Faction Warfare: Understanding LP Rewards from Plexes

Why should they be the same? That’s just… dumb.

You also need to account for the rat that adds a couple minutes plus to oplex

That doesn’t make sense in the context of the empire factions taking territory from each other.

Sure it does. Player pirates also show up in the plexes.

Why should they be the same?

Giving one side less than the other for plexing in a specific system is kind of dumb

Player pirates are there to hunt players. The npcs are there, currently, to defend state assets. If the frontline plexes were modeled after battlefields, they would be there fighting over those assets in frontline systems. That all fits thematically.

Putting a pirate rat in every complex in fw? No. That doesn’t work at all. Real world pirates don’t sit around and guard military installations of nation states they’re hostile with; they attack economic vulnerabilities in order to secure profits.

Not to mention, that your change would create another isk faucet, where as fw content entirely functions as an isk sink.

So not only does your proposed change not fit thematically, you’re also messing with the economy without understanding what effects it will have.

Do you see a problem with this? NPCs defending assets seem like a bad idea. It should be players that defend. The NPC should be pirate so it can aggro someone who is defending and someone who is attacking. Its common sense

There’s not enough players to sit around and defend every little objective. And imo, the gameplay loop of just sitting around and doing nothing is already an issue in terms of it being bad game design, and you want to add more of it? We need more interactive stuff, not more “sitting around and doing nothing” content.

Besides, using capsuleers as security guards is dumb. Using a pod pilot for that task is like using a US carrier battle group for coast guard duty.

No it’s not common sense. It doesn’t make sense thematically. Besides, your suggestion is functionally the same as having two empire ships in the complex (ie: battlefields.) Why do you want it to be a pirate? So a neutral can attack them? Why would they bother? Any neutrals in the area are there to do pvp, not run the pve complexes.

The benefit of running complexes is getting the lp pay out, not the arbitrary reward for killing the npc. Neutrals aren’t going to be getting that payout.

If ccp wants neutrals to get some payout for doing pve in the frontline complexes, then they should add some sort of hacking mechanic to the site that will influence the corruption mechanic that’s coming with tomorrow’s expansion.

Then there must not be enough players to attack every single objective either. But its besides the point

It doesn’t make sense thematically.

Yes it does. Pirates are oppertunists. They also show up in asteroid belts and its not to mine. Many/most of the security missions is faction turfs under attack from pirates too.

Im proud of myself btw. Within a minute i have responded to his take and poked a hole in it. Within 60 secs.

What are you talking about? Of course there’s not enough players to attack every objective. This is why frontlines were added in the first place, to narrow the scope of the fight to encourage players to encounter each other.

You’re right. They show up in asteroid belts… where non combat ships go to do pve content. They don’t show up with a single vessel in front of an empire’s military infrastructure and just sit there doing nothing.

It would be one thing if they were trying to raid the installation, but at that point you’re talking about something closer to the pirate fw’s corruption mechanic, not the war between two empires.

Your understanding of basic concepts seems to be nearly zero, you shouldn’t be too proud of that.

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Your takes are kind of boring and you are not interested in reaching common ground. You will move goal posts every single time. So this will be last response from me and then i will put you on ignore for both our sake.

This is why frontlines were added in the first place, to narrow the scope of the fight to encourage players to encounter each other.

Thats not what happened tho. For example Gallente Militia goes to Caldari Front line systems and there is little to no-one defending because Caldari Militia goes to Gallente Front line systems where there is little to no-one defending either because it usually pays significantly less.

[Rats] don’t show up with a single vessel in front of an empire’s military infrastructure and just sit there doing nothing.

Why not? Thats what they do in asteroid belts and missions until you arrive. Have a nice day

What goal posts have I moved? My argument has stayed the same from the very beginning.

And I provided a solution for this didn’t I? Yet you’ve not even addressed it, other than just now claiming it to be “boring”, let alone actually trying to give an intelligible reason why it shouldn’t be empire npcs in the battle between the empires.

You’re speaking of situations where pirates fit thematically into those scenarios. They don’t fit thematically in a war zone between the empires. Especially when you’re suggesting the empire npcs should be removed in favor of the pirates.

It seems like the common ground you’re talking about is that I must agree with you 100%. I’ve already said the frontline systems could be improved, which would effectively achieve the same goal you’re attempting to achieve by making the whole system far more convoluted.

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