That doesn’t make sense in the context of the empire factions taking territory from each other.
It really isn’t complicated. Keep the frontline site sizes the same as they are currently, and just add both sets of empire faction npcs to those sites. (This is what I meant by modeling all the frontline complexes after battlefields.)
Empire fw npcs do drop loot. They drop tags, which are used to build faction modules. The value of those tags is regulated by the market, which also drop in pve, so if you want more worthwhile loot, perhaps CCP could add specific fw tags that are worth more than pve tags. (ie: less of the the fw tags would be required to build a faction module.)
There are lots of ideas to improve the overall feel of space. Not just in fw complexes, but in the game as a whole.
I’d like to see planets be given some love. Make them warp disrupt out to 100km, and warp scramble out to 30km from the surface. This would make dual prop builds a lot more common around planets, and remove the need for a point. Then obviously you’d need some content in those spaces to draw people in.
I’d like to see all sorts of different cloud phenomena… clouds that remove you from the overview, clouds that remove you from dscan, clouds that hold valuable ore but will also obscure the rocks from the overview and an ore scanner.
There are many fun things that can be done to make the geography of EVE feel a bit more fun to explore.
Neutrals go to the plexes to hunt fw farmers. But you do have a point… the central hub in the fw plex could potentially be hacked in order to retrieve something from it. That would have the desired effect of drawing in neutrals to complexes.
Alternatively, CCP could bring back the shadow war sites for people to hack which would give shards that could be assembled into a bpc for a ship of the controlling faction. (This way neutrals and enemy militia could get access to those ships as well.)
Because you said the fw rewards were too complicated to understand, and then I explained it to you in a single sentence.