie here . Why is there a bonus to plexing based on number of systems ? Gallente is loosing the war to farmers .
Why not just stick to T1 bonus ? its sufficient enough if you genuinely into FW PVP.

I am new to faction warfare, and well, I haven’t even signed up yet. I came here to learn about it before I join. There is a lot of great info here and I am happy that the post is still alive.

I do FW and this would make eve much better.

@Brisc_Rubal @Mike_Azariah

Sorry if you’re already in this.

CCP needs to adopt these improvements. I will help in any way I can.

We’ll shove this through their thick skulls if we need to.

CSM help please!

Warp disrupt the plex is bad, you are basically saying plexers, “fit a mwd to pull range” instead of warping out.

Brawling fits will not be used anymore, why are you going to enter a complex in kestrel, if you can’t escape from a worm.

The problem of factional is that your income is variable, the nice profit happens on missions where you need skilled and specialized ships, which are not alpha/begginer friendly and depends of the tier.

It is much more easy to go nullsec and live in a farmer system with intel and all kind of things to be safe.

IMO, CCP don’t give a ■■■■ about FW, it probably expend 10 hours of development in the last 10 year (?). I lost any hope they are going to change anythihg.

What it should be a progression in, high sec, then low sec, then null sec, people just jump to null sec to live the farmer live, ignoring the pvp side of things.

Be careful what you wish for. I’m happy that current CCP leadership is not touching FW. They don’t understand sandbox play, all we would get are more instances, more player segregation and arenas.

Also no, there must be no progression, else you will just get more of what we have lowsec as sov light.

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This is incorrect. Null-sec is not the end game.
After you get bored of flying in TiDi and F1 fleets and your wallet has fattened to burst what do you do?

… … … you go to low-sec to develop your PvP skills and you spend your wallet on nice toys.

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Maybe the plex timer should only go one way with the LP going to whoever holds the plex when the timer hits zero? That way, if someone abandons a plex to avoid a fight, the player coming in can finish it more quickly and at least get some LP.

interesting idea!

also make it so you can run sites in home or enemy systems and the payout is the same either way and always dependant on how contested the system is. this will create a “front line” with players from both sides going to the more highly contested systems for higher payouts.

increase rewards for running fw sites, get rid of missions, and get rid of the faction tier system

get rid of plex rats. if we cant get rid of plex rats at least change their behavior so they dont spaz out and start mwding all round the place when the player is far away. just make them constantly approach the player so that brawlers dont have to leave the beacon to get them, kiters can orbit at their optimal and snipers can sit on their perches.

do something about awoxing

do something about highsec fw ganking

let fw corps tax lp payouts

Ooh I have an interesting idea. How about people - only within the capture radius of a complex - can awox for a fee based on the complex size (like 10m for novice, 20m for small, 50m for medium, 50m for large, and 50m for open)? This would allow most everyone to slap plex parasites in the face without a sec status penalty. Maybe if there are insufficient funds, the sec penalty still applies.

Sounds really hard to code.

IMO the single most important blocker for wider FW popularity is the required commitment, i.e. leaving the corp, wrecking standing with half of empire.

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I like the idea of upgradeing infrastructure hub, not by anchoring anything but by investing LP there for some bonuses that system can give. I think system should be abel support all available upgrades, but every upgrade is more expensive more upgrades already exists.

Example upgrades:

  1. Extra NPC on plex
  2. NPC 25% more hp
  3. NPC hits 10% stronger
  4. NPC spawn faster
  5. Extra NPC spawns vawes
  6. Hostile militia have automatic aggro timer so no logging off in system
  7. Reduced taxes
  8. Faster warp speed
  9. Increased mining yield
  10. Faster manufacturing
    Ect.
    Values could be different

This should make defending systems more important and might attarct more people to FW

Warp out

I think to warp out is an integral part of FW… as it lets you choose what to engage and what not to… There should not be a penalty for getting the ■■■■ out if things get messy, pirates send a tackler, or whatever…

CCP - general observation

CCP is not bad. It just designs games and then does not monitor how they pin out. They “have an idea” and they assume, it will be used / will work that way. That is, why I think adding more complexity to FW would not help. It would just result in more unmonitored stuff… And monitoring is important if you want to balance and adjust… Which they… well to me, it seems they don’t do that very often / diligently…

That’s why I believe in KISS for EVE / CCP…
Keep it simple, stupid…

The issues

Issue 1: Money made

The money made in FW is just sick. If your faction is at a high tier, it is crazy! And that’s not healthy for FW. FW should be about fun. Shooting the ■■■■ out of one another… Not making money…

Task: Lower LP payout considerably and bring it in line with other trades…

Issue 2: Enforcing asymmetries

General thought on game design: To create asymmetries in a game without a clear wining and reset point, is just bad.

To reward ppl. to join the winning side, will result in asymmetries. These will deepen over time. And this makes no sense. Just none.

Ideal

  • There should be no “swapping” of WZ - but a constant struggle to hold and maintain at around 40-60%
  • The WZ should be distributed almost equally, with important systems to be fought over…

My Solution

  • LP payout should be the same for all factions (the Payout should be the current Tier 1)
  • The capture timer should depend on the current FW control level - the more control a faction has, the slower the capture timer should run (Idea: Tier 1: 100%, Tier 2: 150 %, Tier 3: 150%… Tier 5: 200%)

Why:

  • This would actually support the weaker side and (at least ideally) lead to better distribution of the WZ
  • This makes sense, as owning and holding territory in a territorial war comes with increasing difficulties
  • Farmers (and guys, there will be farmers) will distribute equally or join the side that is currently struggling…

From there

One could think about further additions, like “lucrative systems” (refinery yield, rich ores and a distribution of those to ppl. who defended (aka: shot WTs and as such held the system)) or something like that…
I still am unsure about “more money for kills” tbh. though… As it means that mostly younger / inexperienced players could be farmed by others in shiny pirate ships armed to the teeth with blingy mods… I think FW should be welcoming to newer players…

So concerning the “from there…” I am pretty clueless…
But this would be the second step anyway… As I don’t think they will get their knowledge together and balance FW - I don’t think on needs to think about that… for a while… after all it is CCP…

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wrecking standing with half of empire

Me thinks you only get hits for podding…

You get standing hits for plex NPC’s. Pod kills wreck your sec status.